Cell to Singularity: Evolution Never Ends (Steam)

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wagglton
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Cell to Singularity: Evolution Never Ends (Steam)

Post by wagglton »

This game is still in Early Access so features will most likely break when updated.

A very simple table of variables, change values to your liking.
CellToSingularity.CT
Initial Version
(2.53 KiB) Downloaded 5307 times
Spoiler
Image


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Zhiskka
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Re: Cell to Singularity: Evolution Never Ends (Steam)

Post by Zhiskka »

dont work for me :C

lemaun
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Re: Cell to Singularity: Evolution Never Ends (Steam)

Post by lemaun »

dont work :(

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ludo1800
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Re: Cell to Singularity: Evolution Never Ends (Steam)

Post by ludo1800 »

I confirm, no more working... BUT !

It gave me the format (Double) of the variables so I can search them very easily now ;) !

And for that : Thank you :wub: !

mnomic
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Re: Cell to Singularity: Evolution Never Ends (Steam)

Post by mnomic »

All you need ... for current Steam EarlyAccess 7_19 version ... nearly self explaining ... Double values can be edited as scientific notation (ie. 1E40) ...

[edit] be carefull with the get 2500 code as it could change maybe more than you want. Recomment to cmp with higher value than 1, ie. 5. and don't use it mixed up. only use the one in MainSim at Mainsim and the MesoSim one in MesoSim.. [/edit]

Have Fun!! :)

Zoom tweak( Sorry or not adding it to main script below... but if you're using cheatengine you should know what's to do ;)):

Code: Select all

{ Game   : CellToSingularity.exe
  Version: 
  Date   : 2020-11-27
  Author : mnomic

  Zoom Current [_ZoomPtr + C0] Type Float
  Zoom Min     [_ZoomPtr + C4] Type Float
  Zoom Current [_ZoomPtr + C8] Type Float
  Sorry or not adding it to main script below...
  ... but if you're using cheatengine you should know what's to do ;)
}

[ENABLE]

aobscan(ZOOM,F3 0F 11 AE C0 00 00 00 F3 0F 10 86) // should be unique
alloc(newmem,$1000,ZOOM)

label(code)
label(_ZoomPtr)
label(return)
registersymbol(_ZoomPtr)

newmem:
  mov [_ZoomPtr],rsi
code:
  movss [rsi+000000C0],xmm5
  jmp return
_ZoomPtr:

ZOOM:
  jmp newmem
  nop 3
return:
registersymbol(ZOOM)

[DISABLE]

ZOOM:
  db F3 0F 11 AE C0 00 00 00

unregistersymbol(_ZoomPtr)
unregistersymbol(ZOOM)
dealloc(newmem)
Attachments
CellToSingularity_Steam_EarlyAccess_7_02.CT
(9.64 KiB) Downloaded 1404 times

AVoodooGypsy
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Re: Cell to Singularity: Evolution Never Ends (Steam)

Post by AVoodooGypsy »

mnomic wrote:
Wed Nov 25, 2020 11:08 am
All you need ... for current Steam EarlyAccess 7_19 version ... nearly self explaining ... Double values can be edited as scientific notation (ie. 1E40) ...

[edit] be carefull with the get 2500 code as it could change maybe more than you want. Recomment to cmp with higher value than 1, ie. 5. and don't use it mixed up. only use the one in MainSim at Mainsim and the MesoSim one in MesoSim.. [/edit]

Have Fun!! :)

Zoom tweak( Sorry or not adding it to main script below... but if you're using cheatengine you should know what's to do ;)):

Code: Select all

{ Game   : CellToSingularity.exe
  Version: 
  Date   : 2020-11-27
  Author : mnomic

  Zoom Current [_ZoomPtr + C0] Type Float
  Zoom Min     [_ZoomPtr + C4] Type Float
  Zoom Current [_ZoomPtr + C8] Type Float
  Sorry or not adding it to main script below...
  ... but if you're using cheatengine you should know what's to do ;)
}

