Suikoden 2 NTSC for ePSXe 2.0.5

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DrummerIX
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Suikoden 2 NTSC for ePSXe 2.0.5

Post by DrummerIX » Mon Jul 17, 2017 5:55 pm

I have a table for Suikoden 2 NTSC Using ePSXe 2.0.5 ready. Contains some basic things for now.

I have Infinite HP In Battle, Infinite Equipped Item Use, Infinite Rune Use Out of Battle, Quick Level Gain and a basic Character Editor with experience for now. I do have Runes in the editor, but I was having issues changing them at the start of the game, so it might not work right. Potch pointer of course as that's pretty basic.

Enjoy! I will add some more things to this as I have time.

EDIT1: I added Game Time Pointers per request.

EDIT1 again: I found a code made by Pyriel that affects Richmond Investigations. I have no way to actually test since I'm not far into game, but here it is. It's under the character options.
Attachments
Suikoden 2 NTSC Using ePSXe 2_0_5.CT
EDIT1 file (Added Game Time Pointers and Instant Richmond Investigations)
(16.83 KiB) Downloaded 39 times
Suikoden 2 NTSC Using ePSXe 2_0_5.CT
Initial file (+4 options and Character Editor)
(15.22 KiB) Downloaded 69 times
Last edited by DrummerIX on Wed Aug 23, 2017 1:42 pm, edited 2 times in total.

makotech222
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Re: Suikoden 2 NTSC for ePSXe 2.0.5

Post by makotech222 » Mon Jul 17, 2017 10:37 pm

iirc for runes, you have to edit them, save game, then load game. It should work then.

P.s. I might use this if you got it to work with PCSXR emulator instead.

DrummerIX
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Re: Suikoden 2 NTSC for ePSXe 2.0.5

Post by DrummerIX » Tue Jul 18, 2017 1:01 am

My experience with PCSXR is somewhat limited. It runs like crap on my PC while ePSXe runs fine.

Anyway, it was a double level pointer that needed changing in order for it to work on PCSXR. You need to enable either the Character or Battle scripts at least once for the pointers to update. Enjoy if you're using PCSXR. It seems like an outdated emulator for me (no Xinput).
Attachments
Suikoden 2 NTSC Using PCSXR.CT
Initial file for PCSXR
(15.93 KiB) Downloaded 28 times

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Darkedone02
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Re: Suikoden 2 NTSC for ePSXe 2.0.5

Post by Darkedone02 » Tue Jul 18, 2017 1:27 am

Yeah and to prove that it's outdated, it used a website that's about to shut down, and they have not updated their page since 2009... while ePSXe is still being updated to this very day. Which is why ePSXe is the superior emulator over any others.

CuteLittleGirl
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Re: Suikoden 2 NTSC for ePSXe 2.0.5

Post by CuteLittleGirl » Sun Aug 20, 2017 5:29 am

Hello, are you still working on this? Having pointers for ingame clock time would be very useful for getting a 100% run.

DrummerIX
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Re: Suikoden 2 NTSC for ePSXe 2.0.5

Post by DrummerIX » Mon Aug 21, 2017 12:37 pm

Hi, I've been taking a break from cheat making for few weeks, but can probably take a look at this game again. I will make some updates this week and get back to you.

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Re: Suikoden 2 NTSC for ePSXe 2.0.5

Post by CuteLittleGirl » Tue Aug 22, 2017 7:23 pm

Thanks, an option for instant richmond investigations would be really useful as well. There's another table for suikoden 2 on ePSXe 1.7 if you want some inspiration for more stuff to do.

For me personally the ingame timer and instant richmond investigations would be the most important.

Thanks again.

DrummerIX
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Re: Suikoden 2 NTSC for ePSXe 2.0.5

Post by DrummerIX » Wed Aug 23, 2017 2:05 am

I came up with Game Time pointers easy enough. I'll try other options as I have more time this week. Been feeling under the weather lately.

EDIT: I also found a code made by Pyriel to affect Richmond Investigations. I ported it over to this cheat table. I haven't actually tested it, but I think it should work. It's under Character Options.

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Re: Suikoden 2 NTSC for ePSXe 2.0.5

Post by CuteLittleGirl » Thu Aug 24, 2017 3:03 am

Just tested instant richmond and ingame timer and they both work.
Thanks again!

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