Hey there, was wondering if anyone was working (or got a working) table for ymir on steam, it's an indie game.
Most values are stored as Double values, incase someone was wondering!
Cheers,
P4gan
Ymir (Steam)
Re: Ymir (Steam)
bump. I can get the game to display 1000 for my wood counts and coins and culture, but they're just display numbers. Can anyone find a way to access the actual values?
Re: Ymir (Steam)
Actually I got them to work, except maybe population. You need to choose the server application as the application to edit in ce. And the addresses of your coins and resources change every time you load up the server and vary depending on the city. But the resource addresses seem to follow the pattern of ------X-, with the dashes remaining constant per city. I'll get back to it later today but the order for resources, increasing X incrementally appears to be
Hammers
Axes
Saws
Pickaxes
Shovels
Hoes
Ploughs
Wood
Planks
Stone
so far.
Hammers
Axes
Saws
Pickaxes
Shovels
Hoes
Ploughs
Wood
Planks
Stone
so far.
Re: Ymir (Steam)
If you find the hammer resource address, which is the first, and wrote a code that set every address +n0 to 200 until the address reaches the hammer's plus 770, you would have permanantly 200 of every resource. I don't know how to code that though. Food resources don't seem to be readily consumed by the populace, but all industrial resources work perfectly endlessly, both in government built structures/buildings and in the populace's factories.
Re: Ymir (Steam)
well you can easily "add" yourself ressources by using a military camp
Which is just a very basic scan + number edit
Apparently those don't get scanned and you can alter their inventories. Also an adress is set per inventory slot of a camp.
Which basically means, if you add 10 hammers, and alter them until you got the adress of "hammers", adding any other ressources overwrites the value and you can easily add any ressource this way.
Which is just a very basic scan + number edit
Apparently those don't get scanned and you can alter their inventories. Also an adress is set per inventory slot of a camp.
Which basically means, if you add 10 hammers, and alter them until you got the adress of "hammers", adding any other ressources overwrites the value and you can easily add any ressource this way.
Re: Ymir (Steam)
Perhaps that could be used to deposit food. For industrial goods isn't that less efficient than simply editing the values right from your resource tab?
Re: Ymir (Steam)
Also, do you know how one would code something like I described above, which would repeatedly set every address in a certain range to 200?
Re: Ymir (Steam)
sadly, I do not, which is why I joined this forum in the first place
:>
:>
Re: Ymir (Steam)
I would be interested as well, if someone managed to get a table working for this game ?
Re: Ymir (Steam)
Gonna bump this, anyone come up with a table?
Re: Ymir (Steam)
Bump this again... Any news?
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