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Re: [COMPLETED] Genesis Alpha one request

Posted: Sun Feb 03, 2019 3:36 pm
by Empress_Ravenna
nah, with all the cheat tables now, its kinda redundant except the HP one would be alot safer to use, and i cant Re Import the files back in to be able to use it.. by everything i read and looked at those console commands/cheats should work with the correct key use... definitely a possibility to do alot of total Overhauls to the pak file for the game with everything i looked at.. may try again later, but that damned file wont Import files back in..

Re: [COMPLETED] Genesis Alpha one request

Posted: Sun Feb 03, 2019 4:31 pm
by EnterpriseNL
Thanks for searching/trying, like the devs said, it's not compiled in the executable, they have a dev build of the game and cheats are working on that one

Re: [COMPLETED] Genesis Alpha one request

Posted: Sun Feb 03, 2019 4:59 pm
by bloodaxis
Getting the no resources needed cheat to work for hasslefree crafting/research would be great too, too bad the release version doesn't have the cheat commands. :(

Re: [COMPLETED] Genesis Alpha one request

Posted: Sun Feb 03, 2019 6:38 pm
by Empress_Ravenna
hopefully scene or someone will release the dev version soon, and ya its the exe on our current build that doesn't allow cheating, even with the console activated in the files.

Re: [COMPLETED] Genesis Alpha one request

Posted: Sun Feb 03, 2019 7:17 pm
by EnterpriseNL
We can do enough with the cheat table, dying is not a big issue,

Only we need someone who can combine every table into one

Re: [COMPLETED] Genesis Alpha one request

Posted: Sun Feb 03, 2019 11:43 pm
by Empress_Ravenna
oh i think I did that 1, even the unlimited Res u did, with the storage, and at the bottom i combined the, HP script too.. i'll see if i can add it to attachments.

Minus Turret one added to below, it caused constant crashing, this is a combined table with HP and storage script reducing to 0 by default. (Disable the HP script when not using it, it causes game crashes, but works, may need to enable disable a couple times to make it work)
Genesis-Win64-Shipping.CT
combined table from this post, Plus the HP one.
(11.25 KiB) Downloaded 48 times

Re: [COMPLETED] Genesis Alpha one request

Posted: Mon Feb 04, 2019 12:01 am
by Empress_Ravenna
yeppp.. and now i gotta Restart my entire game again lol.. hate these damn crashes!.. the HP script can destroy your save game.. just now before i lost my savegame.. i crashed trying to get off planet to ship, reloaded save, ended up having all my plants and crew dead on reload.. gotta love game breaking bugs/scripts lol (the Turret one or Ammo one, will destroy your save game) HP has a chance to, so best make many many backups.

Re: [COMPLETED] Genesis Alpha one request

Posted: Mon Feb 04, 2019 1:14 am
by EnterpriseNL
HP cheat and turrets/ammo cheats are not a big issue

Clones can be rebuild using Biomass which you also can easily get from planets, and turrets/ammo you can create those in the workshop for resources, and since we have the resource cheat that is easily done too

Re: [COMPLETED] Genesis Alpha one request

Posted: Mon Feb 04, 2019 2:29 pm
by Empress_Ravenna
oh ya done easily with the table, and i edited my own HP long ago to be like 9,999,999, a little too high sure but i was able to find several Genesis candidates.. im on my second New/Continue Game+ and you just spam building shields and turrets for planet based stuff and put up a shield in your shuttle with a load of turrets and hold ur crew back, and sit for awhile and farm DNA/Ability samples and run out and grab a Plant, survey.. but i can confirm that the HP, Turret/Ammo and any other cheat will corrupt save game, and max energy is 999 usage, and with the Biomass table u can add BioMass easily.. so tables as is, is good enough and fining your HP values is easily done.

Re: [COMPLETED] Genesis Alpha one request

Posted: Mon Feb 04, 2019 3:06 pm
by rebelpatriot7
Every time I use the energy, biomass tables all me\y resources get set to 0. It sometimes just CTD as a fatal error.

Re: [COMPLETED] Genesis Alpha one request

Posted: Mon Feb 04, 2019 5:15 pm
by Empress_Ravenna
rebelpatriot7 wrote:
Mon Feb 04, 2019 3:06 pm
Every time I use the energy, biomass tables all me\y resources get set to 0. It sometimes just CTD as a fatal error.
what do you set them too?

Re: [COMPLETED] Genesis Alpha one request

Posted: Mon Feb 04, 2019 8:17 pm
by rebelpatriot7
I dont get a chance to set them to anything. I check Other Stats and Base Address then once I tab back over to the game everything is at 0 or sometimes even CTD. Even if I have all the resources set to 15, once I check Other Stats and Base Address the resources and everything else are stuck at 0.

Re: [COMPLETED] Genesis Alpha one request

Posted: Tue Feb 05, 2019 9:24 am
by rambo99jose
Made script to enable max storage, power, biomass and deposit. Its based on 0 storage one
Can just check it and it will set all max to very high, that way don't have to do manually

Spoiler
[ENABLE]
alloc(newmem,2048,"Genesis-Win64-Shipping.exe"+1F8680)
label(returnhere)
label(originalcode)
label(exit)

newmem:
mov [rcx+510],(int)9999 //max Storage
mov [rcx+518],(int)8888 //max Power
mov [rcx+520],(int)7777 //max Biomass
mov [rcx+5D8],(int)6666 //max Deposit

originalcode:
mov eax,[rcx+00000514]

exit:
jmp returnhere

"Genesis-Win64-Shipping.exe"+1F8680:
jmp newmem
nop
returnhere:

[DISABLE]
dealloc(newmem)
"Genesis-Win64-Shipping.exe"+1F8680:
mov eax,[rcx+00000514]
//Alt: db 8B 81 14 05 00 00

Re: [COMPLETED] Genesis Alpha one request

Posted: Tue Feb 05, 2019 5:41 pm
by rebelpatriot7
I am more familiar with the basic aspects of CE. Dont know how to do anything with scripts. I wish I did, then I would hope to get the tables to work.

Re: [COMPLETED] Genesis Alpha one request

Posted: Tue Feb 05, 2019 11:35 pm
by rambo99jose
If you want to learn this is a good guide
[Link]

To just add someone elses scripts:
1. double click where it says <script> under values on any existing one.
2. delete all the existing text
3.paste the script code
DO NOT CLICK OK
4. click file > assign to current cheat table
5.click file->exit
6.rename the added script to something meaningful like "John's script for blah"