[COMPLETED] Dawn of Man

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Jasinn
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Re: Dawn of Man

Post by Jasinn »

darkGraf wrote:
Mon Mar 04, 2019 8:14 pm
Anybody get close to free trade and crafting?
Btw, i updated my table but i don't know what will be better - to post it in new post or edit previous post?
Tbh, it'd be way better if ya created a new topic in the Cheat tables forum, and reserved two posts for you and fantomas, so people will be able to access it easier even though you'll just edit the existing posts.

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fantomas
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Re: Dawn of Man

Post by fantomas »

darkGraf wrote:
Mon Mar 04, 2019 8:14 pm
Anybody get close to free crafting?
This one didn't work?
viewtopic.php?f=2&t=8462&start=45#p80836

-- Edit --

Updated Building script for v1.0.3 steam
Last edited by fantomas on Mon Mar 04, 2019 9:35 pm, edited 1 time in total.

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Re: Dawn of Man

Post by darkGraf »

fantomas wrote:
Mon Mar 04, 2019 8:47 pm
darkGraf wrote:
Mon Mar 04, 2019 8:14 pm
Anybody get close to free crafting?
This one didn't work?
viewtopic.php?f=2&t=8462&start=45#p80836
It work for u? I get either crash either full resource slots and settlers can't craft anything.

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fantomas
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Re: Dawn of Man

Post by fantomas »

darkGraf wrote:
Mon Mar 04, 2019 9:34 pm
It work for u? I get either crash either full resource slots and settlers can't craft anything.
It works fine... on v1.0.2 but I guess you tried it on v1.0.3, right? I just got v1.0.3 steam version and I'll check if they changed anything. I already updated my Building script (post above) for v1.0.3 steam.

-- Edit --

Indeed, they made changes but nothing hard to deal in.

viewtopic.php?f=2&t=8462&p=80836#p80836
Last edited by fantomas on Mon Mar 04, 2019 9:45 pm, edited 1 time in total.

darkGraf
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Re: Dawn of Man

Post by darkGraf »

Jasinn wrote:
Mon Mar 04, 2019 8:43 pm
darkGraf wrote:
Mon Mar 04, 2019 8:14 pm
Anybody get close to free trade and crafting?
Btw, i updated my table but i don't know what will be better - to post it in new post or edit previous post?
Tbh, it'd be way better if ya created a new topic in the Cheat tables forum, and reserved two posts for you and fantomas, so people will be able to access it easier even though you'll just edit the existing posts.
How can i reserve post for other user? All i can imagine is that i create a topic and fantomas immediately reply in it :)

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Jasinn
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Re: Dawn of Man

Post by Jasinn »

darkGraf wrote:
Mon Mar 04, 2019 9:37 pm
How can i reserve post for other user? All i can imagine is that i create a topic and fantomas immediately reply in it :)
That, or an administrator does it ^_^

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fantomas
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Re: Dawn of Man

Post by fantomas »

darkGraf wrote:
Mon Mar 04, 2019 9:37 pm
How can i reserve post for other user? All i can imagine is that i create a topic and fantomas immediately reply in it :)
Sorry bro, didn't have in mind to spam any topic - I already had in mind to open my own topic but as Hieppies made a super cheat table, I just though it has no interest to open another topic just to post. So I came here to share some fun scripts with you guys, that's all! :(

But if you think that opening your own topic is a better idea then just go ahead, I'll not spam it, I promise (at least I'll try :P ). ;)

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Jasinn
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Re: Dawn of Man

Post by Jasinn »

fantomas wrote:
Mon Mar 04, 2019 9:51 pm
But if you think that opening your own topic is a better idea then just go ahead, I'll not spam it, I promise (at least I'll try :P ). ;)
:D Don't worry, he meant no offense, he just suggested a good method to get a nice new post/thread, no offense towards you, thank you for all of your work! He suggested that so you both could co-operate somehow with each-other, not the other way around. :)

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Re: Dawn of Man

Post by fantomas »

I have another one here... It meant to regroup all plants scripts but right now, I only have the fast tree harvest. About other plants, I guess it is just a matter of time. :D
Attachments
Plants.CT
v1.0.3 steam
(2.29 KiB) Downloaded 77 times

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EnterpriseNL
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Re: Dawn of Man

Post by EnterpriseNL »

fantomas wrote:
Sun Mar 03, 2019 12:57 am
Crafting script for v1.0.2 steam

The advantage of this one is that it works on any task in queue (cooking, making flour/bread... ect), just awesome. :D

Crafting script for v1.0.3 steam [ March 04, 2019 ] New!
the 1.0.3 crafting table crashes my game

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Re: Dawn of Man

Post by Mudvayne2011 »

Crafting table, as well as infinite resources WIP crashes the game. :) using v1.03 table ^^

Not sure if anyone else has experienced this, but my game also crashes whenever I try to build a weaver.

