z Baldur's Gate 3

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elboricua228
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Re: z Baldur's Gate 3

Post by elboricua228 »

I was able to extract the pak files and find spell ids but I would love a feature that allows the addition of feats or proficiencies to a character. any way to go about this?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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isosplx
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Re: z Baldur's Gate 3

Post by isosplx »

jhl1989 wrote:
Sun Nov 01, 2020 3:00 pm
How does one go about this?
...
I checked the files myself but can’t seem to find what files were edited to achieve this
The link that I posted is for he "AllItems" mod on fearlessrevolution.

To install mods for Baldur's gate you need to do several things.

1. Open the "modsettings.lsx" file.
Located in: "C:\Users\USERNAME\Documents\Larian Studios\Baldur's Gate 3\PlayerProfiles\PROFILENAME"

2. Add the following lines to your "modsettings.lsx" file:

Code: Select all

<!--add the following below under the section ModOrder-->
		<node id="Module">
			<attribute id="UUID" type="FixedString" value="44c1adf4-9b2e-47e9-b20b-c090d837b98a" />
		<node>

<!--add the following below under the section Mods-->
		<node id="ModuleShortDesc">
			<attribute id="Folder" type="LSWString" value="AllItems" />
			<attribute id="MD5" type="LSString" value="" />
			<attribute id="Name" type="FixedString" value="AllItems" />
			<attribute id="UUID" type="FixedString" value="44c1adf4-9b2e-47e9-b20b-c090d837b98a" />
			<attribute id="Version" type="int32" value="268435456" />
		</node>
You will need to add <childen> tags under the ModOrder section.
Spoiler below shows how your modsettings.lsx" file should look:
Spoiler
<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="0" revision="0" build="52"/>
<region id="ModuleSettings">
<node id="root">
<children>
<node id="ModOrder">
<children>
<node id="Module">
<attribute id="UUID" type="FixedString" value="44c1adf4-9b2e-47e9-b20b-c090d837b98a" />
</node>
<!--other mod nodes below here-->
</children>
</node>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="Gustav"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="Gustav"/>
<attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1"/>
<attribute id="Version" type="int32" value="268435456"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="AllItems" />
<attribute id="MD5" type="LSString" value="" />
<attribute id="Name" type="FixedString" value="AllItems" />
<attribute id="UUID" type="FixedString" value="44c1adf4-9b2e-47e9-b20b-c090d837b98a" />
<attribute id="Version" type="int32" value="268435456" />
</node>
<!--add other mod nodes below here-->
</children>
</node>
</children>
</node>
</region>
</save>
3. Create a "Mods" folder in the "C:\Users\USERNAME\Documents\Larian Studios\Baldur's Gate 3\" folder.
4. Extract .pak files here.
5. Follow all install instructions from the website or "ReadMe.txt" mentioned.
6. Run Game
7. Enjoy

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isosplx
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Re: z Baldur's Gate 3

Post by isosplx »

elboricua228 wrote:
Sun Nov 01, 2020 4:30 pm
I was able to extract the pak files and find spell ids but I would love a feature that allows the addition of feats or proficiencies to a character. any way to go about this?
Armor Proficiencies
Spoiler
[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "Proficiency(HeavyArmor);Proficiency(MediumArmor);Proficiency(LightArmor);Proficiency(Shields);"

local cmdCall = getAddress("cmdCall")
local cmdAddr = getAddress("cmdAddr")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
writePointer(cmdAddr, getAddress("GetHostCharacter"))
executeCodeEx(0, nil, cmdCall)
writePointer(cmdAddr, getAddress("AddBoosts"))
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
Weapon Proficiencies
Spoiler
[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "Proficiency(MartialWeapons);Proficiency(SimpleWeapons);Proficiency(HandCrossbows);Proficiency(Longswords);Proficiency(Rapiers);Proficiency(Shortswords);Proficiency(Daggers);Proficiency(Darts);Proficiency(Slings);Proficiency(Quarterstaffs);Proficiency(LightCrossbows);"

