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Re: Last Epoch Save Editor

Posted: Thu Feb 29, 2024 11:42 am
by gedramens
source available for save editor?

Re: Last Epoch Save Editor

Posted: Thu Feb 29, 2024 12:13 pm
by Ash06
I can't because SaveEditor is part of LastEpochTools, if i release there is no game anymore ^^
Image

Re: Last Epoch Save Editor

Posted: Thu Feb 29, 2024 12:30 pm
by omegafour4
Ash06 wrote:
Thu Feb 29, 2024 11:18 am
omegafour4 wrote:
Thu Feb 29, 2024 10:09 am
Do you know ho I can fix this error?
Updated GameExtractor for LastEpochV1
[Link]

If you use UnityExplorer : use base "UniverseLib.IL2CPP.Unhollower.dll"
If you don't use UnityExplorer : you need to use a patched one (i add a link in main post for this in Update database section)

"UnityLastEpoch_GameExtractorMod.dll" in "GameFolder/Mods/"
"UniverseLib.IL2CPP.Unhollower.dll" in "GameFolder/UserLibs/"
Ok, cool! thank you very much!

Re: Last Epoch Save Editor

Posted: Thu Feb 29, 2024 2:02 pm
by ctmsteel
sanitka wrote:
Thu Feb 29, 2024 8:09 am
ctmsteel wrote:
Thu Feb 29, 2024 1:07 am
hello, so I used the previous version of the save editor and it moved my cycle charcter to legacy..is this a visual bug or intended? and if a bug, is there a way to revert my save file so it goes back to cycle?
Revert to backup.
How do I revert to backup?

Re: Last Epoch Save Editor

Posted: Thu Feb 29, 2024 2:20 pm
by benelux
any plans for generating save files from lastepochtools / maxroll planners? Right now it takes so much time to do it manually :(

Re: Last Epoch Save Editor

Posted: Thu Feb 29, 2024 3:11 pm
by Ash06
CheatersLosers wrote:
Thu Feb 29, 2024 3:02 pm
You sissy cheaters
You should be glad, i don't share any online cheats
You're not in the right forum for crying about cheat in a solo game

Re: Last Epoch Save Editor

Posted: Thu Feb 29, 2024 3:42 pm
by MeganeSenpai
Hi, can anyone share the data for the newest 1.0 version? My game crashes every time I try to extract data from it.

Re: Last Epoch Save Editor

Posted: Thu Feb 29, 2024 3:56 pm
by CyrexBabbel
Spoiler
Ash06 wrote:
Thu Feb 29, 2024 1:12 am
CyrexBabbel wrote:
Wed Feb 28, 2024 4:18 pm
i used this code before 1.0 and it worked without problems. Now i get a missing field exeption for AffixList.SingleAffix.
EDIT: Nevermind, got it working :D It was caused by some wrong refs i made, its working fine again :D
You can get all class without searching in all objects and without any ref (ex with AffixList)

Code: Select all

AffixList affix_list = ItemList.instance.affixList;
Your code should be

Code: Select all

public static void MultiplyAffixsTiersRolls(int mutiplier)
{
	foreach (SingleAffix affix in ItemList.instance.affixList.singleAffixes)
	{
		foreach (Tier tier in affix.tiers)
		{
			tier.maxRoll *= mutiplier;
			tier.minRoll *= mutiplier;
		}
	}
	foreach (MultiAffix affix in ItemList.instance.affixList.multiAffixes)
	{
		foreach (Tier tier in affix.tiers)
		{
			tier.maxRoll *= mutiplier;
			tier.minRoll *= mutiplier;
		}
	}
}
Maybe use some check

Code: Select all

public static float GetFloatValue(float value, int multiplier)
{
	int temp = (int)(value) * multiplier;
	float result = 0;
	if (temp < float.MinValue) { result = float.MinValue; }
	else if (temp > float.MaxValue) {  result = float.MaxValue; }
	else { result = temp; }

	return result;
}

Code: Select all

tier.maxRoll = GetFloatValue(tier.maxRoll ,mutiplier);
For GameObject, use GetComponent

Code: Select all

GameObject player_gameobject = PlayerFinder.player;
Actor player_actor = player_gameobject.GetComponent<Actor>();
PlayerHealth player_health = player_gameobject.GetComponent<PlayerHealth>();
PlayerMana player_mana = player_gameobject.GetComponent<PlayerMana>();
Or use Game Functions (ex : godmode)

Code: Select all

BaseHealth Health = PlayerFinder.player.GetComponent<PlayerHealth>().TryCast<BaseHealth>(); //Get player BaseHealth
BaseHealth Local_Health = PlayerFinder.getLocalPlayerHealth().TryCast<BaseHealth>(); //Get local player BaseHealth
Local_Health.damageable = false;
Local_Health.canDie = false;
Works great, thank you for your help, as always!

Re: Last Epoch Save Editor

Posted: Thu Feb 29, 2024 4:25 pm
by brunoactionrpg
The bank does not appear in the editor, how do I fix this ?

Re: Last Epoch Save Editor

Posted: Thu Feb 29, 2024 4:30 pm
by raif89
Hey just wondering, i get this odd visual bug when editing an item

the affixes go to the bottom for some reason? did i do something odd? those pink ones should be at the top

Re: Last Epoch Save Editor

Posted: Thu Feb 29, 2024 10:45 pm
by genericType
Trying to edit weaved items and saving the character makes the save unrecognized by the game. Editing other items has no adverse effect. How do you guys edit these items? And how to also increase the weave limit?

Re: Last Epoch Save Editor

Posted: Sat Mar 02, 2024 3:01 am
by Ash06
I'm finsishing a responsive PauseMenu for LastEpochMods.
When done, we'll be able to edit our saves directly in game
Using game functions we can have unlimited affixes to item
Image
Image

Re: Last Epoch Save Editor

Posted: Sat Mar 02, 2024 6:07 am
by Zadkielsan
Ash06 wrote:
Thu Feb 29, 2024 12:13 pm
I can't because SaveEditor is part of LastEpochTools, if i release there is no game anymore ^^
Image
why you cant release it

Re: Last Epoch Save Editor

Posted: Sat Mar 02, 2024 8:56 am
by sanitka
ctmsteel wrote:
Thu Feb 29, 2024 2:02 pm
sanitka wrote:
Thu Feb 29, 2024 8:09 am
ctmsteel wrote:
Thu Feb 29, 2024 1:07 am
hello, so I used the previous version of the save editor and it moved my cycle charcter to legacy..is this a visual bug or intended? and if a bug, is there a way to revert my save file so it goes back to cycle?
Revert to backup.
How do I revert to backup?
Check your save folder, you should see a backup folder there.

Re: Last Epoch Save Editor

Posted: Sat Mar 02, 2024 12:34 pm
by Zadkielsan
can't edit bank, someone has a solution?