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F1 2017 find Grip values
Posted: Mon Jul 09, 2018 12:53 pm
by zocker
Hello, guys it is possible to find the Tyre Grip value and change it ?
I try it but it dosnt work my Example: I take the Soft Tyre and make Unknown Search after it i take the SuperSoft Tyre and search increase value after i change the last 4 values (4 Tyres) i go out of the pit and make a run but the Grip feels like before.
Thanks for comments
F1 2017 find Grip values
Posted: Mon Jul 09, 2018 4:13 pm
by koderkrazy
I don't get the part "I change the last 4 values(4 Tyres)". Please elaborate more.
- are you getting 4 values after doing increasedecrease value searches?
- are you using 4 types of tyres to do searches?
- "last 4 values" what are these values. why last 4?
after changing values try to lock them by using [x]
F1 2017 find Grip values
Posted: Mon Jul 09, 2018 4:24 pm
by zocker
[QUOTE="koderkrazy, post: 51405, member: 18664"]I don't get the part "I change the last 4 values(4 Tyres)". Please elaborate more.
- are you getting 4 values after doing increasedecrease value searches?
- are you using 4 types of tyres to do searches?
- "last 4 values" what are these values. why last 4?
after changing values try to lock them by using [x][/QUOTE]
i dont know maybe i need the value for each Tyre i search on Float
F1 2017 find Grip values
Posted: Tue Jul 10, 2018 10:46 am
by zocker
push
F1 2017 find Grip values
Posted: Tue Jul 10, 2018 11:11 am
by koderkrazy
Sorry dude I don't get what are you trying here..
Elaborate some more what exactly you are doing. and post some screenshots.
F1 2017 find Grip values
Posted: Tue Jul 10, 2018 11:41 am
by zocker
I wanted to try that I change the grip value, which gives me a better grip.
What should I send you a screenshot of?
F1 2017 find Grip values
Posted: Fri Jul 13, 2018 3:51 am
by TimFun13
Grip is most likely calculated from a number of things (say: body lift/downforce, tire/rubber grade, momentum and direction). So I'd start with the hardest tire type then scan for an [I]unknown value[/I] then change to a different tire then san for [I]changed value[/I] and then [I]unchanged value[/I] with the same tires and just keep scanning for changed and unchanged to widdle it down, but this could be tire hardness or maybe just an address or ID for a tire object that will hold the values. I like to freeze values to check them, so when you have some addresses select the hardest/softest tire then freeze a value(s) then select the opposite and see if it changes or not.
You could even look for tire wear or heat, so new tires, scan, burn rubber, scan; and so on. Then use this to find a tire object of some kind and see if the any values are nearby.
F1 2017 find Grip values
Posted: Sat Jul 14, 2018 11:58 am
by zocker
float or 4 bytes value ?
F1 2017 find Grip values
Posted: Sat Jul 14, 2018 12:15 pm
by TimFun13
I'd go with 4 byte. If you stick to freezing the value, then this can work for floats also; Then after finding the right address you can see what accesses/writes to it to see how the game uses the value and see if it's a float or an integer.