[ENABLE]

aobscan(ZOOM,F3 0F 11 AE C0 00 00 00 F3 0F 10 86) // should be unique
alloc(newmem,$1000,ZOOM)

label(code)
label(_ZoomPtr)
label(return)
registersymbol(_ZoomPtr)

newmem:
  mov [_ZoomPtr],rsi
code:
  movss [rsi+000000C0],xmm5
  jmp return
_ZoomPtr:

ZOOM:
  jmp newmem
  nop 3
return:
registersymbol(ZOOM)

[DISABLE]

ZOOM:
  db F3 0F 11 AE C0 00 00 00

unregistersymbol(_ZoomPtr)
unregistersymbol(ZOOM)
dealloc(newmem)
I created an account to tell you that you switched "Mutagen" and "Darwinium" (Tweaking Mutagen affects Darwinium, and vice versa). Otherwise, works like a charm! Thank you for making and posting it.

SHDDY
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Re: Cell to Singularity: Evolution Never Ends (Steam)

Post by SHDDY »

mnomic wrote:
Wed Nov 25, 2020 11:08 am
All you need ... for current Steam EarlyAccess 7_19 version ... nearly self explaining ... Double values can be edited as scientific notation (ie. 1E40) ...

[edit] be carefull with the get 2500 code as it could change maybe more than you want. Recomment to cmp with higher value than 1, ie. 5. and don't use it mixed up. only use the one in MainSim at Mainsim and the MesoSim one in MesoSim.. [/edit]

Have Fun!! :)

Zoom tweak( Sorry or not adding it to main script below... but if you're using cheatengine you should know what's to do ;)):

Code: Select all

{ Game   : CellToSingularity.exe
  Version: 
  Date   : 2020-11-27
  Author : mnomic

  Zoom Current [_ZoomPtr + C0] Type Float
  Zoom Min     [_ZoomPtr + C4] Type Float
  Zoom Current [_ZoomPtr + C8] Type Float
  Sorry or not adding it to main script below...
  ... but if you're using cheatengine you should know what's to do ;)
}

[ENABLE]

aobscan(ZOOM,F3 0F 11 AE C0 00 00 00 F3 0F 10 86) // should be unique
alloc(newmem,$1000,ZOOM)

label(code)
label(_ZoomPtr)
label(return)
registersymbol(_ZoomPtr)

newmem:
  mov [_ZoomPtr],rsi
code:
  movss [rsi+000000C0],xmm5
  jmp return
_ZoomPtr:

ZOOM:
  jmp newmem
  nop 3
return:
registersymbol(ZOOM)

[DISABLE]

ZOOM:
  db F3 0F 11 AE C0 00 00 00

unregistersymbol(_ZoomPtr)
unregistersymbol(ZOOM)
dealloc(newmem)

SHDDY
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Re: Cell to Singularity: Evolution Never Ends (Steam)

Post by SHDDY »

As on the upper post I am requesting a full guide to this.

Yuri_Chang
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Re: Cell to Singularity: Evolution Never Ends (Steam)

Post by Yuri_Chang »

Doesn't work lol

AndrewVoid
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Re: Cell to Singularity: Evolution Never Ends (Steam)

Post by AndrewVoid »

Can you or someone, fuc*ing please someone make the WORKING Cheat Engine table for this game... for the current version at least..

AVoodooGypsy
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Re: Cell to Singularity: Evolution Never Ends (Steam)

Post by AVoodooGypsy »

It would be nice to have a table that works for current patch, if anybody capable is willing/interested.

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alfafiles
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Re: Cell to Singularity: Evolution Never Ends (Steam)

Post by alfafiles »

tables do not work for current version 10_11
(((

chesspianoguy
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Re: Cell to Singularity: Evolution Never Ends (Steam)

Post by chesspianoguy »

bump

jacekzly144
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Re: Cell to Singularity: Evolution Never Ends (Steam)

Post by jacekzly144 »

interested / bump

sniforge
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Re: Cell to Singularity: Evolution Never Ends (Steam)

Post by sniforge »

Can anyone update this pls ? dawinium would be useful

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