Rogue Wizards

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Lord Blade
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Rogue Wizards

Post by Lord Blade » Fri Mar 31, 2017 10:23 pm

Requesting:

Infinite Health
Gold
XP
Infinite Casting Materials
Edit Stats
Quick Equipment Leveling

LunarChaos
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Re: Rogue Wizards

Post by LunarChaos » Sun Sep 03, 2017 12:42 pm

Seconded for a cheat table, please :)

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pox911
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Re: Rogue Wizards

Post by pox911 » Tue Sep 05, 2017 11:24 pm

I have a small table started. The game is programmed strangely. I made a code for the obvious infinite skill point usage. i havent gotten one yet for the spell book. I havent made infinite hp yet mostly due to making super equipment. I can make some edits that dont save and some that do. Item quantity is oddly just a value in the property table. I'm still toying with some of these properties but i did manage to increase sockets :P.

on a small side note, increase how many tiles you can see at once causes you to fight quite a few enemies at once :P

Image

Code for infinite skill point usage:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Infinite Stat Allocation Points"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscan(PointAllocAOB,89 83 30 01 00 00 83) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [ebx+00000130],4
  jmp return

PointAllocAOB:
  jmp newmem
  nop
return:
registersymbol(PointAllocAOB)

[DISABLE]

PointAllocAOB:
  db 89 83 30 01 00 00

unregistersymbol(PointAllocAOB)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 216A542B

""+216A5409: 50                 -  push eax
""+216A540A: 68 80 D4 18 34     -  push 3418D480
""+216A540F: E8 28 3F C8 E3     -  call 0532933C
""+216A5414: 83 C4 10           -  add esp,10
""+216A5417: 83 EC 0C           -  sub esp,0C
""+216A541A: 50                 -  push eax
""+216A541B: E8 BC A6 C9 E3     -  call 0533FADC
""+216A5420: 83 C4 10           -  add esp,10
""+216A5423: 8B 83 30 01 00 00  -  mov eax,[ebx+00000130]
""+216A5429: 2B C7              -  sub eax,edi
// ---------- INJECTING HERE ----------
""+216A542B: 89 83 30 01 00 00  -  mov [ebx+00000130],eax
// ---------- DONE INJECTING  ----------
""+216A5431: 83 EC 0C           -  sub esp,0C
""+216A5434: 53                 -  push ebx
""+216A5435: E8 2E 75 F9 FF     -  call 2163C968
""+216A543A: 83 C4 10           -  add esp,10
""+216A543D: 8B 83 30 01 00 00  -  mov eax,[ebx+00000130]
""+216A5443: 8B 8B 34 01 00 00  -  mov ecx,[ebx+00000134]
""+216A5449: 3B C1              -  cmp eax,ecx
""+216A544B: 0F 84 5C 00 00 00  -  je 216A54AD
""+216A5451: 8B 43 30           -  mov eax,[ebx+30]
""+216A5454: 83 EC 0C           -  sub esp,0C
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

LunarChaos
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Re: Rogue Wizards

Post by LunarChaos » Thu Sep 07, 2017 7:09 am

Nice. Post up any more that you get :)

LunarChaos
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Re: Rogue Wizards

Post by LunarChaos » Sat Sep 16, 2017 2:52 am

pox911 wrote:
Tue Sep 05, 2017 11:24 pm
I have a small table started. The game is programmed strangely. I made a code for the obvious infinite skill point usage. i havent gotten one yet for the spell book. I havent made infinite hp yet mostly due to making super equipment. I can make some edits that dont save and some that do. Item quantity is oddly just a value in the property table. I'm still toying with some of these properties but i did manage to increase sockets :P.

on a small side note, increase how many tiles you can see at once causes you to fight quite a few enemies at once :P

Image

Code for infinite skill point usage:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>2</ID>
      <Description>"Infinite Stat Allocation Points"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscan(PointAllocAOB,89 83 30 01 00 00 83) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
  mov [ebx+00000130],4
  jmp return