local cmdCall = getAddress("cmdCall")
local cmdAddr = getAddress("cmdAddr")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
writePointer(cmdAddr, getAddress("GetHostCharacter"))
executeCodeEx(0, nil, cmdCall)
writePointer(cmdAddr, getAddress("AddBoosts"))
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
Bonus Skill Proficiencies
Spoiler
[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "ProficiencyBonus(Skill,Acrobatics);ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,Arcana);ProficiencyBonus(Skill,Athletics);ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,History);ProficiencyBonus(Skill,Insight);ProficiencyBonus(Skill,Intimidation);ProficiencyBonus(Skill,Investigation);ProficiencyBonus(Skill,Medicine);ProficiencyBonus(Skill,Nature);ProficiencyBonus(Skill,Persuasion);ProficiencyBonus(Skill,Perception);ProficiencyBonus(Skill,Performance);ProficiencyBonus(Skill,Religion);ProficiencyBonus(Skill,SleightOfHand);ProficiencyBonus(Skill,Stealth);ProficiencyBonus(Skill,Survival);"

local cmdCall = getAddress("cmdCall")
local cmdAddr = getAddress("cmdAddr")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
writePointer(cmdAddr, getAddress("GetHostCharacter"))
executeCodeEx(0, nil, cmdCall)
writePointer(cmdAddr, getAddress("AddBoosts"))
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
Bonus Saving Throw Proficiencies
Spoiler
[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "ProficiencyBonus(SavingThrow,Wisdom);ProficiencyBonus(SavingThrow,Charisma);ProficiencyBonus(SavingThrow,Dexterity);ProficiencyBonus(SavingThrow,Intelligence);ProficiencyBonus(SavingThrow,Strength);ProficiencyBonus(SavingThrow,Constitution);"

local cmdCall = getAddress("cmdCall")
local cmdAddr = getAddress("cmdAddr")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
writePointer(cmdAddr, getAddress("GetHostCharacter"))
executeCodeEx(0, nil, cmdCall)
writePointer(cmdAddr, getAddress("AddBoosts"))
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
Hope This Helps
Last edited by isosplx on Sun Nov 01, 2020 5:33 pm, edited 1 time in total.

jhl1989
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Re: z Baldur's Gate 3

Post by jhl1989 »

Spoiler
isosplx wrote:
Sun Nov 01, 2020 4:57 pm
jhl1989 wrote:
Sun Nov 01, 2020 3:00 pm
How does one go about this?
...
I checked the files myself but can’t seem to find what files were edited to achieve this
The link that I posted is for he "AllItems" mod on fearlessrevolution.

To install mods for Baldur's gate you need to do several things.

1. Open the "modsettings.lsx" file.
Located in: "C:\Users\USERNAME\Documents\Larian Studios\Baldur's Gate 3\PlayerProfiles\PROFILENAME"

2. Add the following lines to your "modsettings.lsx" file:

Code: Select all

<!--add the following below under the section ModOrder-->
		<node id="Module">
			<attribute id="UUID" type="FixedString" value="44c1adf4-9b2e-47e9-b20b-c090d837b98a" />
		<node>

<!--add the following below under the section Mods-->
		<node id="ModuleShortDesc">
			<attribute id="Folder" type="LSWString" value="AllItems" />
			<attribute id="MD5" type="LSString" value="" />
			<attribute id="Name" type="FixedString" value="AllItems" />
			<attribute id="UUID" type="FixedString" value="44c1adf4-9b2e-47e9-b20b-c090d837b98a" />
			<attribute id="Version" type="int32" value="268435456" />
		</node>
You will need to add <childen> tags under the ModOrder section.
Spoiler below shows how your modsettings.lsx" file should look:
Spoiler
<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="0" revision="0" build="52"/>
<region id="ModuleSettings">
<node id="root">
<children>
<node id="ModOrder">
<children>
<node id="Module">
<attribute id="UUID" type="FixedString" value="44c1adf4-9b2e-47e9-b20b-c090d837b98a" />
</node>
<!--other mod nodes below here-->
</children>
</node>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="Gustav"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="Gustav"/>
<attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1"/>
<attribute id="Version" type="int32" value="268435456"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="AllItems" />
<attribute id="MD5" type="LSString" value="" />
<attribute id="Name" type="FixedString" value="AllItems" />
<attribute id="UUID" type="FixedString" value="44c1adf4-9b2e-47e9-b20b-c090d837b98a" />
<attribute id="Version" type="int32" value="268435456" />
</node>
<!--add other mod nodes below here-->
</children>
</node>
</children>
</node>
</region>
</save>
3. Create a "Mods" folder in the "C:\Users\USERNAME\Documents\Larian Studios\Baldur's Gate 3\" folder.
4. Extract .pak files here.
5. Follow all install instructions from the website or "ReadMe.txt" mentioned.
6. Run Game
7. Enjoy
OMG! Im so sorry! I pasted the wrong link. 🤦‍♂️
I was linking this mod
https://www.fearlessrevolution.com/baldursgate3/mods/45
Which doubles enemy HP, which I couldn’t figure out how it was done

