I've been trying to write some of my own simple scripts for Armored Core VI, and I'm having trouble because soon after attaching a debugger and monitoring a value for writes (my tried and true technique for finding bits of ASM which I can manipulate) the game hangs, then crashes. That's without even changing anything in the game's memory.
Yes I'm using the EAC bypass.
Does anyone have an idea how to stop the game from crashing? I've never seen this behavior before.
Armored Core VI Fires of Rubicon analysis discussion
Re: Armored Core VI Fires of Rubicon analysis discussion
Sorry can't help but just to say I had the same thing. It can be anywhere between 5 to 20 secs after CE attaches debugger to it. I guess in addition to EAC, the game EXE itself also has custom anti-cheat/anti debug routines.
It could probably be bypassed using a self-compiled undetectable CE + ScyllaHide plugin
It could probably be bypassed using a self-compiled undetectable CE + ScyllaHide plugin
Who is online
Users browsing this forum: No registered users