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Nightingale (Steam)

Posted: Tue Feb 20, 2024 7:28 pm
by SSDev
Hello all as you know nightingale recently came out today, I am making a CT / Trainer for it, it will be open source as well so any contributions are welcomed. :) Thank you

Re: Nightingale (Steam)

Posted: Tue Feb 20, 2024 8:29 pm
by Rhark
Good luck with that. The game seems to be server-sided & even trying to manipulate the timescale, movement speed, etc just rubberbands.

Re: Nightingale (Steam)

Posted: Tue Feb 20, 2024 8:56 pm
by SSDev
Rhark wrote:
Tue Feb 20, 2024 8:29 pm
Good luck with that. The game seems to be server-sided & even trying to manipulate the timescale, movement speed, etc just rubberbands.
yeah, its looking to be that way.

Re: Nightingale (Steam)

Posted: Tue Feb 20, 2024 11:28 pm
by AngeHell
Do you manage to do interesting things?
Don't hesitate to post your progress, I'm interested.
Thank you for your research work :D

Re: Nightingale (Steam)

Posted: Wed Feb 21, 2024 12:37 am
by litrpg
WHAT?! EVERYTHING ABOUT IT LOOKED LIKE IT WASN'T A SERVERSIDED GAME.

Re: Nightingale (Steam)

Posted: Wed Feb 21, 2024 2:38 am
by SSDev
AngeHell wrote:
Tue Feb 20, 2024 11:28 pm
Do you manage to do interesting things?
Don't hesitate to post your progress, I'm interested.
Thank you for your research work :D
I am dumping the game to see what I can find

Re: Nightingale (Steam)

Posted: Wed Feb 21, 2024 10:50 am
by bluepanda
litrpg wrote:
Wed Feb 21, 2024 12:37 am
WHAT?! EVERYTHING ABOUT IT LOOKED LIKE IT WASN'T A SERVERSIDED GAME.
It is, as always a typical anti-pirate shit, an always online crap, which btw got already cracked by deadcode, Epic Game Store version.

Re: Nightingale (Steam)

Posted: Wed Feb 21, 2024 3:42 pm
by litrpg
bluepanda wrote:
Wed Feb 21, 2024 10:50 am
litrpg wrote:
Wed Feb 21, 2024 12:37 am
WHAT?! EVERYTHING ABOUT IT LOOKED LIKE IT WASN'T A SERVERSIDED GAME.
It is, as always a typical anti-pirate shit, an always online crap, which btw got already cracked by deadcode, Epic Game Store version.
Too bad I don't use epic games.

Re: Nightingale (Steam)

Posted: Wed Feb 21, 2024 6:05 pm
by Devilswarchild
what a shame...and here I was hoping for infinite resources and unlimited health and stamina....lol

Re: Nightingale (Steam)

Posted: Wed Feb 21, 2024 6:43 pm
by thestorm
It's going to change to personal hosting / single player at some point in the future.
Currently being server hosted by the company to collect gameplay data due to it being in early access.

Re: Nightingale (Steam)

Posted: Wed Feb 21, 2024 6:59 pm
by Tyrranus
thestorm wrote:
Wed Feb 21, 2024 6:43 pm
It's going to change to personal hosting / single player at some point in the future.
Currently being server hosted by the company to collect gameplay data due to it being in early access.
I hope this is true, Id love to play the game but like conan exiles I prefer single player and just flick on god mode as an admin and chill with the game

Re: Nightingale (Steam)

Posted: Wed Feb 21, 2024 9:18 pm
by AceFactorZ
The game is cool but it lacks some serious QOL features. I can't stand any survival game that has stamina tied to literally everything. The worst part is you have to have everything in your inventory to be able to build so you spend most of your time woddling over-burdened. A trainer for this game is a must unless they make QOL better.

Re: Nightingale (Steam)

Posted: Thu Feb 22, 2024 5:35 am
by bluepanda
litrpg wrote:
Wed Feb 21, 2024 3:42 pm
bluepanda wrote:
Wed Feb 21, 2024 10:50 am
litrpg wrote:
Wed Feb 21, 2024 12:37 am
WHAT?! EVERYTHING ABOUT IT LOOKED LIKE IT WASN'T A SERVERSIDED GAME.
It is, as always a typical anti-pirate shit, an always online crap, which btw got already cracked by deadcode, Epic Game Store version.
Too bad I don't use epic games.
The context is not about which store version you use. No one cares, if you, me or anyone else uses the Steam or EG store version.

Re: Nightingale (Steam)

Posted: Thu Feb 22, 2024 5:35 am
by litrpg
thestorm wrote:
Wed Feb 21, 2024 6:43 pm
It's going to change to personal hosting / single player at some point in the future.
Currently being server hosted by the company to collect gameplay data due to it being in early access.
Pain in the ass tho. Gameplay data has always been optional and cheaters who just want to chill can't play early access because of serversided bullshit.

Re: Nightingale (Steam)

Posted: Thu Feb 22, 2024 7:15 am
by OmniFenix
Well if anyone is interested not everything is server sided. A little trick I have been using is to increase the amount of items in your inventory. Example: increase/gather something (wood, sticks, fibre etc) something easy to accumulate. Run a standard 4 byte search of that number that you have of the item. increase the item rinse repeat (you know the drill). For me 2 lines of code pop up, select those and change the value say 1000. Close inventory, reopen and you should see the number changed. Now the next part is to take that item, right click and select drop. This drops the item on the ground. pick it back up and you will have 10 stacks of 100 of the items in your inventory.
This is obviously useful for building and crafting, also if you extract the items you can get essences (currency).
Also remember your pack mule.... erm um your follower... o_O They have unlimited carry weight, useful in these situations.

Anyways hope it helps a little, enjoy!