[COMPLETED] Dawn of Man

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fantomas
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Re: Dawn of Man

Post by fantomas » Wed Jan 30, 2019 12:01 am

Kaedus wrote:
Tue Jan 29, 2019 9:08 pm
version of the game 0.6.3. The option "Forever Young" ended the game with the message "all adults died, the tribe died" :D :D :D
The offsets changed - a normal behavior after a new update.

Code: Select all

[ENABLE]
alloc(newmem,2048,DawnOfMan:Being:getAge+12) 
label(returnhere)
label(originalcode)
label(exit)

newmem:
cmp byte ptr [rax+5C],1
jne originalcode
cmp [rax+58],#30
jle originalcode
mov [rax+40],#1
mov [rax+50],(float)0
mov [rax+58],#20

originalcode:
movsxd  rax,dword ptr [rax+40]
add rsp,08

exit:
jmp returnhere

DawnOfMan:Being:getAge+12:
jmp newmem
nop
nop
nop
returnhere:

[DISABLE]
dealloc(newmem)
DawnOfMan:Being:getAge+12:
movsxd  rax,dword ptr [rax+40]
add rsp,08
//Alt: db 48 63 40 40 48 83 C4 08
Added max hydration/nutrition/temperature/rest

Code: Select all

[ENABLE]
alloc(newmem,2048,DawnOfMan:Human:getMorale+b) 
label(returnhere)
label(originalcode)
label(exit)
alloc(tempmem,4)
registersymbol(morale_p)
alloc(morale_p,4)

newmem:
mov [tempmem],rdx
mov rdx,[rax+00000090] //hydration
mov rdx,[rdx+10]
mov [rdx+14],(float)1
mov [tempmem],rdx
mov rdx,[rax+00000098] //nutrition
mov rdx,[rdx+10]
mov [rdx+14],(float)1
mov [tempmem],rdx
mov rdx,[rax+000000A0] //health
mov rdx,[rdx+10]
mov [rdx+14],(float)1
mov [tempmem],rdx
mov rdx,[rax+000000A8] //temperature
mov rdx,[rdx+10]
mov [rdx+14],(float)1
mov rdx,[tempmem]
mov rdx,[rax+000000B0] //Stamina
mov rdx,[rdx+10]
mov [rdx+14],(float)1
mov rdx,[tempmem]
mov rdx,[rax+000000D8] //Rest
mov rdx,[rdx+10]
mov [rdx+14],(float)1
mov rdx,[tempmem]
mov rdx,[rax+000000E0] //Morale
mov rdx,[rdx+10]
mov [morale_p],rdx
mov [rdx+14],(float)1
mov rdx,[tempmem]

originalcode:
mov rax,[rax+000000E0]

exit:
jmp returnhere

DawnOfMan:Human:getMorale+b:
jmp newmem
nop
nop
returnhere:
 
[DISABLE]
dealloc(newmem)
dealloc(tempmem)
unregistersymbol(morale_p)
dealloc(morale_p)
DawnOfMan:Human:getMorale+b:
mov rax,[rax+000000E0]
//Alt: db 48 8B 80 E0 00 00 00
Credits go to Hieppies

Foghail
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Re: Dawn of Man

Post by Foghail » Sun Feb 10, 2019 8:07 am

Hate to ask, as i would like to help others, how do i go about updating the .CT file for others to download?

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Rysefox
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Re: Dawn of Man

Post by Rysefox » Sun Feb 10, 2019 12:49 pm

Foghail wrote:
Sun Feb 10, 2019 8:07 am
Hate to ask, as i would like to help others, how do i go about updating the .CT file for others to download?
https://www.youtube.com/watch?v=VYMgfufGs58&t=1584s

Cheat the game btw

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Re: Dawn of Man

Post by CarlosGFG » Sun Feb 10, 2019 11:03 pm

I managed to edit. I ended up discovering. Thanks for the update.. I thought you forgot this game
Last edited by CarlosGFG on Mon Feb 11, 2019 4:04 am, edited 4 times in total.

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Re: Dawn of Man

Post by CarlosGFG » Mon Feb 11, 2019 4:00 am

Hieppies wrote:
Sat Dec 29, 2018 11:59 pm
Here is the Cheat Table for Dawn of Man Beta!!...

• Activate Cheat
-- Max Health, Stamina, and Morale
-- Max Condition Building & Fuel
-- Instant Mud Refresh at The River or Lake
-- Instant Fish Refresh at The River or Lake
-- Inf. Mineable Amount
-- Inf. Knowledges Point
-- Forever Young

Hope its help... :D
add young animal if possible please..