PointAllocAOB:
  jmp newmem
  nop
return:
registersymbol(PointAllocAOB)

[DISABLE]

PointAllocAOB:
  db 89 83 30 01 00 00

unregistersymbol(PointAllocAOB)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 216A542B

""+216A5409: 50                 -  push eax
""+216A540A: 68 80 D4 18 34     -  push 3418D480
""+216A540F: E8 28 3F C8 E3     -  call 0532933C
""+216A5414: 83 C4 10           -  add esp,10
""+216A5417: 83 EC 0C           -  sub esp,0C
""+216A541A: 50                 -  push eax
""+216A541B: E8 BC A6 C9 E3     -  call 0533FADC
""+216A5420: 83 C4 10           -  add esp,10
""+216A5423: 8B 83 30 01 00 00  -  mov eax,[ebx+00000130]
""+216A5429: 2B C7              -  sub eax,edi
// ---------- INJECTING HERE ----------
""+216A542B: 89 83 30 01 00 00  -  mov [ebx+00000130],eax
// ---------- DONE INJECTING  ----------
""+216A5431: 83 EC 0C           -  sub esp,0C
""+216A5434: 53                 -  push ebx
""+216A5435: E8 2E 75 F9 FF     -  call 2163C968
""+216A543A: 83 C4 10           -  add esp,10
""+216A543D: 8B 83 30 01 00 00  -  mov eax,[ebx+00000130]
""+216A5443: 8B 8B 34 01 00 00  -  mov ecx,[ebx+00000134]
""+216A5449: 3B C1              -  cmp eax,ecx
""+216A544B: 0F 84 5C 00 00 00  -  je 216A54AD
""+216A5451: 8B 43 30           -  mov eax,[ebx+30]
""+216A5454: 83 EC 0C           -  sub esp,0C
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
hey man, have you gotten a working or semi-working table yet? cheers :D

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pox911
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Re: Rogue Wizards

Post by pox911 » Mon Sep 18, 2017 8:39 pm

this game is being a bigger pain than i expected but here is the item editor code i have so far. Who needs god mode when you have armor that never lets you take damage :P.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5</ID>
      <Description>"Drag Item To Edit Its Stats (Some Dont Save)"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Rogue Wizards.exe
  Version: 
  Date   : 2017-09-04
  Author : Turk

  This script does blah blah blah
}

[ENABLE]

aobscan(CurItemAOB,D9 87 B8 01 00 00) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(CurItemData)
registersymbol(CurItemData)

newmem:

code:
  fld dword ptr [edi+000001B8]
  mov [CurItemData],edi
  jmp return
  CurItemData:

CurItemAOB:
  jmp newmem
  nop
return:
registersymbol(CurItemAOB)

[DISABLE]

CurItemAOB:
  db D9 87 B8 01 00 00

unregistersymbol(CurItemAOB)
unregistersymbol(CurItemData)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: 2367E278

