Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31

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mysts
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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by mysts »

Thank you rysefox for the work put in the table!

cannot seem to enable scripts trying to trouble shoot
1)
currently can see the versions below
Native e1.0.0
Sandbox Core e1.0.4
CustomerBattle e1.0.4
Sandbox e1.0.4
Storymode e.1.0.4

2) CE process tied to
00003010- Mount and Balde II Bannerlord - Singleplayer PID: 12304 - Win64_Shipping_client_Msvc14 Managed D:/

3) downloaded Update 11

but unable to enable immortal soldier! am i doing something wrong?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Makoret
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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by Makoret »

team inmortality is crashing my game :/

sicwan
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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by sicwan »

I've got a quick question, how is the unlimited ammo supposed to work? I used one of your earlier trainers and it didn't decrease in battle, but today, after the update to both the game and trainer, toggling it doesn't seem to freeze the ammo count.

dnap2010
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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by dnap2010 »

This table is fantastic. I'm not particularly good at the game, so I used a different program to try to help a bit in combat. I don't mess with things too much, but I used it allow myself to heal when I was near death. Unfortunately, I accidentally hit a different function key than the one I intended, and it maxed out my food supplies. I don't want *that* much help. I enjoy the diplomacy/strategy aspects of the game, but I'm just not very good at the combat. So, I really don't want to have a million food or whatever.

All of that is to say that I'm trying to use this table to edit my food back down to what it should be. However, it won't change. It's stuck at 9990014. I should only have 14. Every time I try to activate the food script, it resets to 9990999. I can then activate the script to set my own value, and put in a negative number to try to reduce it, but it doesn't work correctly. It will reduce the display number, but if I purchase or sell food, the value doesn't change.

I'm sorry for the wall of text, but it's driving me crazy. I wish I'd never used the other program at all. Anyone have any insight? I appreciate the help.

elStrages
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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by elStrages »

On the note of food, it should be removed, why? you have unlimited money - just buy more food. The reason it always breaks the number or the game is that its a calculative variable of the quantity of each food instance in the inventory, not only that each food instance is displayed as a decimal which is rounded.

MagikMurlok
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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by MagikMurlok »

Nevermind
Last edited by MagikMurlok on Sat Apr 04, 2020 8:06 am, edited 1 time in total.

MagikMurlok
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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by MagikMurlok »

Unlimited ammo still doesn't work :(

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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by Rysefox »

sicwan wrote:
Sat Apr 04, 2020 3:07 am
I've got a quick question, how is the unlimited ammo supposed to work? I used one of your earlier trainers and it didn't decrease in battle, but today, after the update to both the game and trainer, toggling it doesn't seem to freeze the ammo count.

freet1mma
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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by freet1mma »

Rysefox wrote:
Sat Apr 04, 2020 8:35 am
sicwan wrote:
Sat Apr 04, 2020 3:07 am
I've got a quick question, how is the unlimited ammo supposed to work? I used one of your earlier trainers and it didn't decrease in battle, but today, after the update to both the game and trainer, toggling it doesn't seem to freeze the ammo count.

try to attack a village or lord, all units immortal, and ammo script doesn't work for arrows

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Rysefox
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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by Rysefox »

freet1mma wrote:
Sat Apr 04, 2020 9:13 am
Rysefox wrote:
Sat Apr 04, 2020 8:35 am
sicwan wrote:
Sat Apr 04, 2020 3:07 am
I've got a quick question, how is the unlimited ammo supposed to work? I used one of your earlier trainers and it didn't decrease in battle, but today, after the update to both the game and trainer, toggling it doesn't seem to freeze the ammo count.

try to attack a village or lord, all units immortal, and ammo script doesn't work for arrows
Try new download for immortal

MagikMurlok
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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 12

Post by MagikMurlok »

One hit kill still won't work for me on latest download it says it has trouble with AOB scan not all results found or something? :/ ty for awesome work and updates tho!

