Last Epoch Save Editor

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long13579
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Re: Last Epoch Save Editor

Post by long13579 »

Ash06 wrote:
Fri Sep 29, 2023 11:09 pm
long13579 wrote:
Fri Sep 29, 2023 8:26 pm
I just noticed that the remove mana cost option doesn't work.
I try, and all work for me, Do you use latest version of the mod? What Spell? No red lines in Console?
No red lines. I checked it again and i think find out the problem, I only have the issue with the skills that have already been on the "skills & specializations" bar. If i remove the skill and put it back again it works fine.

slaivor82
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Re: Last Epoch Save Editor

Post by slaivor82 »

Trying to load the mod. Melon loader 5.7 game version 9.2.3 tried version 2.6 and 2.6.1 always get same error

[17:54:48.136] [ERROR] Failed to load Melon Assembly from 'C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Mods\UnityLastEpoch_Mods.dll':
System.BadImageFormatException: Unable to load image
at (wrapper managed-to-native) System.Reflection.Assembly.LoadFrom(string,bool)
at System.Reflection.Assembly.LoadFrom (System.String assemblyFile) [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at MelonLoader.MelonAssembly.LoadMelonAssembly (System.String path, System.Boolean loadMelons) [0x00017] in <6425afb6ac6a429aaf770255d2f7de57>:0

Tried several times to re install if you have any idea whats wrong.

rnd
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Re: Last Epoch Save Editor

Post by rnd »

I have a problem with infinite load into 2nd level of Temporal Sanctum Dungeon. Cleared first level, clicked portal to the next level and got stuck in the loading screen for ever. Disabled Scene->Density multiplier and Scene->Dungeons->Objective reveal, restarted the game: no luck. Help me please!

Console log:
[04:48:49.327] [ERROR] Exception in Harmony patch of method void DungeonZoneManager::initialise():
UnhollowerBaseLib.Il2CppException: System.NullReferenceException: Object reference not set to an instance of an object.

at UnhollowerBaseLib.Il2CppException.RaiseExceptionIfNecessary (System.IntPtr returnedException) [0x00018] in <6f5e4ff5bbd94258ab8bd773251f8e6c>:0
at (wrapper dynamic-method) DungeonZoneManager.DMD<DungeonZoneManager::initialise>(DungeonZoneManager)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DMD<DungeonZoneManager::initialise>_il2cpp(intptr)

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

slaivor82 wrote:
Sat Sep 30, 2023 12:56 am
Tried several times to re install if you have any idea whats wrong.
Post your latest logs pls (can be found in "YourGameFolder\MelonLoader\Logs\")
rnd wrote:
Sat Sep 30, 2023 1:57 am
I have a problem with infinite load into 2nd level of Temporal Sanctum Dungeon. Cleared first level, clicked portal to the next level and got stuck in the loading screen for ever.
I try disable Ui, and i can see my character, game don't load 2nd level when offline
Image
[Link]

rnd
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Re: Last Epoch Save Editor

Post by rnd »

Ash06 wrote:
Sat Sep 30, 2023 10:35 am
...
I try disable Ui, and i can see my character, game don't load 2nd level when offline
Image
[Link]
Thank you! I couldn’t even imagine that this was a game bug.

slaivor82
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Re: Last Epoch Save Editor

Post by slaivor82 »

[10:50:11.250] ------------------------------
[10:50:11.251] MelonLoader v0.5.7 Open-Beta
[10:50:11.251] OS: Windows 10
[10:50:11.251] Hash Code: 49999848531024954985654485098975250521005157544948501005510199495356
[10:50:11.252] ------------------------------
[10:50:11.252] Game Type: Il2Cpp
[10:50:11.252] Game Arch: x64
[10:50:11.252] ------------------------------
[10:50:11.253] Core::BasePath = C:\Program Files (x86)\Steam\steamapps\common\Last Epoch
[10:50:11.253] Game::BasePath = C:\Program Files (x86)\Steam\steamapps\common\Last Epoch
[10:50:11.254] Game::DataPath = C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch_Data
[10:50:11.254] Game::ApplicationPath = C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Last Epoch.exe

[10:50:15.770] ------------------------------
[10:50:15.771] Game Name: Last Epoch
[10:50:15.771] Game Developer: Eleventh Hour Games
[10:50:15.774] Unity Version: 2019.4.40f1
[10:50:15.774] Game Version: 0.9.2.3
[10:50:15.774] ------------------------------

[10:50:16.350] Preferences Loaded!
[10:50:16.380] [Il2CppUnityTls] Patching mono_unity_get_unitytls_interface...
[10:50:16.380] [Il2CppUnityTls] Patching il2cpp_unity_install_unitytls_interface...
[10:50:16.542] [Il2CppUnityTls] Calling Il2CppInstallUnityTlsInterface...