""+2367E260: 68 18 43 76 10     -  push 10764318
""+2367E265: E9 BE 1D 85 E1     -  jmp 04ED0028
""+2367E26A: 00 00              -  add [eax],al
""+2367E26C: 00 00              -  add [eax],al
""+2367E26E: 00 00              -  add [eax],al
""+2367E270: 55                 -  push ebp
""+2367E271: 8B EC              -  mov ebp,esp
""+2367E273: 57                 -  push edi
""+2367E274: 56                 -  push esi
""+2367E275: 8B 7D 08           -  mov edi,[ebp+08]
// ---------- INJECTING HERE ----------
""+2367E278: D9 87 B8 01 00 00  -  fld dword ptr [edi+000001B8]
// ---------- DONE INJECTING  ----------
""+2367E27E: D9 87 BC 01 00 00  -  fld dword ptr [edi+000001BC]
""+2367E284: 83 EC 04           -  sub esp,04
""+2367E287: 83 EC 04           -  sub esp,04
""+2367E28A: D9 1C 24           -  fstp dword ptr [esp]
""+2367E28D: 83 EC 04           -  sub esp,04
""+2367E290: D9 1C 24           -  fstp dword ptr [esp]
""+2367E293: 57                 -  push edi
""+2367E294: E8 1F F8 D6 E1     -  call 053EDAB8
""+2367E299: 83 C4 10           -  add esp,10
""+2367E29C: BA 00 41 69 2D     -  mov edx,2D694100
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>6</ID>
          <Description>"Base"</Description>
          <VariableType>4 Bytes</VariableType>
          <Address>CurItemData</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>8</ID>
          <Description>"Gold Value Multiplier(Resets Each Floor)"</Description>
          <VariableType>Float</VariableType>
          <Address>CurItemData</Address>
          <Offsets>
            <Offset>1c0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>11</ID>
          <Description>"Attack Multiplier(Resets Each Floor)"</Description>
          <VariableType>Float</VariableType>
          <Address>CurItemData</Address>
          <Offsets>
            <Offset>1ec</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>10</ID>
          <Description>"Defense Multiplier(Resets Each Floor)"</Description>
          <VariableType>Float</VariableType>
          <Address>CurItemData</Address>
          <Offsets>
            <Offset>1F0</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>9</ID>
          <Description>"Requirement Multiplier(Resets Each Floor)"</Description>
          <VariableType>Float</VariableType>
          <Address>CurItemData</Address>
          <Offsets>
            <Offset>210</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>19</ID>
          <Description>"Variance Value"</Description>
          <VariableType>Float</VariableType>
          <Address>CurItemData</Address>
          <Offsets>
            <Offset>20C</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>20</ID>
          <Description>"Properties"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>22</ID>
              <Description>"Slot 1"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>21</ID>
                  <Description>"Type"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">123:Quantity
133:Current Rank
134:Requirement Amount
135:Max Rank
155:Sockets
</DropDownList>
                  <VariableType>4 Bytes</VariableType>
                  <Address>CurItemData</Address>
                  <Offsets>
                    <Offset>10</Offset>
                    <Offset>10</Offset>
                    <Offset>8</Offset>
                    <Offset>90</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>23</ID>
                  <Description>"Prefab"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>CurItemData</Address>
                  <Offsets>
                    <Offset>10</Offset>
                    <Offset>14</Offset>
                    <Offset>8</Offset>
                    <Offset>90</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>24</ID>
                      <Description>"Float"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+4</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>25</ID>
                      <Description>"Integer"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>26</ID>
                      <Description>"Bool"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+c</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>59</ID>
              <Description>"Slot 2"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>60</ID>
                  <Description>"Type"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">123:Quantity
133:Current Rank
134:Requirement Amount
135:Max Rank
155:Sockets
</DropDownList>
                  <VariableType>4 Bytes</VariableType>
                  <Address>CurItemData</Address>
                  <Offsets>
                    <Offset>14</Offset>
                    <Offset>10</Offset>
                    <Offset>8</Offset>
                    <Offset>90</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>61</ID>
                  <Description>"Prefab"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>CurItemData</Address>
                  <Offsets>
                    <Offset>20</Offset>
                    <Offset>14</Offset>
                    <Offset>8</Offset>
                    <Offset>90</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>62</ID>
                      <Description>"Float"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+4</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>63</ID>
                      <Description>"Integer"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>64</ID>
                      <Description>"Bool"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+c</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>53</ID>
              <Description>"Slot 3"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>54</ID>
                  <Description>"Type"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">123:Quantity
133:Current Rank
134:Requirement Amount
135:Max Rank
155:Sockets
</DropDownList>
                  <VariableType>4 Bytes</VariableType>
                  <Address>CurItemData</Address>
                  <Offsets>
                    <Offset>18</Offset>
                    <Offset>10</Offset>
                    <Offset>8</Offset>
                    <Offset>90</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>55</ID>
                  <Description>"Prefab"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>CurItemData</Address>
                  <Offsets>
                    <Offset>30</Offset>
                    <Offset>14</Offset>
                    <Offset>8</Offset>
