With the new version out, I was wondering if a tutorial on how to update the tables/file yourself could be useful. It would allow folks to update their stuff faster, and relieve the burden on Recifense
It would be awesome to learn how to do it by ourselves... this would be a nice "do it by example" guide.. and it could also be a starting point for us to try it on other games.
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Game Title : Civilization VI - Gathering Storm
Game Version : 1.0.6.9 (521158)
Game Sponsor : Fennix102 + daipm (XP1 and XP2)
Process Name : CivilizationVI.exe
Relevant Info : 64bits/TBS/New Engine
Script Version: 3.10-AOB
CE Version : 7.0
Release date : 24-Oct-2020
Author : Recifense
History:
22-Oct-2016: Preliminary Release 1 (7 features)
24-Oct-2016: Preliminary Release 2 (6 more features)
25-Oct-2016: First Release
02-Nov-2016: Added unit prod in 1 turn (s2.0)
19-Nov-2016: Release for version 1.0.0.38. (s2.1)
21-Dec-2016: Release for version 1.0.0.56.
22-Dec-2016: Fix for Faith (s2.2).
25-Feb-2017: Release for version 1.0.0.110.
28-Mar-2017: Release for version 1.0.0.129.
29-Jul-2017: Release for version 1.0.0.167.
02-Aug-2017: Fix for "Build District in 1 turn" (s2.4)
15-Aug-2017: Fix for "Unit Production in 1 Turn" + GPA (s2.5)
19-Oct-2017: Release for version 1.0.0.194.
21-Oct-2017: Fix for Faith and Great People Action(s2.6).
08-Feb-2018: Release for version 1.0.0.216. + Fix for religious Units (s2.7)
09-Feb-2018: Release for version 1.0.0.216 - XP1
12-Feb-2018: Fix Construction in 1 Turn (city) => Only Wonders (s2.8)
13-Feb-2018: Release for version 1.0.0.220 - XP1
11-Mar-2018: Release for version 1.0.0.229 - XP1
11-May-2018: Release for version 1.0.0.259 - XP1
20-Jul-2018: Release for version 1.0.0.262 - XP1
16-Feb-2019: Release for version 1.0.0.290 - XP1
17-Feb-2019: Release for version 1.0.0.290 - XP2 (Gathering Storm)
18-Feb-2019: Final Release for version 1.0.0.290 - XP2 (+ new feature)(s3.0)
16-Mar-2019: One more feature "Minimum Special Resources" - XP2 (s3.1)
03-Apr-2019: Release for version 1.0.0.314 - XP2 (s3.2)
14-Apr-2019: Release for version 1.0.0.317 - XP2 (s3.3-AOB)
20-Jun-2019: Release for version 1.0.0.328 - XP2 (s3.4-AOB)
15-Sep-2019: Release for version 1.0.0.341 - XP2 (s3.5-AOB)
22-May-2020: Release for version 1.0.1.501 - XP2 (s3.6-AOB)
23-Jul-2020: Release for version 1.0.3.31 - XP2 (s3.7-AOB)
28-Aug-2020: Release for version 1.0.4.8 - XP2 (s3.8-AOB)
25-Sep-2020: Release for version 1.0.5.11 - XP2 (s3.9-AOB)
24-Oct-2020: Release for version 1.0.6.9 - XP2 (s3.10-AOB)
Features:
- Minimum Gold [1]
- Move unlimited Times [2]
- Unic Can Act Again [3]
- God Mode [4]
- Research in 1 turn [5]
- Construction in 1 turn: [6] (**)
- Only Wonders [7]
- Unlimited Works for Builders [8]
- Build District in 1 turn [9]
- Build Project in 1 turn [A]
- City Minimum Pop [B]
- Minimum Faith [C]
- City Garrison HP [D]
- Unit Production in 1 turn [E] (**)
- Great People Action (new) [F]
- Unlimited Spreads for Religious Units (new) [G]
- Civics in 1 turn [H] (incorporated)
- Only Marked Cities [I] (NEW)(**)
- Minimum Special Resources [J] (Brand-new)(s3.1)
- Some Pointers
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[1] It will not go under 67000;
[2] Everytime you select a Unit, it will be ready to move;
[3] Everytime you select a Unit, it will be ready to act;
[4] That's it. A unit may dissapear, but it will be alive;
[5] A Research per turn;
[6] For every city (player's);
[7] Only wonders will be produced in 1 turn;
[8] No limit for builders;
[9] That's it;
[A] That's it;
[B] The minimum population is 2;
[C] It will not go under 6700;
[D] God Mode for City;
[E] For every city (player's);
[F] Great People Actions is set to 3 on selection;
[G] No limit for Spreading Relegion;
[H] A Civics per turn;
[I] Only Cities which names start with CE67 (**)
[J] Special resources will not go under minimum (40) (when updated);
(**) This option affects Unit Production and Contruction in 1 turn. The afftected options will only work if the city name starts with CE67.
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[USAGE]
1) Run CE70;
2) Run Game;
3) Start a match from the beginning or loading it;
4) Load the game process "CivilizationVI.exe" or "CivilizationVI_DX12.exe" in CE;
5) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
[NOTE} When already playing a match, you decide to start another game or load a savegame, you should deactivate the script first and follow the steps from step 3 on. The reason is that the game is a DLL and may be unloaded and loaded again during this process.
[USAGE][For Marked Cities Only]
- Enable the option "for Marked Cities Only";
- Include CE67 at the beginning of the name of the cities that you want the options "Unit Production and Contruction in 1 turn" to work;
- To unmark the city, just remove CE67.
For Example:
New York -> CE67 New York (marked)
CE67 New York -> New York ( now it is unmarked)
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HOTKEYS:
None defined
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[IMPORTANT]
Save your game before unsing the cheats.
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[INFO]
Tested on Win 10 64bits
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BIG THANKS to Fennix102 for providing the game.
BIG THANKS to daipm for providing Expansions.
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Have fun!
The table also contains (when the main scripts are active) the scripts listed on the attached image.
The features are DISABLED by default. For enabling any of them, just activate its script;
Note: The scripts use the CE command ASSERT and will not load if it is incompatible with the running game version.
After downloading the table, copy it to the "My Cheat Table" folder.
here we are waiting in our dark age, struggling but having faith. one day our savior Reci will share his updated table. that beautiful age, that beautiful golden age. we will keep waiting for it.