https ://cheatengine. org/forum/viewtopic. php?p=5509237&sid=c231c42949f4862a7d96a629935000b5
Haven't tested the options from besthsq's table yet, though. Regardless, *most* of the vanilla YR options in gameplayer's YR table works.
>Money hack checks out.
>Power level and power drain glitches sometimes.
>Instant build works on buildings, airbase units, and shipyard units. War factory and barracks still have a training delay.
>Spysat and radar (Map Reveal) works *after* training a unit, or building at least 1 structure, or deploying an MCV, or capturing a building, garrisoning a building, destroying a building, or infiltrating a building, etc., etc.. Basically, do something besides move units, I guess.
>Superweapon options work only on the vanilla superweapons; there are no options for the MO-made special powers as far as I've tested. Ore purifier rate modify still works. Haven't tested the paradrop and such considering there are different units in the mod.
>The veterancy hacks all work. Can't figure out if VeteranROF's broken or I'm just not using it right, though.
>Sticky auto-repair and auto-heal work.
>Psychic immune, detect disguise, and All Technologies don't seem to work.
>Freebomb option works but not for the Lionheart stolen tech it seems.
>Godmod works. All units and buildings are invulnerable to damage. Insta-kill moves like chrono-shifting a tank into water of course isn't covered.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1