                    <Offset>90</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>56</ID>
                      <Description>"Float"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+4</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>57</ID>
                      <Description>"Integer"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>58</ID>
                      <Description>"Bool"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+c</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>47</ID>
              <Description>"Slot 4"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>48</ID>
                  <Description>"Type"</Description>
                  <DropDownList>123:Quantity
133:Current Rank
134:Requirement Amount
135:Max Rank
155:Sockets
</DropDownList>
                  <VariableType>4 Bytes</VariableType>
                  <Address>CurItemData</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                    <Offset>10</Offset>
                    <Offset>8</Offset>
                    <Offset>90</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>49</ID>
                  <Description>"Prefab"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>CurItemData</Address>
                  <Offsets>
                    <Offset>40</Offset>
                    <Offset>14</Offset>
                    <Offset>8</Offset>
                    <Offset>90</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>50</ID>
                      <Description>"Float"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+4</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>51</ID>
                      <Description>"Integer"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>52</ID>
                      <Description>"Bool"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+c</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>41</ID>
              <Description>"Slot 5"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>42</ID>
                  <Description>"Type"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">123:Quantity
133:Current Rank
134:Requirement Amount
135:Max Rank
155:Sockets
</DropDownList>
                  <VariableType>4 Bytes</VariableType>
                  <Address>CurItemData</Address>
                  <Offsets>
                    <Offset>20</Offset>
                    <Offset>10</Offset>
                    <Offset>8</Offset>
                    <Offset>90</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>43</ID>
                  <Description>"Prefab"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>CurItemData</Address>
                  <Offsets>
                    <Offset>50</Offset>
                    <Offset>14</Offset>
                    <Offset>8</Offset>
                    <Offset>90</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>44</ID>
                      <Description>"Float"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+4</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>45</ID>
                      <Description>"Integer"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>46</ID>
                      <Description>"Bool"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+c</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>35</ID>
              <Description>"Slot 6"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>36</ID>
                  <Description>"Type"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">123:Quantity
133:Current Rank
134:Requirement Amount
135:Max Rank
155:Sockets
</DropDownList>
                  <VariableType>4 Bytes</VariableType>
                  <Address>CurItemData</Address>
                  <Offsets>
                    <Offset>24</Offset>
                    <Offset>10</Offset>
                    <Offset>8</Offset>
                    <Offset>90</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>37</ID>
                  <Description>"Prefab"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>CurItemData</Address>
                  <Offsets>
                    <Offset>60</Offset>
                    <Offset>14</Offset>
                    <Offset>8</Offset>
                    <Offset>90</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>38</ID>
                      <Description>"Float"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+4</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>39</ID>
                      <Description>"Integer"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>40</ID>
                      <Description>"Bool"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+c</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Slot 7"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>30</ID>
                  <Description>"Type"</Description>
                  <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">123:Quantity
133:Current Rank
134:Requirement Amount
135:Max Rank
155:Sockets
</DropDownList>
                  <VariableType>4 Bytes</VariableType>
                  <Address>CurItemData</Address>
                  <Offsets>
                    <Offset>28</Offset>
                    <Offset>10</Offset>
                    <Offset>8</Offset>
                    <Offset>90</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>31</ID>
                  <Description>"Prefab"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>CurItemData</Address>
                  <Offsets>
                    <Offset>70</Offset>
                    <Offset>14</Offset>
                    <Offset>8</Offset>
                    <Offset>90</Offset>
                  </Offsets>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>32</ID>
                      <Description>"Float"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+4</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>33</ID>
                      <Description>"Integer"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>34</ID>
                      <Description>"Bool"</Description>
                      <VariableType>4 Bytes</VariableType>
                      <Address>+c</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

LunarChaos
Noobzor
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Posts: 5
Joined: Sun Sep 03, 2017 12:40 pm
Reputation: 0

Re: Rogue Wizards

Post by LunarChaos » Tue Sep 19, 2017 11:38 am

eesh. yeah, alot of floating values that change around on this game.

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