[10:50:16.635] Loading Plugins from 'C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Plugins'...
[10:50:16.636] 0 Plugins loaded.

[10:50:29.692] [MelonStartScreen] Initializing...
[10:50:29.720] [MelonStartScreen] Using Start Screen Theme: "Default"
[10:50:31.397] Loading Il2CppAssemblyGenerator...
[10:50:31.438] [Il2CppAssemblyGenerator] Contacting RemoteAPI...
[10:50:32.107] [Il2CppAssemblyGenerator] Game Not Found on RemoteAPI Host ([Link])
[10:50:32.108] [Il2CppAssemblyGenerator] RemoteAPI.DumperVersion = null
[10:50:32.109] [Il2CppAssemblyGenerator] RemoteAPI.UnhollowerVersion = null
[10:50:32.109] [Il2CppAssemblyGenerator] RemoteAPI.ObfuscationRegex = null
[10:50:32.110] [Il2CppAssemblyGenerator] RemoteAPI.MappingURL = null
[10:50:32.111] [Il2CppAssemblyGenerator] RemoteAPI.MappingFileSHA512 = null
[10:50:32.113] [Il2CppAssemblyGenerator] Using Dumper Version: 2022.1.0-pre-release.8
[10:50:32.113] [Il2CppAssemblyGenerator] Using Il2CppAssemblyUnhollower Version = 0.4.18.0
[10:50:32.114] [Il2CppAssemblyGenerator] Using Unity Dependencies Version = 2019.4.40
[10:50:32.116] [Il2CppAssemblyGenerator] Using Deobfuscation Regex = null
[10:50:32.117] [Il2CppAssemblyGenerator] Cpp2IL is up to date.
[10:50:32.118] [Il2CppAssemblyGenerator] Il2CppAssemblyUnhollower is up to date.
[10:50:32.119] [Il2CppAssemblyGenerator] UnityDependencies is up to date.
[10:50:32.120] [Il2CppAssemblyGenerator] Checking GameAssembly...
[10:50:33.038] [Il2CppAssemblyGenerator] Assembly is up to date. No Generation Needed.


[10:50:33.048] Loading Mods from 'C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Mods'...
[10:50:33.049] ------------------------------
[10:50:33.053] [ERROR] Failed to load Melon Assembly from 'C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\Mods\UnityLastEpoch_Mods.dll':
System.BadImageFormatException: Unable to load image

at (wrapper managed-to-native) System.Reflection.Assembly.LoadFrom(string,bool)

at System.Reflection.Assembly.LoadFrom (System.String assemblyFile) [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0

at MelonLoader.MelonAssembly.LoadMelonAssembly (System.String path, System.Boolean loadMelons) [0x00017] in <6425afb6ac6a429aaf770255d2f7de57>:0

[10:50:33.053] ------------------------------
[10:50:33.054] 0 Mods loaded.

[10:50:33.801] Support Module Loaded: C:\Program Files (x86)\Steam\steamapps\common\Last Epoch\MelonLoader\Dependencies\SupportModules\Il2Cpp.dll
[10:50:55.636] Preferences Saved!

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

MelonLoader try to load an assembly targeting a different platform (System.BadImageFormatException), this is a PE error (MelonLoader is build in AnyCpu, Mod in AnyCpu and Game is x64).

Game : PE32+ x86-64, PE64 Compiler: Microsoft Visual C/C++ (2017 v.15.9)
MelonLoader : PE32 intel 80386 Mono/.Net assembly, PE32 Library: .NET (v2.0.50727)
Mod x86 : PE32 Intel 80386 Mono/.Net assembly, PE32 Library: .NET (v4.0.30319)
UnityLastEpoch_Mods_x86.rar
(67.25 KiB) Downloaded 33 times
Mod x64 : PE32+ x86-64 Mono/.Net assembly, PE64 Library: .NET (v4.0.30319)
UnityLastEpoch_Mods_x64.rar
(67.4 KiB) Downloaded 75 times

I tried both x86 and x64 build in Win7 to Win11 (all my operating systems are fully update), without errors

