Basically, these:
[code=cpp]
public void DEBUG_PlayerOneGodMode()
{
this.SetGodMode(this.combatHUD.Combat.Teams.Find((Team x) => x.GUID == "bf40fd39-ccf9-47c4-94a6-061809681140"));
}
[/code]
[code=cpp]
private void SetGodMode(Team team)
{
for (int i = 0; i < team.units.Count; i++)
{
AbstractActor item = team.units[i];
item.StatCollection.ModifyStat
item.StatCollection.ModifyStat
item.StatCollection.ModifyStat
for (int j = 0; j < item.Weapons.Count; j++)
{
Weapon weapon = item.Weapons[j];
weapon.StatCollection.ModifyStat
weapon.StatCollection.ModifyStat
}
item.Combat.MessageCenter.PublishMessage(new FloatieMessage(item.GUID, item.GUID, "GOD MODE", FloatieMessage.MessageNature.Buff));
}
}
[/code]
Comes with [B]reduced damage[/B] from the enemy (see the above [I]Multipliers[/I] * 0.1f), [B]no pilot injuries[/B], [B]maximum weapon accuracy[/B] (set to [I]AccuracyModifier - 20.f[/I]) for your team's bots and [B]increased (instant kill) damage[/B] (set to [I]DamagePerShot * 10.0f - - [/I]at least at this point in game, they die instantly).
P.S.: For those monitoring this topic, just know I am not playing the game, thus don't really care if there's a trainer out there with God Mode available. My interest is purely working with what the engine has to offer. Memory scans, debugging and code caves anyone can do.