Terraria 1.4 [Steam] [UPDATED]

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bluefusion
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Terraria 1.4 [Steam] [UPDATED]

Post by bluefusion »

Can someone please add functional social slots

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Genethitami
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Terraria 1.4 [Steam] [UPDATED]

Post by Genethitami »

Hello,

i've been trying for a while to get the fullbright thing work on AMD but to no avail, no matter how many other tables I'm trying to hijact. Anyone got any pointers for that? :< PWetty please

GhostNT
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Terraria 1.4 [Steam] [UPDATED]

Post by GhostNT »

[QUOTE="Genethitami, post: 137277, member: 9278"]

Hello,

i've been trying for a while to get the fullbright thing work on AMD but to no avail, no matter how many other tables I'm trying to hijact. Anyone got any pointers for that? :< PWetty please

[/QUOTE]

Nice Brightness for AMD. It works in all lighting options. No additional action required.

[img]https://i.imgur.com/vGcSCwY.png[/img]

[SPOILER="Full Brightness/Nice Brightness"]

[CODE=cea]{ Game : Terraria.exe

Version:

Date : 2020-05-29

Author : Ghost



This script does blah blah blah

}



define(address,Terraria.Graphics.Light.TileLightScanner::GetTileLight+1D)

define(bytes,8B 4F 04 39 09)



[ENABLE]





assert(address-5,E8 ?? ?? ?? ??)//call Microsoft.Xna.Framework.Vector3::get_Zero

assert(address,bytes)

alloc(newmem,$1000)



label(code)

label(return)



newmem:



code:

push esi

mov esi,[ebp+08]

mov [esi],(float)0.5

mov [esi+04],(float)0.5

mov [esi+08],(float)0.5

pop esi

mov ecx,[edi+04]

cmp [ecx],ecx

jmp return



address:

jmp newmem

return:



[DISABLE]



address:

db bytes

// mov ecx,[edi+04]

// cmp [ecx],ecx



dealloc(newmem)



{

// ORIGINAL CODE - INJECTION POINT: Terraria.Graphics.Light.TileLightScanner::GetTileLight+1D



28D0E86C: 56 - push esi

28D0E86D: 53 - push ebx

28D0E86E: 83 EC 08 - sub esp,08

28D0E871: 33 C0 - xor eax,eax

28D0E873: 89 45 EC - mov [ebp-14],eax

28D0E876: 89 45 F0 - mov [ebp-10],eax

28D0E879: 8B F9 - mov edi,ecx

28D0E87B: 8B F2 - mov esi,edx

28D0E87D: 8B 4D 08 - mov ecx,[ebp+08]

28D0E880: E8 73 9E B5 F2 - call 1B8686F8

// ---------- INJECTING HERE ----------

28D0E885: 8B 4F 04 - mov ecx,[edi+04]

28D0E888: 39 09 - cmp [ecx],ecx

// ---------- DONE INJECTING ----------

28D0E88A: E8 71 ED 34 FF - call 2805D600

28D0E88F: 8B D6 - mov edx,esi

28D0E891: 8B 4D 0C - mov ecx,[ebp+0C]

28D0E894: 2B 50 10 - sub edx,[eax+10]

28D0E897: 3B 50 08 - cmp edx,[eax+08]

28D0E89A: 0F 83 AF 00 00 00 - jae 28D0E94F

28D0E8A0: 2B 48 14 - sub ecx,[eax+14]

28D0E8A3: 3B 48 0C - cmp ecx,[eax+0C]

28D0E8A6: 0F 83 A3 00 00 00 - jae 28D0E94F

28D0E8AC: 0F AF 50 0C - imul edx,[eax+0C]

}[/CODE]

[/SPOILER]

Genethitami
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Terraria 1.4 [Steam] [UPDATED]

Post by Genethitami »

[QUOTE="GhostNT, post: 137331, member: 42037"]

Nice Brightness for AMD. It works in all lighting options. No additional action required.

[IMG]https://i.imgur.com/vGcSCwY.png[/IMG]

[/QUOTE]



You're a godsent. That worked wonders. I seem to have messed some lines. Than you thank you thank you!

bloodaxis
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Terraria 1.4 [Steam] [UPDATED]

Post by bloodaxis »

How does the stacking accessories script work? I can't seem to get any stat benefit of having more than one accessory stacked on any of the accessories I've tried.

liz_nom
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Terraria 1.4 [Steam] [UPDATED]

Post by liz_nom »

Is there a table that reveals the world to a character?

Arthur22Q
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Terraria 1.4 [Steam] [UPDATED]

Post by Arthur22Q »

Can't seem to get Full brightness to work anymore even though no game update past 1.4.0.4. I got it working last night but tried again today and changed the exact same stuff. My new and old engine bytes are 74 and 84 so I put db 84 under enable and db 74 under disable and still get the crash when i cycle the lighting modes. I checked my json file and it had the parameter already set to false. Not sure what I did wrong today :-S



I'm using version 1.4.0.4 and it definitely worked last night, the brightness was a bit low but it worked.



