Mortal Kombat 11 - table v: 1.0.8 CT

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stek-kravari
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by stek-kravari »

nwcrps wrote:
Fri Mar 27, 2020 12:40 am
stek-kravari wrote:
Mon Mar 23, 2020 12:20 pm
SPAWN UPDATE : HERE IS THE PATCHED .EXE
DOWNLOAD LINK: [Link]
thanks but it doesn't work :c
[Link]

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Tazosaurus
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by Tazosaurus »

stek-kravari wrote:
Fri Mar 27, 2020 4:52 pm
nwcrps wrote:
Fri Mar 27, 2020 12:40 am
stek-kravari wrote:
Mon Mar 23, 2020 12:20 pm
SPAWN UPDATE : HERE IS THE PATCHED .EXE
DOWNLOAD LINK: [Link]
thanks but it doesn't work :c
[Link]
Unfortunately, it no longer works again due to recent update.

rafaelrennow
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by rafaelrennow »

I just pacthed the latest .exe but the cheat table needs to be updated, so if anyone could update it, it'd be great. :)

[Link]

rikkai
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by rikkai »

please add cpu vs cpu cheat table @@

TheOrigan
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by TheOrigan »

In the current version you can use MK11.exe or MK11-DX12.exe. I tried patching the DX12 version of the exe the same way like the normal one, but after patching the game hangs on the opening screen. Do I need to patch the regular .exe as well?

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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by TimFun13 »

TheOrigan wrote:
Mon May 18, 2020 3:51 pm
In the current version you can use MK11.exe or MK11-DX12.exe. I tried patching the DX12 version of the exe the same way like the normal one, but after patching the game hangs on the opening screen. Do I need to patch the regular .exe as well?
No, You should only need to patch the one you're running. But the table will most likely only work for "MK11.exe".

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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by TheOrigan »

ShyTwig16 wrote:
Mon May 18, 2020 4:55 pm

No, You should only need to patch the one you're running. But the table will most likely only work for "MK11.exe".
Hey Tim, thanks for your quick reply. I patched the .exe exactly the same as in your two videos, but the game simply hangs on splashscreen. Has something changed recently that I might need to do more than just patch out the TextboxA jump?

EDIT: it's just to be able to make my own cheats using CE, no problem if the trainer doesn't work for DX12 ;)

EDIT 2: just got it to work. Very strange as it was exactly the same like I did the first time. Probably messed something up I guess. So for anyone reading this at this time: can confirm this also (still) works with the DX12 exe in the same way as described by Tim & Sun

funcheating
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Mortal Kombat 11 - table v: 1.0.8 CT

Post by funcheating »

Hi Tim, I followed your instruction and tried to hook Health Wrt but I got this error

[CODE]I2CETLogger::CETlog - ERROR: autoAssembleFile:

Syntax error in file: "HealthWrtHook.CEA"

Error in line 111 (cmp [ptrHealthHook],rbx) :This instruction can't be compiled

[/CODE]

Can you tell me what is wrong here? and thanks in advance.



Seems like only instant kill is the only cheat that works.

TimFun13
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Mortal Kombat 11 - table v: 1.0.8 CT

Post by TimFun13 »

[QUOTE="funcheating, post: 136243, member: 41789"]

Hi Tim, I followed your instruction and tried to hook Health Wrt but I got this error

[CODE]I2CETLogger::CETlog - ERROR: autoAssembleFile:

Syntax error in file: "HealthWrtHook.CEA"

Error in line 111 (cmp [ptrHealthHook],rbx) :This instruction can't be compiled

[/CODE]

Can you tell me what is wrong here? and thanks in advance.



Seems like only instant kill is the only cheat that works.

[/QUOTE]

Looks like the "Main Hooks" wasn't ran, might just be out of date haven't played this is a long time.

miwagre
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Mortal Kombat 11 - table v: 1.0.8 CT

Post by miwagre »

[QUOTE="rafaelrennow, post: 129879, member: 9568"]

I just pacthed the latest .exe but the cheat table needs to be updated, so if anyone could update it, it'd be great. :)



[URL]https://mega.nz/file/qMhUnIBR[/URL]

[/QUOTE]

its asking for a decryption key

Asyrel
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Mortal Kombat 11 - table v: 1.0.8 CT

Post by Asyrel »

how do you increase the cost of krypt chest? or somehow edit your koins? added way too much at the start of Mk11 when everything was easy to edit now i cant find any way to get rid of all my koins in a fast way....

