[Request] Space hulk deathwing : enhanced edition

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teyhox
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[Request] Space hulk deathwing : enhanced edition

Post by teyhox » Sat Feb 09, 2019 7:55 pm

Hello !

Game Name: Space hulk deathwing : enhanced edition
Game Engine: Unreal Engine 4
Game Version: 2.42 (latest on Steam)
Options Required:
- Unlimited health for the player (and bot team mates if possible)
- Infinite ammo
- Increase movespeed
- No cooldown on skills
Game/Steam Website: http://www.spacehulk-deathwing.com/
Other Info: I'd just want a simple cheat table, mostly for the god mode, rest is secondary. :)

Thanks for your time !

LillyanaKabal
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Re: [Request] Space hulk deathwing : enhanced edition

Post by LillyanaKabal » Wed Feb 20, 2019 5:35 pm

+1 there is much need for this. Maybe also a skill points pointer. I can't seem to modify them myself.

fearless123456
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Re: [Request] Space hulk deathwing : enhanced edition

Post by fearless123456 » Thu Feb 21, 2019 7:55 am

Godmode
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Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105</ID>
      <Description>"Ammo2"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SpaceHulkGame-Win64-Shipping.exe
  Version: 
  Date   : 2019-02-21
  Author : 0

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Ammo2,SpaceHulkGame-Win64-Shipping.exe,2B C2 33 D2 85 C0) // should be unique
alloc(newmem,$1000,"SpaceHulkGame-Win64-Shipping.exe"+2BAB0E)

label(code)
label(return)

newmem:

code:
//  sub eax,edx
  xor edx,edx
  test eax,eax
  jmp return

Ammo2:
  jmp newmem
  nop
return:
registersymbol(Ammo2)

[DISABLE]

Ammo2:
  db 2B C2 33 D2 85 C0

unregistersymbol(Ammo2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SpaceHulkGame-Win64-Shipping.exe"+2BAB0E

"SpaceHulkGame-Win64-Shipping.exe"+2BAAFA: CC                             -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+2BAAFB: CC                             -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+2BAAFC: CC                             -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+2BAAFD: CC                             -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+2BAAFE: CC                             -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+2BAAFF: CC                             -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+2BAB00: 85 D2                          -  test edx,edx
"SpaceHulkGame-Win64-Shipping.exe"+2BAB02: 7E 2B                          -  jle SpaceHulkGame-Win64-Shipping.exe+2BAB2F
"SpaceHulkGame-Win64-Shipping.exe"+2BAB04: 44 8B 81 30 04 00 00           -  mov r8d,[rcx+00000430]
"SpaceHulkGame-Win64-Shipping.exe"+2BAB0B: 41 8B C0                       -  mov eax,r8d
// ---------- INJECTING HERE ----------
"SpaceHulkGame-Win64-Shipping.exe"+2BAB0E: 2B C2                          -  sub eax,edx
"SpaceHulkGame-Win64-Shipping.exe"+2BAB10: 33 D2                          -  xor edx,edx
"SpaceHulkGame-Win64-Shipping.exe"+2BAB12: 85 C0                          -  test eax,eax
// ---------- DONE INJECTING  ----------
"SpaceHulkGame-Win64-Shipping.exe"+2BAB14: 0F 4E C2                       -  cmovle eax,edx
"SpaceHulkGame-Win64-Shipping.exe"+2BAB17: 38 91 48 04 00 00              -  cmp [rcx+00000448],dl
"SpaceHulkGame-Win64-Shipping.exe"+2BAB1D: 74 05                          -  je SpaceHulkGame-Win64-Shipping.exe+2BAB24
"SpaceHulkGame-Win64-Shipping.exe"+2BAB1F: 41 3B C0                       -  cmp eax,r8d
"SpaceHulkGame-Win64-Shipping.exe"+2BAB22: 7C 0B                          -  jl SpaceHulkGame-Win64-Shipping.exe+2BAB2F
"SpaceHulkGame-Win64-Shipping.exe"+2BAB24: 89 81 30 04 00 00              -  mov [rcx+00000430],eax
"SpaceHulkGame-Win64-Shipping.exe"+2BAB2A: E9 C1 15 FF FF                 -  jmp SpaceHulkGame-Win64-Shipping.exe+2AC0F0
"SpaceHulkGame-Win64-Shipping.exe"+2BAB2F: C3                             -  ret 
"SpaceHulkGame-Win64-Shipping.exe"+2BAB30: 48 89 5C 24 08                 -  mov [rsp+08],rbx
"SpaceHulkGame-Win64-Shipping.exe"+2BAB35: 57                             -  push rdi
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