What you can try :
- Do all Windows Update
- Mod is build with .net framework 4.7.2 (.NET v4.0.30319), try reinstall ([Link])
- Try x86 (match MelonLoader PE) and x64 versions
- Some professional security software can detect "Hook", and can block threads (I'm not talking about commercial security software, none detects it)

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Re: Last Epoch Save Editor

Post by tgw24 »

Hey, for some reason the mod makes me unable to specialize in the first and any mastery skills (not ones gained with levels). No red lines in console. Attached a screenshot - Lightning Blast and Runic Invocation are greyed out, removing the mod fixes it, checking the unlock all skills option also fixes it so long as u have that enabled. Happens with any mastery.Image

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

I don't know why this happen because i don't do anything when "Unlock all skills" was disable
Now when you disable "Unlock all skills", the first skill of your choosen masterie is unlocked
UnityLastEpoch_Mods.rar
(67.35 KiB) Downloaded 60 times

dumbonce14
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Re: Last Epoch Save Editor

Post by dumbonce14 »

tgw24 wrote:
Sun Oct 01, 2023 4:40 am
Hey, for some reason the mod makes me unable to specialize in the first and any mastery skills (not ones gained with levels). No red lines in console. Attached a screenshot - Lightning Blast and Runic Invocation are greyed out, removing the mod fixes it, checking the unlock all skills option also fixes it so long as u have that enabled. Happens with any mastery.Image
There are two ways of how to specialize skills,

1st is the shortcut method which is to click the cross(+) sign so it will lit up the skills you'd like to specialize
&
2nd is you have to click the skill first which will navigate you to the skill nodes and once inside you will see on the top right the [Specialize button]

I just want to share it thou coz' I thought I was the only one who can see that some skills are greyed-out but no issues', the 2nd way works for me.

And that Sanctum 2nd floor bug/issue for offline mode, I thought it was on my end that were unable to climb up, thats a relief, I hope devs fix that bugged thou.

thank you again @Ash for keeping the MODS alive/updated.

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Re: Last Epoch Save Editor

Post by Fenrir1504 »

Hello everyone,

I've been having a blast experimenting with builds using the Last Epoch mod but I can't seem to find anything anywhere concerning playing online with the mod installed. I don't want to use it online so I just want to know if I should delete the mod before going online.

I started an online game assuming the mod would be active only in offline mode, pressed F1 to check and there it was. I didn't test further, just exited the game.

If anyone's got any info, I'd really appreciate it.

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Ash06
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Re: Last Epoch Save Editor

Post by Ash06 »

i don't have any data about security in this game,it would be wise not to try the modded version online.

If you want to play online, move all of this before launching game.
Image

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Re: Last Epoch Save Editor

Post by Fenrir1504 »

Ash06 wrote:
Mon Oct 02, 2023 9:03 pm
i don't have any data about security in this game,it would be wise not to try the modded version online.

If you want to play online, move all of this before launching game.
Image
Great! Thanks for the help!

raxele123
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Re: Last Epoch Save Editor

Post by raxele123 »

Ash06 wrote:
Mon Oct 02, 2023 9:03 pm
i don't have any data about security in this game,it would be wise not to try the modded version online.

If you want to play online, move all of this before launching game.
Image
What the hell did I do. When I click "Enter Game" on offline mode nothing happens. Deleted all the mods yet still nothing.

timechaos69
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Re: Last Epoch Save Editor

Post by timechaos69 »

i get the below error. i treid the nomral download and then the x64 one but both seem to crash Last epoch.

