Last Epoch Save Editor

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bawert
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Re: Last Epoch Save Editor

Post by bawert »

Ash, 2 small requests:

1. The runemaster skills don't seem to appear in the skill tabs.
2. Is it possible to sort the blessings alphabetically in the dropdown select list? Hunting for a specific one often takes me a couple mins.

Thanks again for your work. It is very appreciated.

bawert
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Re: Last Epoch Save Editor

Post by bawert »

dumbonce14 wrote:
Sat Oct 07, 2023 5:11 am
Another successful update @Ash, thank you again for keeping the MODS up-to-date, this is FANTASTIC!!

But still, devz is still working on The Temporal Sanctum progression block(offline mode). . .SAD.
Yeah, I'm stuck in temporal sanctum too. Sad indeed.

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

bawert wrote:
Mon Oct 09, 2023 4:34 am
1. The runemaster skills don't seem to appear in the skill tabs.
2. Is it possible to sort the blessings alphabetically in the dropdown select list? Hunting for a specific one often takes me a couple mins.
I updated the ExtractorMod, database now contains all data for classes, skills, trees and nodes ^^
Ui has also been updated to match the new files.

For combobox sorting, i use index a lot (for list > 255 like affixs), lot of code should be rewrite if i do this

long13579
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Re: Last Epoch Save Editor

Post by long13579 »

Ash06 wrote:
Mon Oct 09, 2023 1:47 pm
I updated the ExtractorMod, database now contains all data for classes, skills, trees and nodes ^^
Ui has also been updated to match the new files.

For combobox sorting, i use index a lot (for list > 255 like affixs), lot of code should be rewrite if i do this
Thank you for your hard work. Idk why but some uniques doesn't show all affixs and some still have value (0 to 0).
Image

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

Until i fix all the unique mod, you can use "Show all Unique Affixes" (Options -> Item Debug), by default all prefix and unique_mods without description is hidden.

Edit :
Extractor uniques mods fix : All Uniques can be set properly
UnityLastEpoch_GameExtractorMod_FixUniquesMods.rar
(16.62 KiB) Downloaded 258 times
Result :
Unstable Core
Spoiler
I'm using an in-game function to get the tooltip formated line, but as you can see in this element, I'm getting "Supernova" instead of "Elemental nova".
Image
Stormcarved Testament
Spoiler
Image
Swaddling of the Erased
Spoiler
Image

timechaos69
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Re: Last Epoch Save Editor

Post by timechaos69 »

Ash would it be possible to add a cap to the buffs of headhunters? like i want it to give a max of 100% to any of the buffs i select and not ramp up to 100000% or have to wait for the duration to fall offf before killing agin? either way..amaaaaazin headhunters OPness =)

SRZ_11
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Re: Last Epoch Save Editor

Post by SRZ_11 »

im having a problem with with the save editor. i get the error message saying 'object reference not set to an intance of an object'. and below is the details,

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at LastEpochLib.Items.Structures.ItemsInfos(Int32 type, Int32 id, Int32 quality, Int32 unique_id)
at Ui.Tools.CharacterUiForm.Character_Inventory.GetCharacterItems()
at Ui.Tools.CharacterUiForm.Character_Inventory.UpdateData()
at Ui.Main.UpdateCharacterData(Int32 tool)
at Ui.Main.ShowCharacterTool(Int32 i, Boolean init)
at Ui.Main.button_Character_Inventory_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9181.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
LastEpochSaveEditor
Assembly Version: 4.3.1.537
Win32 Version: 4.3.1.537
CodeBase: file:///C:/Users/SRZ11/Desktop/LE%20SE/LastEpochSaveEditor.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9181.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9172.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9181.0 built by: NET481REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
LastEpochDatabase
Assembly Version: 1.0.1.63
Win32 Version: 1.0.1.63
CodeBase: file:///C:/Users/SRZ11/Desktop/LE%20SE/LastEpochDatabase.DLL
----------------------------------------
Newtonsoft.Json
Assembly Version: 13.0.0.0
Win32 Version: 13.0.1.25517
CodeBase: file:///C:/Users/SRZ11/Desktop/LE%20SE/Newtonsoft.Json.DLL
----------------------------------------
LastEpochLib
Assembly Version: 1.0.1.66
Win32 Version: 1.0.1.66
CodeBase: file:///C:/Users/SRZ11/Desktop/LE%20SE/LastEpochLib.DLL
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9037.0 built by: NET481REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.8.9166.0 built by: NET481REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

any help would be appreciated

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

SRZ_11 wrote:
Tue Oct 10, 2023 5:58 pm
any help would be appreciated
Your have error when you try to see character inventory (Ui try to get all yours items)
LastEpochLib.Items.Structures.ItemsInfos(Int32 type, Int32 id, Int32 quality, Int32 unique_id) is your error.
This function is used to get itemlist

Do you have this error for all your Characters?

Upload your save and i can fix it

Bloodadmiral
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Re: Last Epoch Save Editor

Post by Bloodadmiral »

Is that link for the Save Editor broken? I'm only able to down the In-game mods.

