Divinity Original Sin 2

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Kentda
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Re: Divinity Original Sin 2

Post by Kentda » Fri Sep 22, 2017 11:35 pm

They recently changed things so that gear can only have ONE runeslot. But if you check under gamemaster mode, you can still set up gear with 3 runeslots, so its not that they permanently patched the 3 runeslots out of the game, new items won't generate with more than 1 runeslot.

I'm sure that there are industrious modders working on fixing at least that thing. But yes, a more comprehensive item customization would definitely be nice.

skules
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Re: Divinity Original Sin 2

Post by skules » Fri Sep 22, 2017 11:54 pm

Kentda wrote:
Fri Sep 22, 2017 11:35 pm
They recently changed things so that gear can only have ONE runeslot. But if you check under gamemaster mode, you can still set up gear with 3 runeslots, so its not that they permanently patched the 3 runeslots out of the game, new items won't generate with more than 1 runeslot.

I'm sure that there are industrious modders working on fixing at least that thing. But yes, a more comprehensive item customization would definitely be nice.
They actually reverted the runeslot change in patch .324

Kentda
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Re: Divinity Original Sin 2

Post by Kentda » Sat Sep 23, 2017 2:32 am

Ah, haven't updated it. Been busy with other things. That's good to know. Still ... an "item editor" would definitely be nice. Though I saw a mod that sort of lets you edit your items.

The Bard & Artificer skillpack mod by Bardblue (its on Nexus). One of the abilities you can pick up lets you "reroll" the stats on an item (with a chance of downgrading it). Even without that one ability, the mod is worth taking a look at as it sounds interesting.

garrethking
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Re: Divinity Original Sin 2

Post by garrethking » Sat Sep 23, 2017 2:44 am

Is it just me or does unlimited health and ap not work sometimes?

Zanzer
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Re: Divinity Original Sin 2

Post by Zanzer » Sat Sep 23, 2017 4:47 am

Added Mouseover Item Editor and updated Unlimited Health/Action Points.

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Re: Divinity Original Sin 2

Post by diabloamezon » Sat Sep 23, 2017 5:35 am

Zanzer wrote:
Sat Sep 23, 2017 4:47 am
Added Mouseover Item Editor and updated Unlimited Health/Action Points.
Thanks for your hard work again. :D

Lepudruk
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Re: Divinity Original Sin 2

Post by Lepudruk » Sat Sep 23, 2017 6:33 am

Any way to change talents?

Kentda
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Re: Divinity Original Sin 2

Post by Kentda » Sat Sep 23, 2017 7:06 am

The mouseover item editor reverts the second you load the game. Tried to make the changes, save the game and then reload. Nope. The changes revert when you load the game. Also changing the number of runeslots or adding one doesn't work. So for now it appears to be a purely visual change. Still ... its progress!

But thanks for all the hard work on the table. We DO appreciate it!

segamot
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Re: Divinity Original Sin 2

Post by segamot » Sat Sep 23, 2017 7:54 am

Zanzer wrote:
Sat Sep 23, 2017 4:47 am
Added Mouseover Item Editor and updated Unlimited Health/Action Points.
Great work as always. However, I can't figure it out how item rarity changing works?

I tried to change an "Epic" item to "Divine" by using the value on last item moved pointer. Then, the word "Epic" of all items in my inventory was changed to "Divine" with no color changed(should change from purple to yellow). So, I saved and reloaded the game. the result was all epic items including the modified one still the same. Moreover, all of the divine items were become items with no rarity! Any ideas what's going on?

stfb1055
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Re: Divinity Original Sin 2

Post by stfb1055 » Sat Sep 23, 2017 8:02 am

hi i have a request... can u make a important items like that ritual bowl for the ritual that meistr siva gave me to make with black roots and stuffs? cuz i dont have ritual bowl and it disappeared it seem my game glitched or something... and also tell me how to get it back if u making one? i want to continue my game without starting all over! thanks!

Hope someone will make a important quests items in case if they lost it or whatever..
Last edited by stfb1055 on Sat Sep 23, 2017 4:29 pm, edited 2 times in total.

Lepudruk
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Re: Divinity Original Sin 2

Post by Lepudruk » Sat Sep 23, 2017 8:34 am

Lepudruk wrote:
Sat Sep 23, 2017 6:33 am
Any way to change talents?
BUMP
I really could use some help with this..

benny89
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Re: Divinity Original Sin 2

Post by benny89 » Sat Sep 23, 2017 11:00 am

How Mouseover item editor work? It doesn't populate for me any values apart from Weight :(

pgain2004
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Re: Divinity Original Sin 2

Post by pgain2004 » Sat Sep 23, 2017 12:19 pm

The "equiplengendary" option of Find Item In New Container gives Epic Equipments instead.

jnfr00
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Re: Divinity Original Sin 2

Post by jnfr00 » Sat Sep 23, 2017 12:27 pm

Mouseover item editor makes my game crash when "mousing over" an equipped item. Also shows only durability when choosing items from inventory.

Could you just implement the editor in the "last item moved" cheat? :D

pgain2004 wrote:
Sat Sep 23, 2017 12:19 pm
The "equiplengendary" option of Find Item In New Container gives Epic Equipments instead.
It depends on the your level, if you are like under lv8 you won't find legendary

Aresd25
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Re: Divinity Original Sin 2

Post by Aresd25 » Sat Sep 23, 2017 12:52 pm

I think it actually depends on the containers level or the level of the area your in. I'm level 13 and if I use the find new item in act 2 containers I get my level stuff. If I'm on the boat I get level 8 stuff that is epic instead of legendary.

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