[21:03:53.791] [Il2CppAssemblyGenerator] [ERROR]
[21:03:53.798] [Il2CppAssemblyGenerator] [ERROR] Unhandled Exception: System.AggregateException: One or more errors occurred. ---> System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
[21:03:53.799] [Il2CppAssemblyGenerator] [ERROR] at UnhollowerRuntimeLib.XrefScans.XrefScannerLowLevel.ExtractTargetAddress(Instruction& instruction)
[21:03:53.799] [Il2CppAssemblyGenerator] [ERROR] at UnhollowerRuntimeLib.XrefScans.XrefScannerLowLevel.<JumpTargetsImpl>d__1.MoveNext()
[21:03:53.800] [Il2CppAssemblyGenerator] [ERROR] at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source)
[21:03:53.800] [Il2CppAssemblyGenerator] [ERROR] at UnhollowerRuntimeLib.XrefScans.XrefScanMetadataGenerationUtil.FindMetadataInitForMethod(MethodRewriteContext method, Int64 gameAssemblyBase)
[21:03:53.801] [Il2CppAssemblyGenerator] [ERROR] at AssemblyUnhollower.Passes.Pass16ScanMethodRefs.<>c__DisplayClass2_0.<DoPass>b__2(MethodRewriteContext originalTypeMethod)
[21:03:53.802] [Il2CppAssemblyGenerator] [ERROR] at System.Linq.Parallel.ForAllOperator`1.ForAllEnumerator`1.MoveNext(TInput& currentElement, Int32& currentKey)
[21:03:53.802] [Il2CppAssemblyGenerator] [ERROR] at System.Linq.Parallel.ForAllSpoolingTask`2.SpoolingWork()
[21:03:53.803] [Il2CppAssemblyGenerator] [ERROR] at System.Linq.Parallel.SpoolingTaskBase.Work()
[21:03:53.803] [Il2CppAssemblyGenerator] [ERROR] at System.Linq.Parallel.QueryTask.BaseWork(Object unused)
[21:03:53.803] [Il2CppAssemblyGenerator] [ERROR] at System.Threading.Tasks.Task.Execute()
[21:03:53.804] [Il2CppAssemblyGenerator] [ERROR] --- End of inner exception stack trace ---
[21:03:53.804] [Il2CppAssemblyGenerator] [ERROR] at System.Linq.Parallel.QueryTaskGroupState.QueryEnd(Boolean userInitiatedDispose)
[21:03:53.805] [Il2CppAssemblyGenerator] [ERROR] at System.Linq.Parallel.DefaultMergeHelper`2.System.Linq.Parallel.IMergeHelper<TInputOutput>.Execute()
[21:03:53.805] [Il2CppAssemblyGenerator] [ERROR] at System.Linq.Parallel.MergeExecutor`1.Execute[TKey](PartitionedStream`2 partitions, Boolean ignoreOutput, ParallelMergeOptions options, TaskScheduler taskScheduler, Boolean isOrdered, CancellationState cancellationState, Int32 queryId)
[21:03:53.806] [Il2CppAssemblyGenerator] [ERROR] at System.Linq.Parallel.PartitionedStreamMerger`1.Receive[TKey](PartitionedStream`2 partitionedStream)
[21:03:53.807] [Il2CppAssemblyGenerator] [ERROR] at System.Linq.Parallel.ForAllOperator`1.WrapPartitionedStream[TKey](PartitionedStream`2 inputStream, IPartitionedStreamRecipient`1 recipient, Boolean preferStriping, QuerySettings settings)
[21:03:53.807] [Il2CppAssemblyGenerator] [ERROR] at System.Linq.Parallel.UnaryQueryOperator`2.UnaryQueryOperatorResults.ChildResultsRecipient.Receive[TKey](PartitionedStream`2 inputStream)
[21:03:53.808] [Il2CppAssemblyGenerator] [ERROR] at System.Linq.Parallel.ScanQueryOperator`1.ScanEnumerableQueryOperatorResults.GivePartitionedStream(IPartitionedStreamRecipient`1 recipient)
[21:03:53.809] [Il2CppAssemblyGenerator] [ERROR] at System.Linq.Parallel.UnaryQueryOperator`2.UnaryQueryOperatorResults.GivePartitionedStream(IPartitionedStreamRecipient`1 recipient)
[21:03:53.809] [Il2CppAssemblyGenerator] [ERROR] at System.Linq.Parallel.QueryOperator`1.GetOpenedEnumerator(Nullable`1 mergeOptions, Boolean suppressOrder, Boolean forEffect, QuerySettings querySettings)
[21:03:53.810] [Il2CppAssemblyGenerator] [ERROR] at System.Linq.Parallel.ForAllOperator`1.RunSynchronously()
[21:03:53.810] [Il2CppAssemblyGenerator] [ERROR] at AssemblyUnhollower.Passes.Pass16ScanMethodRefs.DoPass(RewriteGlobalContext context, UnhollowerOptions options)
[21:03:53.811] [Il2CppAssemblyGenerator] [ERROR] at AssemblyUnhollower.Program.Main(UnhollowerOptions options)
[21:03:53.811] [Il2CppAssemblyGenerator] [ERROR] at AssemblyUnhollower.Program.Main(String[] args)
[21:03:55.090] [Il2CppAssemblyGenerator] Done in 00:00:02.4118620

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