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

timechaos69 wrote:
Tue Oct 10, 2023 2:48 pm
Ash would it be possible to add a cap to the buffs of headhunters? like i want it to give a max of 100% to any of the buffs i select and not ramp up to 100000% or have to wait for the duration to fall offf before killing agin? either way..amaaaaazin headhunters OPness =)
Get this :
UnityLastEpoch_Mods_HH_Buffs_Max.rar
(67.96 KiB) Downloaded 85 times
- Remove "hh_buffs.json" in"YourGameFolder\Mods\LasEpochMods\"
- Launch game once to generate new files
- Close your game
- Edit "hh_buffs.json" in "YourGameFolder\Mods\LasEpochMods\"

Exemple With Increased Buff

Code: Select all

{
    "property": "Movespeed",
    "added": false,
    "increased": true,
    "max_added": 0,
    "max_increased": 5
  },
You can get MoveSpeed Increased buff (increased = true) and max increased value = 5 (1 = 100%)
I get 500% increased move speed maximum with this setup

Exemple With Add Buff

Code: Select all

{
    "property": "Vitality",
    "added": true,
    "increased": false,
    "max_added": 10,
    "max_increased": 0
  },
You can get Vitality Added buff (added= true) and max added value = 10
I can get +10 Vitality maximum

Max value = 255 (max float)
Setup value to 0 = no limit = 255

timechaos69
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Re: Last Epoch Save Editor

Post by timechaos69 »

you are amazing thank you sir!!!!!!!!!!!!!!!

endersblade
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Re: Last Epoch Save Editor

Post by endersblade »

Any chance of adding crafting options? Crafting never fails, can add full T4, etc, like the Fearless trainer has?

Swerve
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Re: Last Epoch Save Editor

Post by Swerve »

I am having trouble with the editor as well. Same error as the person above me I have included my save file.

PW: swerve
Attachments
Saves_2.7z
(225.59 KiB) Downloaded 85 times

dumbonce14
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Re: Last Epoch Save Editor

Post by dumbonce14 »

endersblade wrote:
Thu Oct 12, 2023 12:35 am
Any chance of adding crafting options? Crafting never fails, can add full T4, etc, like the Fearless trainer has?


Bro, the LastEpochSaveEditor does it all, I craft a full T7 regardless of the cap level of the item and by using the MOD gives you the privilege to use an equipment without worrying of the level cap as well as the class requirements, this saveeditor and mods are freaking great!

however, if you only wish to use the SaveEditor and not the MOD, then you may want to calculate the level of the item by adding the levels of Tier and Sealed Tier. I don't encounter any problem using both tools so I believe you guys are only missing somethin', and the tools are working 100% without sweat.

hope this help.

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

litrpg wrote:
Thu Oct 05, 2023 5:28 pm
What happens if someone shares their save files? Can someone else use it seamlessly? and if so can someone share? I'm too lazy to even put together a proper build.
As long as you don't copy "steam_autocloud.vdf", you can copy all the save you want by naming it "1CHARACTERSLOT_BETA_XXX" (change XXX by highter number then use SaveEditor to correct)
Swerve wrote:
Thu Oct 12, 2023 3:32 am
I am having trouble with the editor as well. Same error as the person above me I have included my save file.
Exemple of save :
EPOCH{"partitionKey":null,"characterName":"CharacterName","level":100,"slot":0,

Some of your saves don't have "partitionKey" at the start of the save
EPOCH{"characterName":"Subarashii","level":100,"slot":1,"
EPOCH{"partitionKey":null,"characterName":"blaaaaaaaaa","level":98,"slot":2,"
EPOCH{"characterName":"boom","level":100,"slot":3,"
EPOCH{"characterName":"SLICEYDICEY","level":49,"slot":4,"
EPOCH{"characterName":"Donthaveasentinelyet","level":100,"slot":5,"
EPOCH{"characterName":"Scyther","level":58,"slot":6,"

All your Character need to be Reorder (as if you deleted slot 0)
In your bank, you have 2 "Default Bank", weird but seems like working well

You can get this to work with actual SaveEditor :
SavesFix.rar
(128.73 KiB) Downloaded 109 times
- Remove all files in your save folder
- Extract all in your save folder
- Disable cloud save before launching your game (otherwise files will override by cloud files), or remove save files from cloud ([Link])

Updated ui at the enf od this post ^^
SRZ_11 wrote:
Tue Oct 10, 2023 5:58 pm
im having a problem with with the save editor
any help would be appreciated
Check in your Save Folder :
In this folder, you only have files without extension, files with ".bak" extension and "steam_autocloud.vdf", all others files should be remove (Make a backup before)
You can have directories in this folder, but no others files

Updated Ui :
- You can have others files in SaveFolder without errors
- Reorder CharacterSave files if necessary (Change slot, Rename file, Remove Temp and .bak files)
- Fix CharacterSave Structure if necessary
LastEpochSaveEditor_FixSlots_FixStructure.rar
(2.62 MiB) Downloaded 172 times
With this update :
CharacterSave filename is like "1CHARACTERSLOT_BETA_Slot"
- If you want to add a CharacterSave file (ex : downloaded)
ex : I already have 2 save, "1CHARACTERSLOT_BETA_0" and "1CHARACTERSLOT_BETA_1"
if i rename the new file to "1CHARACTERSLOT_BETA_2", Ui don't reorder, but don't fix save if error(s) in it
if i rename the new file to "1CHARACTERSLOT_BETA_3" (or more, 999 should work ^^), force Ui to Reorder and fix structure
- Same way, you can force Ui to Reoder and Fix structure if you don't have "1CHARACTERSLOT_BETA_0" in your SaveFolder

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