fearless123456
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Posts: 17
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Re: [Request] Space hulk deathwing : enhanced edition

Post by fearless123456 » Thu Feb 21, 2019 7:56 am

Infinite Ammo
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Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>105</ID>
      <Description>"Ammo2"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SpaceHulkGame-Win64-Shipping.exe
  Version: 
  Date   : 2019-02-21
  Author : 0

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Ammo2,SpaceHulkGame-Win64-Shipping.exe,2B C2 33 D2 85 C0) // should be unique
alloc(newmem,$1000,"SpaceHulkGame-Win64-Shipping.exe"+2BAB0E)

label(code)
label(return)

newmem:

code:
//  sub eax,edx
  xor edx,edx
  test eax,eax
  jmp return

Ammo2:
  jmp newmem
  nop
return:
registersymbol(Ammo2)

[DISABLE]

Ammo2:
  db 2B C2 33 D2 85 C0

unregistersymbol(Ammo2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SpaceHulkGame-Win64-Shipping.exe"+2BAB0E

"SpaceHulkGame-Win64-Shipping.exe"+2BAAFA: CC                             -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+2BAAFB: CC                             -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+2BAAFC: CC                             -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+2BAAFD: CC                             -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+2BAAFE: CC                             -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+2BAAFF: CC                             -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+2BAB00: 85 D2                          -  test edx,edx
"SpaceHulkGame-Win64-Shipping.exe"+2BAB02: 7E 2B                          -  jle SpaceHulkGame-Win64-Shipping.exe+2BAB2F
"SpaceHulkGame-Win64-Shipping.exe"+2BAB04: 44 8B 81 30 04 00 00           -  mov r8d,[rcx+00000430]
"SpaceHulkGame-Win64-Shipping.exe"+2BAB0B: 41 8B C0                       -  mov eax,r8d
// ---------- INJECTING HERE ----------
"SpaceHulkGame-Win64-Shipping.exe"+2BAB0E: 2B C2                          -  sub eax,edx
"SpaceHulkGame-Win64-Shipping.exe"+2BAB10: 33 D2                          -  xor edx,edx
"SpaceHulkGame-Win64-Shipping.exe"+2BAB12: 85 C0                          -  test eax,eax
// ---------- DONE INJECTING  ----------
"SpaceHulkGame-Win64-Shipping.exe"+2BAB14: 0F 4E C2                       -  cmovle eax,edx
"SpaceHulkGame-Win64-Shipping.exe"+2BAB17: 38 91 48 04 00 00              -  cmp [rcx+00000448],dl
"SpaceHulkGame-Win64-Shipping.exe"+2BAB1D: 74 05                          -  je SpaceHulkGame-Win64-Shipping.exe+2BAB24
"SpaceHulkGame-Win64-Shipping.exe"+2BAB1F: 41 3B C0                       -  cmp eax,r8d
"SpaceHulkGame-Win64-Shipping.exe"+2BAB22: 7C 0B                          -  jl SpaceHulkGame-Win64-Shipping.exe+2BAB2F
"SpaceHulkGame-Win64-Shipping.exe"+2BAB24: 89 81 30 04 00 00              -  mov [rcx+00000430],eax
"SpaceHulkGame-Win64-Shipping.exe"+2BAB2A: E9 C1 15 FF FF                 -  jmp SpaceHulkGame-Win64-Shipping.exe+2AC0F0
"SpaceHulkGame-Win64-Shipping.exe"+2BAB2F: C3                             -  ret 
"SpaceHulkGame-Win64-Shipping.exe"+2BAB30: 48 89 5C 24 08                 -  mov [rsp+08],rbx
"SpaceHulkGame-Win64-Shipping.exe"+2BAB35: 57                             -  push rdi
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


