Game Name: The Caligula Effect: Overdose
Game Engine: Unreal 4
Game Version: 1.0 (Assuming since it just came out)
Options Required: Inf HP, Inf SP, Inf Skill points and anything else you can find
Game/Steam Website: [Link]
Other Info: As far as i know this is a remake of a vita game in the unreal engine.
REQ: The Caligula Effect: Overdose
- Noire Blackheart
- Expert Cheater
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Re: REQ: The Caligula Effect: Overdose
+1
xp multiplayer would be preferred. grinding in RPG games is a pain when time is a constraint but inf stats make the game so trivial its hard to complete without boredom
xp multiplayer would be preferred. grinding in RPG games is a pain when time is a constraint but inf stats make the game so trivial its hard to complete without boredom
- Noire Blackheart
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Re: REQ: The Caligula Effect: Overdose
Skill point value is easy to find and edit with a generic search and research when value is changed.
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Re: REQ: The Caligula Effect: Overdose
True, but I'm also looking for the usual basic cheats too, at the very least, an XP multiplier like Animma wanted.Noire Blackheart wrote: ↑Wed Mar 13, 2019 2:50 amSkill point value is easy to find and edit with a generic search and research when value is changed.
Last edited by nicefunfungirl on Wed Mar 13, 2019 4:11 pm, edited 1 time in total.
- Noire Blackheart
- Expert Cheater
- Posts: 367
- Joined: Mon Mar 27, 2017 2:36 pm
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Re: REQ: The Caligula Effect: Overdose
I know, i was just poking what I could find, im not skilled at this in any way, i only know the basic search and research.
Re: REQ: The Caligula Effect: Overdose
I wanted to request some multipliers, all of them the kind where we put in a number like 1.22 and not a x2 x3 checkbox.
Exp Gain Multiplier
Hero Damage Multiplier (Damage dealt by any ally to any enemy)
Enemy Damage Multiplier(Damage dealt by any enemy to any ally)
if possible, but not necessary, Gold Gain Multiplier
Exp Gain Multiplier
Hero Damage Multiplier (Damage dealt by any ally to any enemy)
Enemy Damage Multiplier(Damage dealt by any enemy to any ally)
if possible, but not necessary, Gold Gain Multiplier
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