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isosplx
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Re: z Baldur's Gate 3

Post by isosplx »

jhl1989 wrote:
Sun Nov 01, 2020 5:23 pm
OMG! Im so sorry! I pasted the wrong link. 🤦‍♂️
I was linking this mod
https://www.fearlessrevolution.com/baldursgate3/mods/45
Which doubles enemy HP, which I couldn’t figure out how it was done
Apply the same steps listed in the previous post, but change the information in the "modsettings.lsx" file to reflect the downloaded information in the mod "ReadMe.txt" file.

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DaedalusLost
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Re: z Baldur's Gate 3

Post by DaedalusLost »

I think I need a little help in this whole modding thing. As far as I can tell, my modsettings.lsx is set up correctly, but I keep getting a black screen when I start up my game. It has the game UI with the continue, new game, etc. buttons but no background animation and for the save slot most of the information seems correct except for where it says "Area" across from it says "Unknown". I'm not entirely sure what's going on here. Character Customizer, Ignore Message, Origin Enabler, Extra ASI, XP Unlocker, and All Items. I would appreciate any help that is given
Spoiler

<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="0" revision="0" build="53"/>
<region id="ModuleSettings">
<node id="root">
<children>
<node id="ModOrder">
<children>
<node id="Module">
<attribute id="UUID" type="FixedString" value="6b0cd32d-4bf6-462a-8082-2c76d9fbbd22"/>
</node>
<node id="Module">
<attribute id="UUID" type="FixedString" value="d7e3b122-67ec-460b-b08a-89e5c79fb633"/>
</node>
<node id="Module">
<attribute id="UUID" type="FixedString" value="c14c7bca-817a-4573-9dbc-19d4a637b4ef"/>
</node>
<node id="Module">
<attribute id="UUID" type="FixedString" value="c50e0043-fe35-43a4-8d58-f76b5ba90065"/>
</node>
<node id="Module">
<attribute id="UUID" type="FixedString" value="44c1adf4-9b2e-47e9-b20b-c090d837b98a"/>
</node>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="Gustav"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="Gustav"/>
<attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1"/>
<attribute id="Version" type="int32" value="268435456"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="CustomCharacterEnhancer"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="CustomCharacterEnhancer"/>
<attribute id="UUID" type="FixedString" value="d7e3b122-67ec-460b-b08a-89e5c79fb633"/>
<attribute id="Version" type="int32" value="268435456"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="AllItems" />
<attribute id="MD5" type="LSString" value="" />
<attribute id="Name" type="FixedString" value="AllItems" />
<attribute id="UUID" type="FixedString" value="44c1adf4-9b2e-47e9-b20b-c090d837b98a" />
<attribute id="Version" type="int32" value="268435456" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="OriginCharacterEnabler"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="OriginCharacterEnabler"/>
<attribute id="UUID" type="FixedString" value="6b0cd32d-4bf6-462a-8082-2c76d9fbbd22"/>
<attribute id="Version" type="int32" value="268435456"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="XPUnlocker"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="XPUnlocker"/>
<attribute id="UUID" type="FixedString" value="c14c7bca-817a-4573-9dbc-19d4a637b4ef"/>
<attribute id="Version" type="int32" value="1"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="ExtraASI"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="Extra ASI"/>
<attribute id="UUID" type="FixedString" value="c50e0043-fe35-43a4-8d58-f76b5ba90065"/>
<attribute id="Version" type="int32" value="1"/>
</node>
</children>
</node>
</children>
</node>
</region>
</save>

eyeless_watcher
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Re: z Baldur's Gate 3

Post by eyeless_watcher »

