Sword Art Online: Fatal Bullet

Add topics here with methods, analysis, code snippets, mods etc. for a certain game that normally won't make it in the Tables or Requests sections.
metalsharkplayer
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Sword Art Online: Fatal Bullet

Post by metalsharkplayer » Sun Jun 10, 2018 1:23 pm

I'm really liking their new looks lol:

[URL='https://postimg.cc/image/70gbrefc9/'][IMG]https://s20.postimg.cc/70gbrefc9/saofb_scr8.png[/IMG][/URL][URL='https://postimg.cc/image/uyulydq8p/'][IMG]https://s20.postimg.cc/uyulydq8p/saofb_scr9.png[/IMG][/URL][URL='https://postimg.cc/image/5ler2olyx/'][IMG]https://s20.postimg.cc/5ler2olyx/saofb_scr7.png[/IMG][/URL][url=https://postimg.cc/image/7tosprn8p/][img]https://s20.postimg.cc/7tosprn8p/saofb_scr10.png[/img][/url]

[QUOTE="DualBladedKirito, post: 48775, member: 17285"]can you tell me where you can find the ids for weapons or at least your method? Im at a loss on that regard[/QUOTE]

I just use Current Selected Item script to get the item string id, then I go to the weapon I want to modify and change the id.



Also, I just noticed I made a mistake, if anyone is using the npc equipment hack I posted before, only use it to change "Clothes(Default)" and "Accessory" values.

The rest of the addresses are most likely off because the order can be different for everyone.

[spoiler]

Basically, it's like this, imagine each npc character has his own inventory(slot 1 to slot 200 for example), let's say Kirito's starting inventory look like this:

[spoiler]

Slot 1: Nocturnal Cloak M [Equipped][Default]

Slot 2: Assassin Jacket M

Slot 3: Promise Ring

Slot 4: Kotetsu G4++ [Equipped Weapon 1]

Slot 5: Kotetsu G4++ [Equipped Weapon 2]

Slot 6 onwards: Nothing

[/spoiler]

Now this item ordering is most likely the same for everyone because this is Kirito's starting equipment, but this gets more complicated as he levels up, because apparently, the game automatically gives him(and other npc) new equipment after reaching certain levels.



So let's say the item in his Slot 4 and 5 is what he uses until level 30, once he reaches level 31, the game gives him 2 new Kotetsu G4++ (automatically equipped),

so now his inventory looks like:

[spoiler]

Slot 1: Nocturnal Cloak M [Equipped][Default]

Slot 2: Assassin Jacket M

Slot 3: Promise Ring

Slot 4: Kotetsu G4++

Slot 5: Kotetsu G4++

Slot 6: Kotetsu G4++ [Equipped Weapon 1]

Slot 7: Kotetsu G4++ [Equipped Weapon 2]

Slot 8: Nothing

[/spoiler]

Let's assume at this point you've unlocked Kirito mode and then you proceed to change his clothes to Battle Jacket M for example, his inventory now looks like:

[spoiler]

Slot 1: Nocturnal Cloak M [Default]

Slot 2: Assassin Jacket M

Slot 3: Promise Ring

Slot 4: Kotetsu G4++

Slot 5: Kotetsu G4++

Slot 6: Kotetsu G4++ [Equipped Weapon 1]

Slot 7: Kotetsu G4++ [Equipped Weapon 2]

Slot 8: Battle Jacket M [Equipped]

Slot 9: Nothing

[/spoiler]

See in this save file you give Kirito new clothes once he reaches level 31, so his new clothes is now in Slot 8, but if in other save you give him new clothes at level 70, his Battle Jacket M will be further down after slot 8 because slot 8 will be occupied by his new Kotetsu.

[/spoiler]
Last edited by metalsharkplayer on Sun Jun 10, 2018 1:49 pm, edited 1 time in total.

DualBladedKirito
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Sword Art Online: Fatal Bullet

Post by DualBladedKirito » Sun Jun 10, 2018 4:52 pm

snip

1528649818

[QUOTE="metalsharkplayer, post: 48831, member: 17864"]

I just use Current Selected Item script to get the item string id, then I go to the weapon I want to modify and change the id.

[/spoiler][/QUOTE]

when I did the sword I used as base the stats changed but the model didn't when I used it in battle. Any Idea why? changed a photon sword to dainsleif btw.
Last edited by DualBladedKirito on Sun Jun 10, 2018 5:00 pm, edited 5 times in total.

metalsharkplayer
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Sword Art Online: Fatal Bullet

Post by metalsharkplayer » Sun Jun 10, 2018 6:15 pm

[QUOTE="DualBladedKirito, post: 48849, member: 17285"]snip

1528649818



when I did the sword I used as base the stats changed but the model didn't when I used it in battle. Any Idea why? changed a photon sword to dainsleif btw.[/QUOTE]

I've found a way to do it, but I haven't found the [i]proper[/i] way to do it yet. I think I'm headed in the right direction, just need to analyze more things.

I'll PM you my method of doing it later and see if you can replicate the process.
Last edited by metalsharkplayer on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

thugstone
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Sword Art Online: Fatal Bullet

Post by thugstone » Fri Jun 15, 2018 9:30 pm

[HIDE]For anyone using the CPY version game version 1.1.2 I found some stats pointer



Only includes INT and LUCK as I only use those and they dont break the game that much ?



