Sword Art Online: Fatal Bullet

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Divinehero
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Sword Art Online: Fatal Bullet

Post by Divinehero » Sun Jun 03, 2018 9:03 am

is there a working weapon proficiency thing for CE too? can't seem to find it

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Post by metalsharkplayer » Sun Jun 03, 2018 7:57 pm

[QUOTE="handoi986, post: 48017, member: 9609"]Thank you! And i just found this:[SPOILER][IMG]http://dengekionline.com/goods/sao-fb/img/ph06.png[/IMG][/SPOILER]



1?????????? F: Soldiers Bikini F

2?????????: Summer Sunglasses

3????????? F : Rose Choker F



Hope u or someone will find id string item of 1 & 2.

[/QUOTE]



Here you go, new game plus save at the beginning with Summer Sunglasses and Soldier Bikini F in inventory.

Also equipped the MC and ArFa-Sys with dual wield(and sword+gun).

I just tested the special gear flag and it worked.

Just follow the instructions on my previous post and make sure to do it in town or

try changing maps after activating special gear flag on the equipped weapon.

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handoi986
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Post by handoi986 » Mon Jun 04, 2018 9:17 am

You genius! How did u find that id item easily? Oh, btw, thank you!

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Post by handoi986 » Mon Jun 04, 2018 2:45 pm

*Deleted!

[QUOTE="pox911, post: 48443, member: 1371"]it should be noted that item "ids" arent consistent since they are technically just unreal string index values. I never got around to making an index puller[/QUOTE]



[QUOTE="handoi986, post: 48469, member: 9609"]So that mean each people will have different ids string?[/QUOTE]
Last edited by handoi986 on Thu Jun 07, 2018 9:31 pm, edited 1 time in total.

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Post by pox911 » Wed Jun 06, 2018 8:43 pm

it should be noted that item "ids" arent consistent since they are technically just unreal string index values. I never got around to making an index puller
Last edited by pox911 on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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Post by handoi986 » Thu Jun 07, 2018 7:07 am

[QUOTE="pox911, post: 48443, member: 1371"]it should be noted that item "ids" arent consistent since they are technically just unreal string index values. I never got around to making an index puller[/QUOTE]



So that mean each people will have different ids string?

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Post by metalsharkplayer » Fri Jun 08, 2018 3:22 pm

I was messing around with npc's accessories and ended up with this lol:

[SPOILER]

Kureha with Cat Ear Hood F

[URL='https://postimages.org/'][IMG]https://s20.postimg.cc/t9g09chzx/saofb_scr1-res.png[/IMG][/URL]

Agil with Vantage Suit

[URL='https://postimages.org/'][IMG]https://s20.postimg.cc/rhn1efqx9/saofb_scr3-res.png[/IMG][/URL]

Kirito with Display Glass

[URL='https://postimages.org/'][IMG]https://s20.postimg.cc/ruefl36rh/saofb_scr2res.png[/IMG][/URL]

Premiere with LLENN's outfit and accessory

[url=https://postimages.org/][img]https://s20.postimg.cc/tnhc93mpp/saofb_scr4res.png[/img][/url]

LLENN with Scratch Hoodie F and Premiere's accessory

[URL='https://postimages.org/'][IMG]https://s20.postimg.cc/imm74ef4t/saofb_scr5res.png[/IMG][/URL]

[/SPOILER]

Still looking for a way to hack their weapons. I've found the addresses but it only seems to work for clothes and accessory.

When I tried to change their weapons only their status menu got affected, they still used their default weapons in field.

Does anyone have any idea how/if it's possible to do this?
Last edited by metalsharkplayer on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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Post by handoi986 » Fri Jun 08, 2018 4:40 pm

Can u share the table?



About the weapons, just like how I try to change the pre-oder DLC weapons to legendary, but just the display change, not weapons at all. Only materials, accessories, outfits work.

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Post by metalsharkplayer » Fri Jun 08, 2018 7:02 pm

[QUOTE="handoi986, post: 48623, member: 9609"]About the weapons, just like how I try to change the pre-oder DLC weapons to legendary, but just the display change, not weapons at all. Only materials, accessories, outfits work.[/QUOTE]

I meant changing npc's equipped weapon, like giving Kirito a handgun.

[QUOTE="handoi986, post: 48623, member: 9609"]Can u share the table?[/QUOTE]

Sure.

I don't know if it will work though, I've only tested it on 1.1.2 and I made this with AoB Scan so wait a bit before the address(es) load then change the value.

Also, each NPC has 2 slots for clothes, one is their default outfit(if you never give them anything/still in new game) and the other is the clothes you've given them to wear, so make sure you edit the right one.