DaedalusLost wrote:
Sun Nov 01, 2020 7:56 pm
I think I need a little help in this whole modding thing. As far as I can tell, my modsettings.lsx is set up correctly, but I keep getting a black screen when I start up my game. It has the game UI with the continue, new game, etc. buttons but no background animation and for the save slot most of the information seems correct except for where it says "Area" across from it says "Unknown". I'm not entirely sure what's going on here. Character Customizer, Ignore Message, Origin Enabler, Extra ASI, XP Unlocker, and All Items. I would appreciate any help that is given
Spoiler

<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="0" revision="0" build="53"/>
<region id="ModuleSettings">
<node id="root">
<children>
<node id="ModOrder">
<children>
<node id="Module">
<attribute id="UUID" type="FixedString" value="6b0cd32d-4bf6-462a-8082-2c76d9fbbd22"/>
</node>
<node id="Module">
<attribute id="UUID" type="FixedString" value="d7e3b122-67ec-460b-b08a-89e5c79fb633"/>
</node>
<node id="Module">
<attribute id="UUID" type="FixedString" value="c14c7bca-817a-4573-9dbc-19d4a637b4ef"/>
</node>
<node id="Module">
<attribute id="UUID" type="FixedString" value="c50e0043-fe35-43a4-8d58-f76b5ba90065"/>
</node>
<node id="Module">
<attribute id="UUID" type="FixedString" value="44c1adf4-9b2e-47e9-b20b-c090d837b98a"/>
</node>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="Gustav"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="Gustav"/>
<attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1"/>
<attribute id="Version" type="int32" value="268435456"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="CustomCharacterEnhancer"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="CustomCharacterEnhancer"/>
<attribute id="UUID" type="FixedString" value="d7e3b122-67ec-460b-b08a-89e5c79fb633"/>
<attribute id="Version" type="int32" value="268435456"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="AllItems" />
<attribute id="MD5" type="LSString" value="" />
<attribute id="Name" type="FixedString" value="AllItems" />
<attribute id="UUID" type="FixedString" value="44c1adf4-9b2e-47e9-b20b-c090d837b98a" />
<attribute id="Version" type="int32" value="268435456" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="OriginCharacterEnabler"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="OriginCharacterEnabler"/>
<attribute id="UUID" type="FixedString" value="6b0cd32d-4bf6-462a-8082-2c76d9fbbd22"/>
<attribute id="Version" type="int32" value="268435456"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="XPUnlocker"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="XPUnlocker"/>
<attribute id="UUID" type="FixedString" value="c14c7bca-817a-4573-9dbc-19d4a637b4ef"/>
<attribute id="Version" type="int32" value="1"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="ExtraASI"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="Extra ASI"/>
<attribute id="UUID" type="FixedString" value="c50e0043-fe35-43a4-8d58-f76b5ba90065"/>
<attribute id="Version" type="int32" value="1"/>
</node>
</children>
</node>
</children>
</node>
</region>
</save>
Try changing the version of the last two mods from 1 to 268435456

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isosplx
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Re: z Baldur's Gate 3

Post by isosplx »

DaedalusLost wrote:
Sun Nov 01, 2020 7:56 pm
I think I need a little help in this whole modding thing. As far as I can tell, my modsettings.lsx is set up correctly, but I keep getting a black screen when I start up my game. It has the game UI with the continue, new game, etc. buttons but no background animation and for the save slot most of the information seems correct except for where it says "Area" across from it says "Unknown". I'm not entirely sure what's going on here. Character Customizer, Ignore Message, Origin Enabler, Extra ASI, XP Unlocker, and All Items. I would appreciate any help that is given
Spoiler