The original script:

[SPOILER][CODE]{ Game : Terraria.exe

Version:

Date : 2020-05-22

Author : Okami-x



This script does blah blah blah

}

define(fullbright2, Terraria.Graphics.Light.LegacyLighting::doColors_Mode0_Swipe+12A)

define(address2,Terraria.Lighting::set_Mode+1E)

[ENABLE]

//Use LegacyEngine instead of NewEngine

address2+1:

db 74

//---------------------------



assert(fullbright2, D9 ?? 08 D9 45 BC)

alloc(fullbright_mem2, 1024)

label(fullbright_ret2)



fullbright_mem2:

mov [esi+8],(float)0.5

mov [esi+10],(float)0.5

mov [esi+18],(float)0.5

fld dword ptr [esi+8]

fld dword ptr [ebp-44]

jmp fullbright_ret2



fullbright2:

jmp fullbright_mem2

nop

fullbright_ret2:



[DISABLE]

address2+1:

db 70



dealloc(fullbright_mem2)

fullbright2:

fld dword ptr [esi+8]

fld dword ptr [ebp-44][/CODE][/SPOILER]

My memory viewer:

[spoiler][IMG]https://i.imgur.com/i3zOCGU.png[/IMG][/spoiler]



The script after I amend it:

[spoiler][code]

{ Game : Terraria.exe

Version:

Date : 2020-05-22

Author : Okami-x



This script does blah blah blah

}

define(fullbright2, Terraria.Graphics.Light.LegacyLighting::doColors_Mode0_Swipe+12A)

define(address2,Terraria.Lighting::set_Mode+1E)

[ENABLE]

//Use LegacyEngine instead of NewEngine

address2+1:

db 84

//---------------------------



assert(fullbright2, D9 ?? 08 D9 45 BC)

alloc(fullbright_mem2, 1024)

label(fullbright_ret2)



fullbright_mem2:

mov [esi+8],(float)0.5

mov [esi+10],(float)0.5

mov [esi+18],(float)0.5

fld dword ptr [esi+8]

fld dword ptr [ebp-44]

jmp fullbright_ret2



fullbright2:

jmp fullbright_mem2

nop

fullbright_ret2:



[DISABLE]

address2+1:

db 74



dealloc(fullbright_mem2)

fullbright2:

fld dword ptr [esi+8]

fld dword ptr [ebp-44][/code][/spoiler]

Then this error after I cycle the lighting modes:

[spoiler][IMG]https://i.imgur.com/YDGNTsD.png[/IMG][/spoiler]

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Entropii002
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Terraria 1.4 [Steam] [UPDATED]

Post by Entropii002 »

[QUOTE="bluefusion, post: 137224, member: 42182"]

Can someone help, my cheat table isnt working. When I try to activate anything it doesn't do anything. Cant check the boxes. I also saw that there is no functional social slots, can someone add that please

[/QUOTE]

Same issue here. It always says "The bytes at *insert code here* are not what was expected". I've tried to run CE as an administrator and it's still not working :/

bluefusion
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Terraria 1.4 [Steam] [UPDATED]

Post by bluefusion »

[QUOTE="Entropii002, post: 137435, member: 42274"]

Same issue here. It always says "The bytes at *insert code here* are not what was expected". I've tried to run CE as an administrator and it's still not working :/

[/QUOTE]It suddenly started working for me idk what happened. Try to download a new one and try again

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Entropii002
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Terraria 1.4 [Steam] [UPDATED]

Post by Entropii002 »

[QUOTE="bluefusion, post: 137436, member: 42182"]

It suddenly started working for me idk what happened. Try to download a new one and try again

[/QUOTE]

Nope. Still the same. Please h e l p . . .

bluefusion
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Terraria 1.4 [Steam] [UPDATED]

Post by bluefusion »

[QUOTE="Entropii002, post: 137444, member: 42274"]

Nope. Still the same. Please h e l p . . .

[/QUOTE]

I honestly don't know I'm don't know how the cheat engine works so I cant help you I only did that and it worked. Are you sure you are using the right cheat table?

Archerodees
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Terraria 1.4 [Steam] [UPDATED]

Post by Archerodees »

[QUOTE="Entropii002, post: 137444, member: 42274"]

Nope. Still the same. Please h e l p . . .

[/QUOTE]



You're not using the table from page 1 by any chance are you? That's out of date and doesn't seem to be updated yet by the original table maker, go to page 25 and look for a table by okami_x



Only other thing is do you have the latest CE version.

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Entropii002
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Terraria 1.4 [Steam] [UPDATED]

Post by Entropii002 »

[QUOTE="Archerodees, post: 137447, member: 28712"]

You're not using the table from page 1 by any chance are you? That's out of date and doesn't seem to be updated yet by the original table maker, go to page 25 and look for a table by okami_x



Only other thing is do you have the latest CE version.

[/QUOTE]

No. I downloaded the 1.4.0.4 version by okami_x (the one that says Terraria 1.4.0.4 Intel.CT) and updated my CE to 7.1. The only cheat I could check is "More Sentries" and the game crashes after that /:



Send more h e l p . . .



Update : Nevermind, I just fixed it. In the table extras it is said to turn QuickLaunch in the config.json to false for the table to work
Last edited by Entropii002 on Fri May 29, 2020 7:32 pm, edited 2 times in total.

bluefusion
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Terraria 1.4 [Steam] [UPDATED]

Post by bluefusion »

fixed it nevermind
Last edited by bluefusion on Fri May 29, 2020 8:54 pm, edited 1 time in total.

Jackgreem
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Terraria 1.4 [Steam] [UPDATED]

Post by Jackgreem »

hi, new to CE, how you get the value for the minnion cap? im still learning. Thanks

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