Anyone figured out a way to make you immune to grabs? For some reason having the accessibility option for not having to mash F to get out of zombie grabs makes you unable to get out of the Volatile grabs fast enough and leads to an instakill. Frankly mindboggling that it got past QA.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Unlimited Stamina
Unlimited Ammo
Unlimited Throwables
Full Durability
Craft For Free
Craft Without Mats
Free Blueprint Upgrades
Player Coordinates
Biters Ignore You
Money Pointer
Experience Pointer
Set Survivor Sense Range
Set Survivor Sense Marker Duration
Set Survivor Sense Object Duration
Always Show Map Markers in Game World (thanks supex0)
FloatPlayerVariables new
Full Stamina
Reset Backpack Inventory (backup your saves, just in case)
How does PlatinumWeaponFindMul work? I put it at 100, yet i find no platinum weapons?
You know the 1-9 level that dictates your loot, the level of open world zombies, and whether or not someone is going to kick you when you join them in co-op
does the BITERS IGNORE PLAYER work for you guys? i cant get that one to work.
It did for me before I got my first patch, but it's been broken since then unfortunately. It was very handy and fun to use, it turned off human NPC detection too for the most part and made exploring alot less of a chore when I toggled it on. Not found anything out there that replicated which is a shame. Been hoping it'd be fixed when I've checked here.
You know the 1-9 level that dictates your loot, the level of open world zombies, and whether or not someone is going to kick you when you join them in co-op
So... i found a work around for anyone who was interested in this; the Dev mod on nexus can be used to increase your level to max on combat and parkour, spend all points, and then use dev mode to level yourself back down in combat and parkour, and it will make your "Total level" go down
You'll keep all your skills, and... people wont kick you out of lobbies cuz you're level 9, tried it, verified worked, am gettin kicked 80% less
Anyone know how the "experience pointer" works? If the XP in-game is divided between parkour and combat, what happens when updating this pointer? Is it increasing the parkour or the combat value? Is it updating both? Is it something different?
edit: the rows expand to distinguish each xp type. thank you!