<?xml version="1.0" encoding="UTF-8"?>
<save>
<version major="4" minor="0" revision="0" build="53"/>
<region id="ModuleSettings">
<node id="root">
<children>
<node id="ModOrder">
<children>
<node id="Module">
<attribute id="UUID" type="FixedString" value="6b0cd32d-4bf6-462a-8082-2c76d9fbbd22"/>
</node>
<node id="Module">
<attribute id="UUID" type="FixedString" value="d7e3b122-67ec-460b-b08a-89e5c79fb633"/>
</node>
<node id="Module">
<attribute id="UUID" type="FixedString" value="c14c7bca-817a-4573-9dbc-19d4a637b4ef"/>
</node>
<node id="Module">
<attribute id="UUID" type="FixedString" value="c50e0043-fe35-43a4-8d58-f76b5ba90065"/>
</node>
<node id="Module">
<attribute id="UUID" type="FixedString" value="44c1adf4-9b2e-47e9-b20b-c090d837b98a"/>
</node>
<node id="Mods">
<children>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="Gustav"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="Gustav"/>
<attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1"/>
<attribute id="Version" type="int32" value="268435456"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="CustomCharacterEnhancer"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="CustomCharacterEnhancer"/>
<attribute id="UUID" type="FixedString" value="d7e3b122-67ec-460b-b08a-89e5c79fb633"/>
<attribute id="Version" type="int32" value="268435456"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="AllItems" />
<attribute id="MD5" type="LSString" value="" />
<attribute id="Name" type="FixedString" value="AllItems" />
<attribute id="UUID" type="FixedString" value="44c1adf4-9b2e-47e9-b20b-c090d837b98a" />
<attribute id="Version" type="int32" value="268435456" />
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="OriginCharacterEnabler"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="OriginCharacterEnabler"/>
<attribute id="UUID" type="FixedString" value="6b0cd32d-4bf6-462a-8082-2c76d9fbbd22"/>
<attribute id="Version" type="int32" value="268435456"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="XPUnlocker"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="XPUnlocker"/>
<attribute id="UUID" type="FixedString" value="c14c7bca-817a-4573-9dbc-19d4a637b4ef"/>
<attribute id="Version" type="int32" value="1"/>
</node>
<node id="ModuleShortDesc">
<attribute id="Folder" type="LSWString" value="ExtraASI"/>
<attribute id="MD5" type="LSString" value=""/>
<attribute id="Name" type="FixedString" value="Extra ASI"/>
<attribute id="UUID" type="FixedString" value="c50e0043-fe35-43a4-8d58-f76b5ba90065"/>
<attribute id="Version" type="int32" value="1"/>
</node>
</children>
</node>
</children>
</node>
</region>
</save>
I had to remove the IgnoreMessage.apk file from my game mods, then it worked.

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DaedalusLost
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Re: z Baldur's Gate 3

Post by DaedalusLost »

eyeless_watcher wrote:
Sun Nov 01, 2020 8:38 pm
Try changing the version of the last two mods from 1 to 268435456
isosplx wrote:
Sun Nov 01, 2020 9:14 pm

I had to remove the IgnoreMessage.apk file from my game mods, then it worked.
I tried both, but neither seemed to help. A little extra information, I can change profiles to one that doesn't use mods and change back to one that should be using them and play but none of the mods show up when I do that.

So I decided to remove my current modsettings.lsx and try finding the problem from the very beginning. For whatever reason, this seems to be happening as soon as I make ANY changes to my modsettings.lsx. I changed line 7 from <node id="ModOrder"/> to <node id="ModOrder"> and I immediately get the same problem. I'm not sure what's going on here.

eyeless_watcher
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Re: z Baldur's Gate 3

Post by eyeless_watcher »

DaedalusLost wrote:
Sun Nov 01, 2020 10:30 pm
eyeless_watcher wrote:
Sun Nov 01, 2020 8:38 pm
Try changing the version of the last two mods from 1 to 268435456
isosplx wrote:
Sun Nov 01, 2020 9:14 pm

I had to remove the IgnoreMessage.apk file from my game mods, then it worked.
I tried both, but neither seemed to help. A little extra information, I can change profiles to one that doesn't use mods and change back to one that should be using them and play but none of the mods show up when I do that.

So I decided to remove my current modsettings.lsx and try finding the problem from the very beginning. For whatever reason, this seems to be happening as soon as I make ANY changes to my modsettings.lsx. I changed line 7 from <node id="ModOrder"/> to <node id="ModOrder"> and I immediately get the same problem. I'm not sure what's going on here.
I edited modsettings. lsx for you. It should work. Make sure that it is located in the folder: Documents\Larian Studios\Baldur's Gate 3\PlayerProfiles\YourName
archive Password: 1234
Attachments
modsettings.rar
(769 Bytes) Downloaded 47 times

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DaedalusLost
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Re: z Baldur's Gate 3

Post by DaedalusLost »

@eyeless_watcher thank you, don't know what you did but it worked

ellenhard
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Re: z Baldur's Gate 3

Post by ellenhard »

Hi everyone, who's still dissecting this EA. Is anyone up to create a 5e compatible mod for a paladin class in this game? For someone experienced in CE, it shouldn't take as much time as for a complete amateur like me; if you, like me, think it's a loss they haven't released this class already and we will have to wait for a long time probably before it's released (the monk mod is already on nexus, but I can't rate its authenticity). Or maybe you have a good guess when it would be released?