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Re: Dawn of Man

Post by CarlosGFG » Wed Feb 27, 2019 4:15 pm

In Version v0.8.1 No work the option Max Health, Stamina, and Morale and Max Condition Building & Fuel please update

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fantomas
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Re: Dawn of Man

Post by fantomas » Thu Feb 28, 2019 4:58 pm

CarlosGFG wrote:
Wed Feb 27, 2019 4:15 pm
In Version v0.8.1 No work the option Max Health, Stamina, and Morale and Max Condition Building & Fuel please update

Code: Select all

[ENABLE]
alloc(newmem,2048,DawnOfMan:Human:getEfficiencyRatio+33)
label(returnhere)
label(originalcode)
label(exit)
alloc(tempmem,8)
registersymbol(morale_p)
alloc(morale_p,8)

newmem:
mov [tempmem],rdx
mov rdx,[rsi+00000090] //hydration
mov rdx,[rdx+10]
mov [rdx+14],(float)1
mov [tempmem],rdx
mov rdx,[rsi+00000098] //nutrition
mov rdx,[rdx+10]
mov [rdx+14],(float)1
mov [tempmem],rdx
mov rdx,[rsi+000000A0] //health
mov rdx,[rdx+10]
mov [rdx+14],(float)1
mov [tempmem],rdx
mov rdx,[rsi+000000A8] //temperature
mov rdx,[rdx+10]
mov [rdx+14],(float)1
mov rdx,[tempmem]
mov rdx,[rsi+000000B0] //Stamina
mov rdx,[rdx+10]
mov [rdx+14],(float)1
mov rdx,[tempmem]
mov rdx,[rsi+000000D8] //Rest
mov rdx,[rdx+10]
mov [rdx+14],(float)1
mov rdx,[tempmem]
mov rdx,[rsi+000000E0] //Morale
mov rdx,[rdx+10]
mov [morale_p],rdx
mov [rdx+14],(float)1
mov rdx,[tempmem]

originalcode:
mov rdx,[rsi+000000E0]

exit:
jmp returnhere

DawnOfMan:Human:getEfficiencyRatio+33:
jmp newmem
nop
nop
returnhere:

[DISABLE]
dealloc(newmem)
dealloc(tempmem)
unregistersymbol(morale_p)
dealloc(morale_p)
DawnOfMan:Human:getEfficiencyRatio+33:
mov rdx,[rsi+000000E0]
//Alt: db 48 8B 96 E0 00 00 00
Last edited by fantomas on Fri Mar 01, 2019 7:00 pm, edited 1 time in total.

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BoehserOnkel
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Re: Dawn of Man

Post by BoehserOnkel » Fri Mar 01, 2019 11:20 am

anyone able to make a table for 1.0 ?
i think this is a nice game but the resource management is ...

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Re: Dawn of Man

Post by EnterpriseNL » Fri Mar 01, 2019 5:57 pm

+1 would love to have v1.0

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fantomas
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Re: Dawn of Man

Post by fantomas » Fri Mar 01, 2019 7:00 pm

The v1.0 didn't change too much - Using @Hippies' cheat table to find the correct symbols is pretty easy. The game's using mono feature.

As example, the code (health, hydra, hunger...) I posted previously for v0.8.1 (steam) still works fine in v1.0 (gog)

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Re: Dawn of Man

Post by EnterpriseNL » Fri Mar 01, 2019 10:15 pm

fantomas wrote:
Fri Mar 01, 2019 7:00 pm
The v1.0 didn't change too much - Using @Hippies' cheat table to find the correct symbols is pretty easy. The game's using mono feature.

As example, the code (health, hydra, hunger...) I posted previously for v0.8.1 (steam) still works fine in v1.0 (gog)
I know how to implement that code you shared but does all the other features also still work?

Or could you maybe compile a new one?

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Re: Dawn of Man

Post by makotech222 » Fri Mar 01, 2019 11:47 pm

The table on page 1 seems to work for most options. Only one i can't get working is Inf Minables.

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fantomas
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Re: Dawn of Man

Post by fantomas » Sat Mar 02, 2019 6:41 am

EnterpriseNL wrote:
Fri Mar 01, 2019 10:15 pm
I know how to implement that code you shared but does all the other features also still work?

Or could you maybe compile a new one?
makotech222 wrote:
Fri Mar 01, 2019 11:47 pm
The table on page 1 seems to work for most options. Only one i can't get working is Inf Minables.
Even if the code is still the same, some of them have no effect, such like 'health,hydra...' script or 'forever young' script, it is why I posted updated code, nothing hard.

About 'Inf Minables' script, I'm more for a 'no_craft_requirements' than having 999 each of item. :D I've also made a 'NoKnowledgeRequired' script which allows you to unlock technologies (F7) with 0 knowledge points. ;) even if 'Inf. Knowledges Point' script still works fine.

I'll post an updated CT ASAP, unless Hieppies makes it itself. :)

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Re: Dawn of Man

Post by porcalete » Sat Mar 02, 2019 7:34 am

It would be a great help to have an updated table for the technical noob (myself). Thank you.

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Re: Dawn of Man

Post by darkGraf » Sat Mar 02, 2019 12:20 pm

Hieppies table rework for 1.01
Forever Young not working, i don't want to spent much time on it :)
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