Divinity Original Sin 2

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esKq
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Re: Divinity Original Sin 2

Post by esKq »

I'm using Zanzer table and the editing of skills value doesn't seem to work.
I want to "soft" respec my characters and everytime I decrease a value it reset to its original value when I tried to save the game.

Is what I'm trying to do possible ?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Forever Alone
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Re: Divinity Original Sin 2

Post by Forever Alone »

esKq wrote:
Fri Sep 22, 2017 9:58 am
I'm using Zanzer table and the editing of skills value doesn't seem to work.
I want to "soft" respec my characters and everytime I decrease a value it reset to its original value when I tried to save the game.

Is what I'm trying to do possible ?
As it was said before: if you want to change your attributes after you changed the value of attribute you wanted to respec/change you've got to add a point to it and if you edit another you've got to add point to it too, otherwise it won't save it in (i would say) some sort data storage and after loading your save that you've made after you respec/change of attribute with 1 point spent only on 1 of the attributes it will save only it, but with combat skills and civil skills you just gotta add 1 point to anything and after it will change AND save all others (as i said before) in some sort of data storage. :)

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Cielos
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Re: Divinity Original Sin 2

Post by Cielos »

added another simple script to the table on this post.
memory slots mod
- allows you to customize the base memory capacity.
- script default custom # of slots (base): 60.
- remember you should activate this script before you load a savegame that you've used this script to memorized more skills than the game would originally allowed, or you'll need to memorize the "illegally-memorized" skills again.

dzz
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Re: Divinity Original Sin 2

Post by dzz »

One of the loading tips says that vendors restock hourly and when you level up.
A script that triggers a vendor restock when you open trade with one would be cool.

esKq
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Re: Divinity Original Sin 2

Post by esKq »

Forever Alone wrote:
Fri Sep 22, 2017 10:20 am
As it was said before: if you want to change your attributes after you changed the value of attribute you wanted to respec/change you've got to add a point to it and if you edit another you've got to add point to it too, otherwise it won't save it in (i would say) some sort data storage and after loading your save that you've made after you respec/change of attribute with 1 point spent only on 1 of the attributes it will save only it, but with combat skills and civil skills you just gotta add 1 point to anything and after it will change AND save all others (as i said before) in some sort of data storage. :)
I don't quite understand what you mean.

If I want to reduce my necromancer skill from 2 to 1, what should I do ?
  • Reduce it from 2 to 1 in cheat engine
  • then add 1 point in a other skill in the game
  • then I save / load

Zanzer
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Re: Divinity Original Sin 2

Post by Zanzer »

Make whatever changes you want to your attributes and skills.
Then spend 1 point on ANYTHING. Watch as they all update.

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Forever Alone
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Re: Divinity Original Sin 2

Post by Forever Alone »

Zanzer wrote:
Fri Sep 22, 2017 2:15 pm
Make whatever changes you want to your attributes and skills.
Then spend 1 point on ANYTHING. Watch as they all update.
strangly for me it works like i said but still thanks for the table! :D

gillotte
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Re: Divinity Original Sin 2

Post by gillotte »

Hello. Im a total newbie to this so I was wondering how do I add in the revised Find Item in New Container list? Or if possible could someone just link me the file so I can use that? Thank you very much for any help you can provide.

Blanketghost
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Re: Divinity Original Sin 2

Post by Blanketghost »