fearless123456
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Posts: 17
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Re: [Request] Space hulk deathwing : enhanced edition

Post by fearless123456 » Thu Feb 21, 2019 7:57 am

Quick Cooldown
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Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>113</ID>
      <Description>"Cooldown"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SpaceHulkGame-Win64-Shipping.exe
  Version: 
  Date   : 2019-02-21
  Author : 0

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(cooldown3,SpaceHulkGame-Win64-Shipping.exe,F3 0F 5C 81 58 01 00 00) // should be unique
alloc(newmem,$1000,"SpaceHulkGame-Win64-Shipping.exe"+249B11)

label(code)
label(return)

newmem:

mov [rcx+00000158],(float)9999.0

code:
  subss xmm0,[rcx+00000158]
  jmp return

cooldown3:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(cooldown3)

[DISABLE]

cooldown3:
  db F3 0F 5C 81 58 01 00 00

unregistersymbol(cooldown3)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SpaceHulkGame-Win64-Shipping.exe"+249B11

"SpaceHulkGame-Win64-Shipping.exe"+249AE3: 76 17                          -  jna SpaceHulkGame-Win64-Shipping.exe+249AFC
"SpaceHulkGame-Win64-Shipping.exe"+249AE5: F3 0F 58 D1                    -  addss xmm2,xmm1
"SpaceHulkGame-Win64-Shipping.exe"+249AE9: F3 0F 5C C2                    -  subss xmm0,xmm2
"SpaceHulkGame-Win64-Shipping.exe"+249AED: F3 0F 11 91 58 01 00 00        -  movss [rcx+00000158],xmm2
"SpaceHulkGame-Win64-Shipping.exe"+249AF5: F3 41 0F 11 00                 -  movss [r8],xmm0
"SpaceHulkGame-Win64-Shipping.exe"+249AFA: EB 0D                          -  jmp SpaceHulkGame-Win64-Shipping.exe+249B09
"SpaceHulkGame-Win64-Shipping.exe"+249AFC: 0F 2F D0                       -  comiss xmm2,xmm0
"SpaceHulkGame-Win64-Shipping.exe"+249AFF: 76 08                          -  jna SpaceHulkGame-Win64-Shipping.exe+249B09
"SpaceHulkGame-Win64-Shipping.exe"+249B01: F3 0F 11 81 58 01 00 00        -  movss [rcx+00000158],xmm0
"SpaceHulkGame-Win64-Shipping.exe"+249B09: F3 0F 10 81 64 01 00 00        -  movss xmm0,[rcx+00000164]
// ---------- INJECTING HERE ----------
"SpaceHulkGame-Win64-Shipping.exe"+249B11: F3 0F 5C 81 58 01 00 00        -  subss xmm0,[rcx+00000158]
// ---------- DONE INJECTING  ----------
"SpaceHulkGame-Win64-Shipping.exe"+249B19: F3 41 0F 11 00                 -  movss [r8],xmm0
"SpaceHulkGame-Win64-Shipping.exe"+249B1E: C3                             -  ret 
"SpaceHulkGame-Win64-Shipping.exe"+249B1F: CC                             -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+249B20: 48 89 5C 24 10                 -  mov [rsp+10],rbx
"SpaceHulkGame-Win64-Shipping.exe"+249B25: 48 89 6C 24 18                 -  mov [rsp+18],rbp
"SpaceHulkGame-Win64-Shipping.exe"+249B2A: 56                             -  push rsi
"SpaceHulkGame-Win64-Shipping.exe"+249B2B: 57                             -  push rdi
"SpaceHulkGame-Win64-Shipping.exe"+249B2C: 41 54                          -  push r12
"SpaceHulkGame-Win64-Shipping.exe"+249B2E: 41 56                          -  push r14
"SpaceHulkGame-Win64-Shipping.exe"+249B30: 41 57                          -  push r15
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


fearless123456
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Posts: 17
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Re: [Request] Space hulk deathwing : enhanced edition