Edit: Worked after a restart. A little hit and miss tho.
Last edited by MagikMurlok on Sat Apr 04, 2020 9:39 am, edited 2 times in total.

freet1mma
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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by freet1mma »

the same story on new table, but "one hit" works
re3 and ty for awesome work and updates! :D
re4 after full reload it's working, ty! :wub:

reclaimation
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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 12

Post by reclaimation »

Is there a way to alter renown? Clan level change doesn't alter the underlying renown value using the current table.

Edit: Nevermind, I was able to find the float value and edit it manually. Thanks for the great table.

giobba
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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 12

Post by giobba »

reclaimation wrote:
Sat Apr 04, 2020 9:35 am
Is there a way to alter renown? Clan level change doesn't alter the underlying renown value using the current table.

Edit: Nevermind, I was able to find the float value and edit it manually. Thanks for the great table.
What is the float number? Yesterday i was searching it but i didn't found

MikBlade
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Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11

Post by MikBlade »

MagikMurlok wrote:
Sat Apr 04, 2020 7:46 am
Unlimited ammo still doesn't work :(
hello, for the ulimited arrows change the script ulimited ammo by :

{ Game : TaleWorlds.MountAndBlade.Launcher.exe
Version:
Date : 2020-03-30
Author : chodn

This script does blah blah blah
}

[ENABLE]

aobscanmodule(INJECTAMMO,Game.dll,49 03 C9 66 44 89 01) // should be unique
alloc(newmem,$1000,"Game.dll"+F583D)

label(code)
label(return)

newmem:

code:
add rcx,r9
mov r8w,[rcx]
mov [rcx],r8w
jmp return

INJECTAMMO:
jmp newmem
nop 2
return:
registersymbol(INJECTAMMO)

[DISABLE]

INJECTAMMO:
db 49 03 C9 66 44 89 01

unregistersymbol(INJECTAMMO)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game.dll"+F583D

"Game.dll"+F580D: 48 C7 44 24 28 FE FF FF FF - mov qword ptr [rsp+28],FFFFFFFFFFFFFFFE
"Game.dll"+F5816: 48 89 5C 24 50 - mov [rsp+50],rbx
"Game.dll"+F581B: 48 89 6C 24 58 - mov [rsp+58],rbp
"Game.dll"+F5820: 41 0F B7 E8 - movzx ebp,r8w
"Game.dll"+F5824: 4C 63 F2 - movsxd r14,edx
"Game.dll"+F5827: 4C 8B D1 - mov r10,rcx
"Game.dll"+F582A: 45 33 DB - xor r11d,r11d
"Game.dll"+F582D: 44 89 5C 24 20 - mov [rsp+20],r11d
"Game.dll"+F5832: 4D 69 CE 18 02 00 00 - imul r9,r14,00000218
"Game.dll"+F5839: 48 83 C1 08 - add rcx,08
// ---------- INJECTING HERE ----------
"Game.dll"+F583D: 49 03 C9 - add rcx,r9
"Game.dll"+F5840: 66 44 89 01 - mov [rcx],r8w
// ---------- DONE INJECTING ----------
"Game.dll"+F5844: 4C 39 99 18 01 00 00 - cmp [rcx+00000118],r11
"Game.dll"+F584B: 74 05 - je Game.dll+F5852
"Game.dll"+F584D: E8 7E ED FF FF - call Game.dll+F45D0
"Game.dll"+F5852: 49 63 02 - movsxd rax,dword ptr [r10]
"Game.dll"+F5855: 49 8B 92 B8 0A 00 00 - mov rdx,[r10+00000AB8]
"Game.dll"+F585C: 44 89 5C 24 68 - mov [rsp+68],r11d
"Game.dll"+F5861: 48 69 F0 D0 08 00 00 - imul rsi,rax,000008D0
"Game.dll"+F5868: 48 03 F2 - add rsi,rdx
"Game.dll"+F586B: 8B BE 48 04 00 00 - mov edi,[rsi+00000448]
"Game.dll"+F5871: 8B 5C 24 68 - mov ebx,[rsp+68]
}

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