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Re: Dawn of Man

Post by fantomas »

EnterpriseNL wrote:
Tue Mar 05, 2019 12:07 am
the 1.0.3 crafting table crashes my game
Thank you for your feedback - Did you have the same issue with v1.0.2? I said that because there was only a minor change in NoCraftingMaterialRequirement, nothing else.

Otherwise, could you take a look at the script and compaire it with your game? If I have to guess, the opcode part should be the same, only the address part (symbol) could be different.

-- Edit --

Ok, I was definitely right - I have a full steam version (do not know if the xDelta update has been applied) v1.0.3 that has DawnOfMan:CraftQueue:createTasks+cf and another one (v1.0.2) that I applied xDelta patch v1.0.3 and has DawnOfMan:CraftQueue:createTasks+b7 (which seems to be the same as in v1.0.2).

It is why I said to be careful when you test my scripts (especially those one with mono feature), as I do not play on steam + it seems the code could appear a bit different between a full release and an updated release. Do not know how it goes under steam.

So before trying my script, pls check the code in your game, it will be more save, I guess. ^_^ Sorry for this inconvenience.

P.S: Maybe should I compose with AOBScan method instead of using mono, do not know.
Last edited by fantomas on Tue Mar 05, 2019 9:52 am, edited 3 times in total.

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fantomas
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Re: Dawn of Man

Post by fantomas »

I also noticed that when you use crafting script and have craft queue, if the game made an auto-save (or you made a quicksave) at the same time, if you restart the game and you do not use crafting script but still have craft queue, the game will crash once the craft finished (no resources bla bla error).

Could someone reproduce it and report it, pls?

P.S: Never say it enough, but always make a backup. ;)

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Re: Dawn of Man

Post by fantomas »

Me... again. :D :P

I just find a more stable 'Max Health, Stamina, and Morale' script (it still is base on Hieppies first script) - In fact, each time you click on a resident, its stats go up to the max. I didn't check it enough to see if it affects enemies as well but I hope you'll report it in that case.

All what I can to say is that still now, I have no game crashing with the script, whatever a new game or a saved game I started.

Code: Select all

[ENABLE]
alloc(newmem,1000,DawnOfMan:Human:getName+b)
label(returnhere)
label(originalcode)
label(exit)
alloc(tempmem,8)
registersymbol(morale_p)
alloc(morale_p,8)

newmem:
mov [tempmem],rdx
mov rdx,[rax+00000090] //hydration
mov rdx,[rdx+10]
mov [rdx+14],(float)1
mov [tempmem],rdx
mov rdx,[rax+00000098] //nutrition
mov rdx,[rdx+10]
mov [rdx+14],(float)1
mov [tempmem],rdx
mov rdx,[rax+000000A0] //health
mov rdx,[rdx+10]
mov [rdx+14],(float)1
mov [tempmem],rdx
mov rdx,[rax+000000A8] //temperature
mov rdx,[rdx+10]
mov [rdx+14],(float)1
mov rdx,[tempmem]
mov rdx,[rax+000000B0] //Stamina
mov rdx,[rdx+10]
mov [rdx+14],(float)1
mov rdx,[tempmem]
mov rdx,[rax+000000D8] //Rest
mov rdx,[rdx+10]
mov [rdx+14],(float)1
mov rdx,[tempmem]
mov rdx,[rax+000000E0] //Morale
mov rdx,[rdx+10]
mov [morale_p],rdx
mov [rdx+14],(float)1
mov rdx,[tempmem]

originalcode:
mov rax,[rax+000000E8]

exit:
jmp returnhere

DawnOfMan:Human:getName+b:
jmp newmem
nop
nop
returnhere:

[DISABLE]
dealloc(newmem)
dealloc(tempmem)
unregistersymbol(morale_p)
dealloc(morale_p)
DawnOfMan:Human:getName+b:
mov rax,[rax+000000E8]
//Alt: db 48 8B 80 E8 00 00 00

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Re: Dawn of Man

Post by darkGraf »

I've created new topic in Tables and uploaded table with new stuff.
viewtopic.php?f=4&t=8829
@fantomas, reserve post for you table :)

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