Post by fearless123456 » Thu Feb 21, 2019 8:39 am

Sprint Speed + Unlimited Sprinting

Used Zanzer's old table as a reference for sprint speed offset. Thank you to him.
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Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>142</ID>
      <Description>"Sprint Speed"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : SpaceHulkGame-Win64-Shipping.exe
  Version: 
  Date   : 2019-02-21
  Author : 0

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Sprint,SpaceHulkGame-Win64-Shipping.exe,C6 81 C4 0D 00 00 00) // should be unique
alloc(newmem,$1000,"SpaceHulkGame-Win64-Shipping.exe"+326390)

label(code)
label(return)

newmem:

mov [rcx+00000DB0],(float)100.0 //Breathe
mov [rcx+00000E0C],(float)5.0 //Sprint Speed


code:
  mov byte ptr [rcx+00000DC4],00
  jmp return

Sprint:
  jmp newmem
  nop
  nop
return:
registersymbol(Sprint)

[DISABLE]

Sprint:
  db C6 81 C4 0D 00 00 00

unregistersymbol(Sprint)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "SpaceHulkGame-Win64-Shipping.exe"+326390

"SpaceHulkGame-Win64-Shipping.exe"+32637C: 48 83 C4 20              -  add rsp,20
"SpaceHulkGame-Win64-Shipping.exe"+326380: 5B                       -  pop rbx
"SpaceHulkGame-Win64-Shipping.exe"+326381: E9 6A 55 F6 00           -  jmp SpaceHulkGame-Win64-Shipping.exe+128B8F0
"SpaceHulkGame-Win64-Shipping.exe"+326386: 48 83 C4 20              -  add rsp,20
"SpaceHulkGame-Win64-Shipping.exe"+32638A: 5B                       -  pop rbx
"SpaceHulkGame-Win64-Shipping.exe"+32638B: C3                       -  ret 
"SpaceHulkGame-Win64-Shipping.exe"+32638C: CC                       -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+32638D: CC                       -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+32638E: CC                       -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+32638F: CC                       -  int 3 
// ---------- INJECTING HERE ----------
"SpaceHulkGame-Win64-Shipping.exe"+326390: C6 81 C4 0D 00 00 00     -  mov byte ptr [rcx+00000DC4],00
// ---------- DONE INJECTING  ----------
"SpaceHulkGame-Win64-Shipping.exe"+326397: C3                       -  ret 
"SpaceHulkGame-Win64-Shipping.exe"+326398: CC                       -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+326399: CC                       -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+32639A: CC                       -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+32639B: CC                       -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+32639C: CC                       -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+32639D: CC                       -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+32639E: CC                       -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+32639F: CC                       -  int 3 
"SpaceHulkGame-Win64-Shipping.exe"+3263A0: 40 57                    -  push rdi
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


teyhox
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What is cheating?
Posts: 3
Joined: Sat Feb 09, 2019 7:31 pm
Reputation: 2

Re: [Request] Space hulk deathwing : enhanced edition

Post by teyhox » Thu Feb 21, 2019 11:22 am

Tyvm ! :)

LillyanaKabal
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Posts: 71
Joined: Mon Aug 14, 2017 9:07 pm
Reputation: 5

Re: [Request] Space hulk deathwing : enhanced edition

Post by LillyanaKabal » Thu Feb 21, 2019 3:42 pm

I.....have no idea what to do with that.

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