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Mortal Kombat 11 - table v: 1.0.8 CT

Post by nwcrps »

any news with this ?

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Mortal Kombat 11 - table v: 1.0.8 CT

Post by drewstrifer »

any updates?)

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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by Kbab »

Hello everyone,
I don't understand I have a problem when i try the Main Hooks

Code: Select all

I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "44xxxxxxxx0F59xx44xxxxxx0F28xx0F15xx0FC6xxxx0F28"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 
Process Module: MK11.exe (x64)
Path to File: D:\SteamLibrary\steamapps\common\Mortal Kombat 11\Binaries\Retail\MK11.exe
Module Address: 0000000140000000
File Version: 1.0.0.0
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "_Main.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "_Main.CEA"
 
I2CETLogger::CETlog - DEBUG: initMemory:
Initializing memory
 
I2CETLogger::CETlog - DEBUG: initMemory:
Memory allocated: strI2CETeleporterSaveName, 0000000000F60000
 
I2CETLogger::CETlog - DEBUG: initMemory:
Memory allocated: strI2CETeleporterSaveNameNew, 0000000000F80000
 
I2CETLogger::CETlog - INFO:  initMemory:
Memory initialized
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Start: Auto Assemble File: "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: getFileStr:
Loading CEA file: "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  getFileStr:
Returning table file string; "CoordHook.CEA"
 
I2CETLogger::CETlog - DEBUG: autoAssembleFile:
Assembling File: "CoordHook.CEA"
 
I2CETLogger::CETlog - INFO:  autoAssembleFile:
ENABLING; "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "44xxxxxxxx0F59xx44xxxxxx0F28xx0F15xx0FC6xxxx0F28"
 
I2CETLogger::CETlog - DEBUG: clearGlobals:
clearGlobals: All I2CETableCEA globals cleared
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"

TroliusMaximus
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Re: Mortal Kombat 11 - table v: 1.0.8 CT

Post by TroliusMaximus »

No longer works:

Code: Select all

I2CETLogger::CETlog - ERROR: string "--[==========================================..."]:592:
Error with "HealthHook.CEA", bytes don't match injection point.
  At: 0000000140549CF9
 Got: F30F1080940B0000
Read: F30F1080180C0000
-------------------- CODE --------------------
140549CDE - 48 8B FA  - mov rdi,rdx
140549CE1 - 48 89 5C 24 48  - mov [rsp+48],rbx
140549CE6 - 33 D2  - xor edx,edx
140549CE8 - E8 B345EDFF - call 14041E2A0
140549CED - 48 8B D8  - mov rbx,rax
140549CF0 - 48 85 C0  - test rax,rax
140549CF3 - 0F84 86000000 - je 140549D7F
140549CF9 - F3 0F10 80 180C0000  - movss xmm0,[rax+00000C18]   <<<---- Injection point
140549D01 - 48 8B C8  - mov rcx,rax
140549D04 - F3 0F11 44 24 40  - movss [rsp+40],xmm0
140549D0A - E8 712E0C00 - call 14060CB80
140549D0F - 48 8D 54 24 58  - lea rdx,[rsp+58]
140549D14 - F3 0F11 44 24 50  - movss [rsp+50],xmm0
140549D1A - 48 8B CB  - mov rcx,rbx
140549D1D - E8 AE090D00 - call 14061A6D0
140549D22 - 48 8D 54 24 20  - lea rdx,[rsp+20]
------------------ CODE END ------------------
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "HealthHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
 

I2CETLogger::CETlog - ERROR: aobScan:
Error with "CoordHook.CEA", AOB pattern not found: "44xxxxxxxx0F59xx44xxxxxx0F28xx0F15xx0FC6xxxx0F28"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "CoordHook.CEA"
 
I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
Request (in the unlike chance that someone's still hacking this game):
1. UNLIMITED "KRUSHING BLOWS" FOR "LOCAL" VERSUS MODE, BOTH PLAYER-1 AND PLAYER-2, AND/OR NO KRUSHING BLOW REQUIREMENT (LIMITED AND UNLIMITED USES)
2. MORE ABILITY "SLOTS" AND/OR ALL ABILITIES ACTIVE SIMULTAENOUSLY (LOCAL VERSUS, P1 + P2)


🙏

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