Elden Ring All in One v1.04.1 / Calibrations 1.04.2

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instantn00dles
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by instantn00dles »

Thanks for the update. For me the scripts seem to work but the character flags like no damage and no fp consume do not. I have the latest game update and cheat engine 7.4 idk if anyone else got those to work.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

YM101
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by YM101 »

Any way to get no fall damage?

sk9000
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by sk9000 »

Toxxysko wrote:
Sat Mar 19, 2022 3:52 pm
Is there a comprehensive list of things that are safe/unsafe to add to your inventory? It's the only hack i use.
Would like to see this too. Only used the "FREE Smithing and Ignore & Free Crafting!" cheat, no issues so far.

Disabled EAC of course.

sirgimpalittle
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by sirgimpalittle »

instantn00dles wrote:
Sat Mar 19, 2022 8:04 pm
Thanks for the update. For me the scripts seem to work but the character flags like no damage and no fp consume do not. I have the latest game update and cheat engine 7.4 idk if anyone else got those to work.
Check one of my posts. Sometimes keeping cheat engine open, but re-eneabling the master checkbox on the top can help fix these.

I had no damage/god mode (where you have max i-frames) not work, but after turning the main box off and on a few times, it would start working fine.

askinquestions
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by askinquestions »

Just wanted to re-ask and see if anyone knows any method to modify passive abilities on equipment yet.

SteamUser3212
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by SteamUser3212 »

vanilla wrote:
Sat Mar 19, 2022 12:35 am
SteamUser3212 wrote:
Sat Mar 19, 2022 12:23 am
if u keep using ur modded account u will be banned for 180 days if not then u aint gotta worry about nothing
I see. so just delete my save data and start fresh and im fine?
yes that is the safest bet. unless we can have s1 drop us all weps

gideon25
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Re: Elden Ring All in One v1.03.1(v2: Real 1.03.1) Fixes +Additions

Post by gideon25 »

Game v1.03.1(v2) REAL 1.03.1
[1.]Fixed Cracked Pots/Ritual Pots Hack that I created
[2.]Fixed Selected Item script
[3.]Fixed Freeze Enemies script
[4.]Fixed Defense/Dmg Negation Multipliers
[5.]Fixed Keep Runes when dying Alternate (May be more reliable as it NOPs the call)
[6.]Added Immune to Negative Status Effects (the same one thats on a trainer somewhere..)

ChrisMck67
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Re: Elden Ring All in One v1.03.1(v2: Real 1.03.1) Fixes +Additions

Post by ChrisMck67 »

Thanks for update. Any chance the whetstone knifes could be fixed ? They suffere same issue cookbooks had. Thank you for your hard work

Caelid
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Re: Elden Ring All in One v1.03.1(v2: Real 1.03.1) Fixes +Additions

Post by Caelid »

How can I add a gesture that I missed with this table? I couldn't see it in the add weapons/goods/magic etc. section.

Anthology
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Re: Elden Ring All in One v1.03.1 *More Fixes + Additions**

Post by Anthology »

bungi2 wrote:
Sat Mar 19, 2022 1:47 am
hey I don't want to be like the rest of the random dudes who fail to follow simple instructions, but even before this newest update to the table, I've had a problem. I can't actually get the box to be ticked on when the table is active in Cheat Engine. And I have absolutely no idea why.

I've seemingly turned off the anti-cheat through two methods, I'm in offline mode, I started the table with attaching and without attaching it, but none of it allows me to be able to actually use the table. Anyone have any idea as to why? I've seen some people previously in the thread have this problem, no idea if it's been solved though
I was having this same issue.
Are you getting the unauthorized change pop-up when you log in?
I'd keep Steam in online mode.
When you deactivate EAC correctly, the game itself will put you in offline mode. This is a good way to ensure it's done right.
I would ensure you have the steam_appid.txt file setup correctly. That was my problem.
I downloaded it from Nexus from the most popular Elden Ring mod located there in the files section.
When I did it myself, it wasn't activating correctly. Downloading and putting that file in the game folder allowed the cheat table to be activated for me.

xXxBATxXx
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Re: Elden Ring All in One v1.03.1(v2: Real 1.03.1) Fixes +Additions

Post by xXxBATxXx »

Hi, do you think you can fix the godmod script?, I'm not sure if it's only me but it's crashing the game

Lunaraia
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Re: Elden Ring All in One v1.03.1(v2: Real 1.03.1) Fixes +Additions

Post by Lunaraia »

Not just you that godmode is crashing for.

Rogue
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Re: Elden Ring All in One v1.03.1(v2: Real 1.03.1) Fixes +Additions

Post by Rogue »

Hi, @Gideon25;
Letting you know the scripts for current trainer since the version "1.02.2" until latest is not working as intended.

Unlimited Oiling ( Not working as intended, but a different effect )

The 10 second buff lasts forever ( Not working as intended, all spells, consumables will wear off somewhat faster or doesn't last forever )

Thanks for reading.

AlbertHP
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Re: Elden Ring All in One v1.03.1(v2: Real 1.03.1) Fixes +Additions

Post by AlbertHP »

Hey, thanks for the amazing compilation table.
I noticed that we now have body proportion modifiers like in Dark Souls 3, but I was wondering whether it would be possible at some point to make your character bigger through a scaling modifier like in DS3. It would be fun to fight Radahn as a giant too :D

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BlooCobalt
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Re: Elden Ring All in One v1.03.1(v2: Real 1.03.1) Fixes +Additions

Post by BlooCobalt »

I'm wondering if this would be possible:
Re-enabling areas with defeated area bosses for co-op summoning

When killing an "area boss", it kills co-op for segmented areas of the overworld and "legacy dungeons"

Wondering if reviving that area's boss or re-enabling certain flags would allow for co-op summoning again?

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