YOU NEED TO OPEN THE STATUS WINDOW ONCE BEFORE IT WORKS



You can figure out pointer for other stats on your own by following this tuto [URL]https://www.fearlessrevolution.com/forum/programming-for-beginners/110375-cheat-engine-finding-base-address-pointer-scan.html[/URL], the base adress for all stats are pretty much in the same adress range[/HIDE]



File remove due to fatal error, will repost when tested
Last edited by thugstone on Fri Jun 15, 2018 9:47 pm, edited 2 times in total.

metalsharkplayer
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Sword Art Online: Fatal Bullet

Post by metalsharkplayer » Sat Jun 16, 2018 11:32 am

[QUOTE="thugstone, post: 49421, member: 18342"][B][Hidden Content][/B]



File remove due to fatal error, will repost when tested[/QUOTE]

Sounds cool! I'm assuming it works for npc as well?

Can you find the addresses for their skillsets too?

thugstone
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Sword Art Online: Fatal Bullet

Post by thugstone » Sat Jun 16, 2018 1:59 pm

Currently it's only MC, Rei should be as "easy". NPC are trickier since their stats only change (I think?!) on level up so it's way longer to find out



For the skill sets I think I saw them in the 1st pages, Im still new to this CE thing so Im struggling atm.....



If anyone CE-literate sees, LUCK stat pointer are:

Pointer address : "SAOFB-Win64-Shipping.exe"+0455D090

Offset 1 : 20

Offset 2 : 20

Offset 3 : C8

Offset 4 : 64



For INT it's same except Offset 4 is 58 instead of 64. Other stats are within the same range so it should be easy to find theme



My problem is that this pointer keeps changing address :(



I tried to go deeper in the levels of pointer but eventually I end up with nothing

hikistyle
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Sword Art Online: Fatal Bullet

Post by hikistyle » Tue Jul 03, 2018 3:37 pm

the new dlc is out

final_attack
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Sword Art Online: Fatal Bullet

Post by final_attack » Tue Jul 03, 2018 4:29 pm

New weapon chip

59 : Effective Range (capped at 29.80%)



If someone would like to add it in previous table ^^

Thanks!

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handoi986
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Sword Art Online: Fatal Bullet

Post by handoi986 » Tue Jul 03, 2018 6:01 pm

Can anyone make "Medal shop stock does will not decrease" work again? Thanks!



Anyway, new dlc is out, and nothing special about.

1530637570
final_attack, post: 50876, member: 12848 wrote:New weapon chip

59 : Effective Range (capped at 29.80%)



If someone would like to add it in previous table ^^

Thanks!
Here u go
Attachments
SAOFB-Win64-Shipping.CT
Add 59 : Effective Range
(84.06 KiB) Downloaded 50 times
Last edited by handoi986 on Tue Jul 03, 2018 5:06 pm, edited 3 times in total.

Denverxx
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Sword Art Online: Fatal Bullet

Post by Denverxx » Sat Jul 07, 2018 9:01 am

Thank you very much for the Cheat table updated :3

4x4F
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Sword Art Online: Fatal Bullet

Post by 4x4F » Sun Jul 08, 2018 4:32 pm

I'm kind of curious if you guys can find a way to increase the carry capacity.

vono
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Sword Art Online: Fatal Bullet

Post by vono » Sun Jul 08, 2018 6:44 pm

Have anyone tried getting the real weapon crit rate and crit damage value?



I'm just curious why handguns get crit shot that often.

einn
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Sword Art Online: Fatal Bullet

Post by einn » Sun Jul 08, 2018 10:53 pm

Is it common that the game crashes with a fatal error when I auto-save the game after editing weapon chips?

Or I should just compeletely quit CE before saving?
Last edited by einn on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

monsieurAiden
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Sword Art Online: Fatal Bullet

Post by monsieurAiden » Mon Jul 09, 2018 4:37 am

has anyone done the unlimited HP?

I saw 2 codes up there but neither of them worked

Lightning13x
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Sword Art Online: Fatal Bullet

Post by Lightning13x » Thu Jul 12, 2018 6:48 pm

[QUOTE="handoi986, post: 48017, member: 9609"]Thank you! And i just found this:[SPOILER][IMG]http://dengekionline.com/goods/sao-fb/img/ph06.png[/IMG][/SPOILER]



1?????????? F: Soldiers Bikini F

2?????????: Summer Sunglasses

3????????? F : Rose Choker F



Hope u or someone will find id string item of 1 & 2.



Here is the clip[CODE]https://www.youtube.com/watch?v=aRVeR095Qpc[/CODE]

1527970723

Oh, btw, this is list id string item list for 1.2.0:



1. * Death Gun Outfit: 153914

2. Cait Sith Coat F: 153884

3. Foxy Cowgirl Outfit F: 153977



4. Cait Sith Headband: 153823

5. Cait Sith Tail: 153824

6. Cowgirl Hat: 153821

7. Danbo Head: 153820

8. Headphones: 153790

9. Rose Choker F: 153848[/QUOTE]



?an you do the same for the new version of the game, please?



Cait Sith Coat F

Cait Sith Tail

Cait Sith Headband
Last edited by Lightning13x on Thu Jan 01, 1970 12:00 am, edited 2 times in total.

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