[LUA] Memory Viewer Wide Window (Disassembler and Hexview Side by Side)

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YoucefHam
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[LUA] Memory Viewer Wide Window (Disassembler and Hexview Side by Side)

Post by YoucefHam »

Memory Viewer Wide Window (Disassembler and Hexview Side by Side)

Hello, 👋,
Thanks for @LeFiXER for helping me test.


ADD to Memory Viewer window the Menu "Window"
  • "Vertical", => The default Cheat Engine window.
  • "Horizontal", => Make the Found list and Address List Side by Side.
  • "Auto Switch", => Enable/Disable change mode automatically when the windows is maximized


ADD to Memory Viewer window the Menu "Code" & "Hex"
  • "Code", => Hide/Show the Hex Viewer.
  • "Hex", => Hide/Show the Disassembler.


Note: If you want one menu, Edit the code and set Use_One_Menu = true

Changelogs:
  • +Fix for when you maximize the window the Hex View don't show properly.
  • +Fix for CE 7.2+ not saving window size.
  • +Added an option to move "Code" and "Hex" menus under "Window" menu.

Screenshots
Image

Image

Image
Image

Download:
Note: Put the file "Memory View Wide Window.LUA" in "autorun" folder, located in "C:\Program Files\Cheat Engine 7.x\"
Memory View Wide Window.zip
+Fix for when you maximize the window the Hex View don't show properly.
+Fix for CE 7.2+ not saving window size.
+Added an option to move "Code" and "Hex" menus under "Window" menu.
(3.37 KiB) Downloaded 1042 times
Memory View Wide Window.zip
(3.26 KiB) Downloaded 983 times
Last edited by YoucefHam on Sat Jul 15, 2023 2:08 am, edited 1 time in total.

Paul44
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Re: [LUA] Memory Viewer Wide Window (Disassembler and Hexview Side by Side)

Post by Paul44 »

^ excellent job; seems to work just fine.

3 (side)remarks:
a. for CE v7.2+ (~> attempt to call a string value (field 'getBinaryValue' ) using v7.1 - which should be no issue for most tablemakers)
b. place everything in just 1 menu ? (~ to limit menu options - there are more mods out there)
(whether this is "practical" feasible/desirable is obviously another thing)
c. you might want to post this @CEF as well (if not already done so)...

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YoucefHam
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Re: [LUA] Memory Viewer Wide Window (Disassembler and Hexview Side by Side)

Post by YoucefHam »

YoucefHam wrote:
Fri Jul 14, 2023 12:27 am
UPDATED

Changelogs:
  • +Fix for when you maximize the window the Hex View don't show properly.
  • +Fix for CE 7.2+ not saving window size.
  • +Added an option to move "Code" and "Hex" menus under "Window" menu.


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