pax nova hacks

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iplaygames
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pax nova hacks

Post by iplaygames »

table/trainer? anybody working on this yet ?

this like a week old now....

hacks i like now:


-city growth turn
-populationn growth turn for city
-unit hp
-unit movement
-credit
- influence
-aether
-other resources you get outta tthe ground




i been able to scan and edit these but somme of t hem take heck a while so a table/trainer be very helpful...thank you....

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STN
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Re: pax nova hacks

Post by STN »

What is the game engine?

iplaygames
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Re: pax nova hacks

Post by iplaygames »




unable to find out that info....

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Re: pax nova hacks

Post by iplaygames »

Game Name: Pax Nova
Game Engine:
Game Version: v0.5.1
Options Required:
Game/Steam Website:
Other Info:
Last edited by iplaygames on Mon May 20, 2019 7:16 am, edited 1 time in total.

iplaygames
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Re: pax nova hacks

Post by iplaygames »

unity engine maybe?

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Re: pax nova hacks

Post by fennix102 »

STN wrote:
Mon May 20, 2019 6:40 am
What is the game engine?
unity engine

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xacegod
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Re: pax nova hacks

Post by xacegod »

4 Bytes: credits , prosperity
Float: harmony, aether, influence
Strategic resources are float, addresses are +/- 4 difference.
Harmony for cities, once found for one city, for the others are offset +/- 1C0.
Last edited by xacegod on Fri May 01, 2020 5:03 am, edited 1 time in total.

lemaun
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Re: pax nova hacks

Post by lemaun »

+1

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Re: pax nova hacks

Post by Whisperer »

This is a seriously underestimated game. It's pretty much what Civ: Beyond Earth should have been. I love how it limits the amount of cities you can build, forcing you into the stars. Even though that takes a while to get the research in spaceflight. And how you can't just start building military units in your city until you've built a military academy (RTS-style).

And the values are really easy. Like xacegod states, the values are exactly as displayed in the game, exact or floating. Unit values like movement and health points are also 4-bytes. As an added bonus, the damage a unit does is calculated from its health points, so if you set those very high, you automatically create a super-unit. It does appear that the location changes when you change biome (jump front surface to space or between planets).

Once I had found the Harmony value for my first city, I froze it at 700 until my one city covered the entire map. Makes building a bit uncomfortable. But you'll never get pollution since you get every single forest on the map.

I'll have to look into research, there is a LOT of research in this game.

I really wish I was proficient at getting pointers. So I don't have to keep looking these things up and so I could share a table. I'm surprised there's no Udemy course on game-hacking yet.

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Re: pax nova hacks

Post by notpikachu »

I did create a table and planning to post it here before forgetting about it - engrossed with some sqlite stuff :lol:

This game was kinda interesting in its own way, bcus they shared the units stats with everything. Imagine you create a movement cheats, and the building have like 99+ movement, but theres no movement button or skip button, and the turn won't end if there's 'unit' doesn't skip turn or move.

Or imagine the transport ark that actually cannot attack, but the transport ark was set to have 99+ attack. Suddenly, the transport ark can attack, but the game just froze bcus there's no attack animation. :o

Or the game can peak 7gb just by staying idle and 11gb when playing. Didn't expect the 7-11, probably can improvise, it is still 1.0 :)

So, in a sense, there's a lot of BS going on, n I probably won't know if the table is foolproof. So, nuff ranting, here it is.
Attachments
Pax Nova v1.0.CT
(386.02 KiB) Downloaded 113 times

miraikolus
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Re: pax nova hacks

Post by miraikolus »

xd that happens when there are 2 threads ^^

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Re: pax nova hacks

Post by notpikachu »

I see, there's another thread, didn't realized it, sorry for hijacking it then. I did a whole planet play-through without crashing or turning off cheats, but like I said, nothing perfect. So, please give feedback if something doesn't seems to work.

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Re: pax nova hacks

Post by Whisperer »

You didn't hijack a thing, the other thread came to life around the same time this one did.

I noticed that I can't build any more military units, the queue keeps telling me another unit is blocking the tile. I'll destroy the district and rebuild, see if that helps.

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Re: pax nova hacks

Post by miraikolus »

notpikachu wrote:
Wed May 06, 2020 2:59 pm
I see, there's another thread, didn't realized it, sorry for hijacking it then.
Ah, yes. Sorry for causing the misunderstanding. I only ment that 1 thread might be better. And I did find the other first, this too but when I did post forgot to recheck on new posts and yeah ...
Whisperer wrote:
Wed May 06, 2020 6:07 pm
I noticed that I can't build any more military units, the queue keeps telling me another unit is blocking the tile. I'll destroy the district and rebuild, see if that helps.
Happend here too. Can happen when you mix up things not supposed to be. So at best do safe often, there is on option Settings\Game to autosave more often. The [Link].

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