reeko24 wrote:
Tue Sep 19, 2017 2:38 pm
Zanzer wrote:
Sun Mar 05, 2017 11:50 pm
Find Item in New Container [Link]
460:_Cheat
461:CheatRecipeBooks
462:TEST_Generation
463:TEST_Runes
464:CheatSwooshWeapons
465:CheatBooksFire
466:CheatBooksWater
467:CheatBooksAir
468:CheatBooksEarth
469:CheatBooksNecromancy
470:CheatBooksRanger
471:CheatBooksRogue
472:CheatBooksWarrior
473:CheatBooksSummoning
474:CheatBooksPolymorph
475:CheatBooksSkillcrafting
476:CheatBooks
477:CheatArrows
478:CheatGrenades
479:CheatAccessories
480:CheatDaggers
481:Cheat2HSwords
482:CheatBows
483:CheatCrossbows
484:Cheat1HSwords
485:CheatWands
486:Cheat1HAxes
487:Cheat1HMaces
488:Cheat2HAxes
489:Cheat2HMaces
490:CheatSpears
491:CheatStaves
492:CheatShields
493:CheatShieldsAllRarities
494:CheatAllWeapons
495:CheatPotions
496:CheatMageArmor
497:CheatCivilianArmor
498:CheatHeavyArmor
499:CheatLightArmor
500:CheatRuneCrafting
501:CheatRuneCombinations
502:CheatRuneFraming
503:CheatPotionsMixing
504:CheatPotionsCrafting
505:CheatGrenadesCrafting
506:CheatArrowCrafting
507:CheatScrollCrafting
508:CheatSkillbooksCrafting
509:CheatWeaponCrafting
510:CheatGearCrafting
511:CheatFoodCrafting
512:CheatArenaLeather
513:CheatArenaPlate
514:CheatArenaRobe
515:CheatArenaRogue
516:CheatArenaRanger
517:CheatArenaWarrior
518:CheatArenaMage
552:CheatElementalWeapons

Sounds tempting ;-)
hello
Can you use the code above in print tresure option in the table?? because i cant, anyone have step by step how to actually execute the above code
and stupid question i got red dye, any one know how to dye your armor?? because crafting armor + dye doesnt work anymore
thx
[/quote]

Looks delicious. Speaking of dyes, anyone came across any other colour than red yet? And while we are at it, the way to use it.

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Csimbi
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Re: Divinity Original Sin 2

Post by Csimbi »

Blanketghost wrote:
Fri Sep 22, 2017 5:28 pm
Looks delicious. Speaking of dyes, anyone came across any other colour than red yet? And while we are at it, the way to use it.
This is not code - these are the enumerated values corresponding to each package.
You enable the script and you replace the default value with one of these.
Only the number, leave the colon and the rest out.
Some of them don't work though...

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Contralto
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Re: Divinity Original Sin 2

Post by Contralto »

Blanketghost wrote:
Fri Sep 22, 2017 5:28 pm
Looks delicious. Speaking of dyes, anyone came across any other colour than red yet? And while we are at it, the way to use it.
I've come across black and blue dye, though I haven't used it yet. I'm pretty sure you can just drag it over the item you want to dye, or right click > 'use' > click on the item you want dyed, right?

axellslade
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Re: Divinity Original Sin 2

Post by axellslade »

Contralto wrote:
Fri Sep 22, 2017 6:38 pm
Blanketghost wrote:
Fri Sep 22, 2017 5:28 pm
Looks delicious. Speaking of dyes, anyone came across any other colour than red yet? And while we are at it, the way to use it.
I've come across black and blue dye, though I haven't used it yet. I'm pretty sure you can just drag it over the item you want to dye, or right click > 'use' > click on the item you want dyed, right?
Haven't come across any dyes yet, but they I think they should work just like in DoS:EE, you simply use it.

Arhelay
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Re: Divinity Original Sin 2

Post by Arhelay »

"last item moved" feature started lagging since last update.
before i was able to lock item level at whatever i want. Move all items and they all changed level.
Now i need move 1 item and wait 3-10 sec before changes applied. Meanwhile in table ID not updating too

Malacay2k11
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Re: Divinity Original Sin 2

Post by Malacay2k11 »

Its possible to add itemcustomisation like "add 1-2-3 sockets", "remove +1 Hydro affix and replace it by +2 Pyro" and so on??? Would be wonderfull to make the Perfect Item :)

Kentda
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Re: Divinity Original Sin 2

Post by Kentda »

They recently changed things so that gear can only have ONE runeslot. But if you check under gamemaster mode, you can still set up gear with 3 runeslots, so its not that they permanently patched the 3 runeslots out of the game, new items won't generate with more than 1 runeslot.

I'm sure that there are industrious modders working on fixing at least that thing. But yes, a more comprehensive item customization would definitely be nice.

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