Noticing some of the scripts get a little wonky occasionally. Unmodded game, so I don't thiiiink its the game itself.
Also, the extension table is all kinds of broken. Can use it for pointers, but its scripts are dead.
Mine works, try this one.
Xyarican wanted to speed up the aobscan using aobScanRegion, but that means it will break every update.
I replaced it with aobScanModule. It makes activating the script slower but it will resist small and even most major patches.
Xyarican wanted to speed up the aobscan using aobScanRegion, but that means it will break every update.
I replaced it with aobScanModule. It makes activating the script slower but it will resist small and even most major patches.
I'm having problem with one of the Extensions, the race modding one its not working i deleted the old one and downloaded the v2.5.0 here above but that does not work (also the v2.5.0 comes out as v2.4.1. I downloaded it twice) the rest seems to be 100%.
Thanks for your work and the enjoyment it brought/brings
I'm having problem with one of the Extensions, the race modding one its not working i deleted the old one and downloaded the v2.5.0 here above but that does not work (also the v2.5.0 comes out as v2.4.1. I downloaded it twice) the rest seems to be 100%.
Thanks for your work and the enjoyment it brought/brings
I actually didn't notice those My bad, I'll see if I can fix the entire thing.
Though if Xyarican gets there first, I won't have to bother of course
I have updated the extension, now all scripts and pointers are functional again.
They should even work with modded species now. viewtopic.php?f=4&t=9635&p=109394#p109394
Minimum Resources isn't working for me please help
Some popular mods break the table.
Mods that alter the kind and amount of resources available can break tables.
One would have to design the table with mods in mind and even then it could break.
Minimum Resources isn't working for me please help
Some popular mods break the table.
Mods that alter the kind and amount of resources available can break tables.
One would have to design the table with mods in mind and even then it could break.
If someone is at the point that a mod breaks the table it is probably easier to find an additional mod that has a similar functionality.
And I wasn't complaining CD. Just wanted to give a shot into the dark without going full into the 'error is in front of keyboard' territory.
the mods that were conflicting in my game were Cultural Overhaul 2.3 [Ethics-Civics] and Unofficial Hive DLC: Forgotten Queens after I disabled these the table worked
Will the Recifense table be updated?
I only really use the "Pretty Quick Fleet Move" option