Looking at the speed and quality of the latest patches and hotfixes (they actually break more than they fix, it would seem), I'd say it would take more time than anticipated. This year, I've read in this thread before; I don't think it would be so early, now.

quaestiodraconis
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Re: z Baldur's Gate 3

Post by quaestiodraconis »

The max all stats command, despite being listed as permanent, does not seem to be persisting for me- whenever a load a save, it is no longer in effect. Any idea on how to fix this?

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Re: z Baldur's Gate 3

Post by jhl1989 »

How to play with 4 custom characters solo

elboricua228
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Re: z Baldur's Gate 3

Post by elboricua228 »

isosplx wrote:
Sun Nov 01, 2020 5:03 pm
elboricua228 wrote:
Sun Nov 01, 2020 4:30 pm
I was able to extract the pak files and find spell ids but I would love a feature that allows the addition of feats or proficiencies to a character. any way to go about this?
Armor Proficiencies
Spoiler
[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "Proficiency(HeavyArmor);Proficiency(MediumArmor);Proficiency(LightArmor);Proficiency(Shields);"

local cmdCall = getAddress("cmdCall")
local cmdAddr = getAddress("cmdAddr")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
writePointer(cmdAddr, getAddress("GetHostCharacter"))
executeCodeEx(0, nil, cmdCall)
writePointer(cmdAddr, getAddress("AddBoosts"))
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
Weapon Proficiencies
Spoiler
[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "Proficiency(MartialWeapons);Proficiency(SimpleWeapons);Proficiency(HandCrossbows);Proficiency(Longswords);Proficiency(Rapiers);Proficiency(Shortswords);Proficiency(Daggers);Proficiency(Darts);Proficiency(Slings);Proficiency(Quarterstaffs);Proficiency(LightCrossbows);"

local cmdCall = getAddress("cmdCall")
local cmdAddr = getAddress("cmdAddr")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
writePointer(cmdAddr, getAddress("GetHostCharacter"))
executeCodeEx(0, nil, cmdCall)
writePointer(cmdAddr, getAddress("AddBoosts"))
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
Bonus Skill Proficiencies
Spoiler
[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "ProficiencyBonus(Skill,Acrobatics);ProficiencyBonus(Skill,AnimalHandling);ProficiencyBonus(Skill,Arcana);ProficiencyBonus(Skill,Athletics);ProficiencyBonus(Skill,Deception);ProficiencyBonus(Skill,History);ProficiencyBonus(Skill,Insight);ProficiencyBonus(Skill,Intimidation);ProficiencyBonus(Skill,Investigation);ProficiencyBonus(Skill,Medicine);ProficiencyBonus(Skill,Nature);ProficiencyBonus(Skill,Persuasion);ProficiencyBonus(Skill,Perception);ProficiencyBonus(Skill,Performance);ProficiencyBonus(Skill,Religion);ProficiencyBonus(Skill,SleightOfHand);ProficiencyBonus(Skill,Stealth);ProficiencyBonus(Skill,Survival);"

local cmdCall = getAddress("cmdCall")
local cmdAddr = getAddress("cmdAddr")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
writePointer(cmdAddr, getAddress("GetHostCharacter"))
executeCodeEx(0, nil, cmdCall)
writePointer(cmdAddr, getAddress("AddBoosts"))
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
Bonus Saving Throw Proficiencies
Spoiler
[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "ProficiencyBonus(SavingThrow,Wisdom);ProficiencyBonus(SavingThrow,Charisma);ProficiencyBonus(SavingThrow,Dexterity);ProficiencyBonus(SavingThrow,Intelligence);ProficiencyBonus(SavingThrow,Strength);ProficiencyBonus(SavingThrow,Constitution);"

local cmdCall = getAddress("cmdCall")
local cmdAddr = getAddress("cmdAddr")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
writePointer(cmdAddr, getAddress("GetHostCharacter"))
executeCodeEx(0, nil, cmdCall)
writePointer(cmdAddr, getAddress("AddBoosts"))
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
Hope This Helps
How would I go about adding these under the console commands in the Cheat Engine Table?

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