Thank you Compactdisk for updating your table, you might have to do it again once this hotfix patch comes out though.
One cheat that I really wish I could have with the table(s) is the ability for quick/fast robotic production speed. usually it takes a long ass time to build up the machine race since they don't spread as fast like regular biological species, so robots takes some time to build on a pop, I wish I can make that faster so that every robot pop I made is instantly made on all tiles in one day/week/month.
I already updated the function for the beta hot fix on my PC and it doesn't seem to cause issues. =)
As for the robots, currently I see two ways to do it:
1. Queue the robots and use the grow_pops command to grow the robots. It will also grow any organic pops though. I recommend experimenting with this command a little.
2. The copy_pop command works like a charm, but is really tedious to use a lot.
More info on both here: [Link]
I'll see if I can speed up robot construction with a function for the 1.8.1 version, but I'm no Recifense Perhaps if you ask him nicely? Edit: The robots already reproduce fast with the rapid population option in Reci's table. One pop a month.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Any chance to get the remake of the table for 1.8.1 beta or should we just wait for full release?
It's probably smarter to wait for release. If they change anything from 1.81 beta to 1.81 release, then Reci will have to find and redefine all the new address locations. Not exactly something that's fun.
Thank you Compactdisk for updating your table, you might have to do it again once this hotfix patch comes out though.
One cheat that I really wish I could have with the table(s) is the ability for quick/fast robotic production speed. usually it takes a long ass time to build up the machine race since they don't spread as fast like regular biological species, so robots takes some time to build on a pop, I wish I can make that faster so that every robot pop I made is instantly made on all tiles in one day/week/month.
I already updated the function for the beta hot fix on my PC and it doesn't seem to cause issues. =)
As for the robots, currently I see two ways to do it:
1. Queue the robots and use the grow_pops command to grow the robots. It will also grow any organic pops though. I recommend experimenting with this command a little.
2. The copy_pop command works like a charm, but is really tedious to use a lot.
More info on both here: [Link]
I'll see if I can speed up robot construction with a function for the 1.8.1 version, but I'm no Recifense Perhaps if you ask him nicely? Edit: The robots already reproduce fast with the rapid population option in Reci's table. One pop a month.
Is there a way where I can personally modify the script of the robot producing fast enough that 4 pops are built per month instead of one per month? I want the similar spread of population growth like the organic races in the game, which pretty much cover the entire planet in less the 3 months.
For the extension you say its achievement compatible, It is not.
I have used every version of the extension including this one and achievements have always worked fine for me. Are you sure it's not a mod that's interfering?
For the extension you say its achievement compatible, It is not.
It is compatible. I used 1.8.0 version recently and got several achievements. Check the mods you are using, some mods can be the cause even if they logically shouldn't (like species portraits or rooms in the background of the ruler portrait).
Sorry if i'm beeing silly, but how did you test your Table Extension since the original table doesn't work with 1.8.2 ? Did you manage to make it work ? How ? I really want to know because after following your instruction to open both the original and the expansion, and the original script doesn't work (since today) so your expansion (including the last version) neither. If you have a solution to bypass the version check of the original table or any solution, i'm interested
I'm curious how you test your Extension since the original table doesn't work because it's out of date. Did you have a trick or a tip for making the original work (bypass version check or something?) ?