[spoiler]For example, let's say you gave Kureha Daybreak Coat F before through gifting and she's still wearing that, to modify her clothes(say you're on NG+ and have not maxed affinity), change "Clothes (Given)" value. But if she's wearing her default wear from the beginning(or you told her to switch back), then change "Clothes (Kureha Default)" value instead to modify her clothes.[/spoiler]



To use:

-Run the game, load the the table

-In CE, activate "Current Selected NPC Equipment"

-In game, open friend menu, add the npc/friend to your party

-From the party menu, select that character and view his/her status, e.g. Kureha's Status

-In CE, select/collapse the character you selected, e.g. Kureha(make sure other characters are deselected so you don't edit the wrong one)

-Change the value(s) of clothes/accessory you want(use current selected item script to get the item id you need)

-Back in game, go back and view the character's status again to see the changes



It's pretty messy over all, there should be a better way to do this, maybe if someone can pointer scan the whole thing and get all the addresses without viewing character status each time.

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Post by handoi986 » Sat Jun 09, 2018 10:19 am

Thanks! I will give it a try.



[QUOTE="metalsharkplayer, post: 48641, member: 17864"]I meant changing npc's equipped weapon, like giving Kirito a handgun.[/QUOTE]

Yeah, just like I said, I only try to change id string weapon, and that not work. Your method is same, just change the id string weapon. Like pox911 said:[QUOTE="pox911, post: 48443, member: 1371"]it should be noted that item "ids" arent consistent since they are technically just unreal string index values. I never got around to making an index puller[/QUOTE]

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Post by metalsharkplayer » Sat Jun 09, 2018 10:31 am

[QUOTE="handoi986, post: 48623, member: 9609"]About the weapons, just like how I try to change the pre-oder DLC weapons to legendary, but just the display change, not weapons at all. Only materials, accessories, outfits work.[/QUOTE]

[QUOTE="handoi986, post: 48713, member: 9609"]Yeah, just like I said, I only try to change id string weapon, and that not work. Your method is same, just change the id string weapon.[/QUOTE]



No no, I can change any of my weapons just fine, I can change my Photon sword to another sword or a gun/anything else and it works for me and my ArFa-Sys(not just display, the model and status change).

What doesn't work is changing npc's equipment, only their status menu change but their actual moveset seems to be somewhere else.
Last edited by metalsharkplayer on Thu Jan 01, 1970 12:00 am, edited 1 time in total.

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Post by handoi986 » Sat Jun 09, 2018 10:52 am

[QUOTE="metalsharkplayer, post: 48714, member: 17864"]No no, I can change any of my weapons just fine, I can change my Photon sword to another sword or a gun/anything else and it works for me and my ArFa-Sys(not just display, the model and status change).[/QUOTE]



Wha.... U can change full of weapon? How?

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Post by metalsharkplayer » Sat Jun 09, 2018 11:33 am

[QUOTE="handoi986, post: 48717, member: 9609"]Wha.... U can change full of weapon? How?[/QUOTE]

Ah, you're right, it doesn't work when the weapons are from different category, last time I only tried changing Kotetsu(Purple Photon sword) to Masamune(Blue Photon sword) and it worked with proper stats, model etc, but just now I tried changing a sword to a gun, and it turns out the sword is still in gun category.

Maybe it will work if you can just change the weapon category.
Last edited by metalsharkplayer on Sat Jun 09, 2018 12:33 pm, edited 1 time in total.

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Post by metalsharkplayer » Sat Jun 09, 2018 12:53 pm

I'm still trying to figure it out but I got this lol:

[URL='https://postimages.org/'][IMG]https://s20.postimg.cc/82cq4pekt/saofb_scr6res.png[/IMG][/URL]

Now the status menu changes properly, before it only changes the weapon name, now it actually changes the skillset as well(in Kirito's case, it becomes empty when I equip him with a sniper rifle).

[S]Not sure if it will crash the game/anything, gonna test it out now.[/S]

Yep, it seems to work without problem. It's just he doesn't have any skills equipped so he only shoots and uses gadgets.

He no longer has Hyper Awareness either lol.

If someone can just figure out how to edit equipped skills, it would be perfect.

This is one of the things I wanted to do from the very beginning(the other is being able to dual wield/sword+gun from the start) so I'm glad it's finally achieved.

The last thing I want now is to give Itsuki an accessory but I have absolutely no idea how to do that.
Last edited by metalsharkplayer on Sat Jun 09, 2018 1:07 pm, edited 2 times in total.

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Post by DualBladedKirito » Sat Jun 09, 2018 10:17 pm

[QUOTE="metalsharkplayer, post: 48722, member: 17864"]Ah, you're right, it doesn't work when the weapons are from different category, last time I only tried changing Kotetsu(Purple Photon sword) to Masamune(Blue Photon sword) and it worked with proper stats, model etc, but just now I tried changing a sword to a gun, and it turns out the sword is still in gun category.

Maybe it will work if you can just change the weapon category.[/QUOTE]

can you tell me where you can find the ids for weapons or at least your method? Im at a loss on that regard

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