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[Request] Warhammer 40K: Mechanicus

Posted: Thu Nov 15, 2018 9:41 pm
by Lord Blade
Game Name: Warhammer 40K: Mechanicus
Game Engine: Not Sure
Game Version: Release
Options Required: Health, Energy, Blackstone, Upgrade points, Necron percentage (the bar that determines when the final mission spawns)
Game/Steam Website: [Link]

So in battle, your guys have health. They've also got defensive stats for physical/energy attacks.

There's also a Cognition counter. Cognition is gathering by walking past pylons or from killing enemies (and other various things). They're used to let your guys move further (basically use a point for a double move range) or to activate various weapons and abilities (like some super gun that costs 2 points to activate). So being able to have infinite Cognition would be uber.

Blackstone is the currency in the game. Used to buy, upgrade, etc.

The Necron bar basically goes up the longer you take in missions and battles. As it increases, the enemy get stronger. And when it's full the final mission should trigger (I've not actually gotten to that point yet). So being able to adjust that to certain levels would be great.

Your units can also level and gain abilities.

Re: [Request] Warhammer 40K: Mechanicus

Posted: Fri Nov 16, 2018 7:25 am
by ArchernarhZ
+1

Re: [Request] Warhammer 40K: Mechanicus

Posted: Fri Nov 16, 2018 9:11 am
by Kaedus
+1

Re: [Request] Warhammer 40K: Mechanicus

Posted: Fri Nov 16, 2018 10:09 am
by Alebastrowitch
+1
Blackstones and hp of any unit are 4bytes, trying to find necron progress bar

Re: [Request] Warhammer 40K: Mechanicus

Posted: Fri Nov 16, 2018 1:19 pm
by VonAnka
Alebastrowitch wrote:
Fri Nov 16, 2018 10:09 am
+1
Blackstones and hp of any unit are 4bytes, trying to find necron progress bar
4byte doesnt work for me. I have scanned with all types of value but nothing works.
Edit: Nevermind i found it on 4byte, It doesnt work in mission, switch between the tabs in the hub for it to work.

Re: [Request] Warhammer 40K: Mechanicus

Posted: Fri Nov 16, 2018 2:29 pm
by BoehserOnkel
you can edit your saves easily - open "Meta.sav" with an editor/notepad++
search -for example - cognitionbonuspoint - edit to 10 or w/e and you have the amount on missions ;)
same for blackstones (look for
"resources": {
"$id": 4,
"$type": "4|Mechanicus.Saves.SaveDataArkMechanicusResources, Assembly-CSharp",
"data": XXXX
where XXXX is your amount of blackstones (dont go over 9.999.999 - i think more is breaking )

you may have to be on bridge not on mission map
remember to make a backup

Re: [Request] Warhammer 40K: Mechanicus

Posted: Fri Nov 16, 2018 4:28 pm
by PeTTs0n
Game engine is Unity 2017.4.6 btw. :)

+1 on the Unl. HP, Unl. Blackstone, Unl. cognition points (seeing how this in practice also grants infinite movement, that'd be another bonus) and Necron progress edit/temp freeze, would primarily be fantastic.
Secondary requests could be removing cooldowns, always enabling "machine spirit" special abilities on equipment, etc.

Re: [Request] Warhammer 40K: Mechanicus

Posted: Fri Nov 16, 2018 5:12 pm
by BoehserOnkel
next one
the countdown
search for
"overallNecronCountdown": XX
where XX is your percentage
have fun :P

edit : be carefull with that
it affects the missions you can do
(lesser percentage locks some places/missions)

Re: [Request] Warhammer 40K: Mechanicus

Posted: Sat Nov 17, 2018 12:05 am
by DeathRolf
+1

Re: [Request] Warhammer 40K: Mechanicus

Posted: Sat Nov 17, 2018 8:39 am
by Coga
BoehserOnkel wrote:
Fri Nov 16, 2018 2:29 pm
you can edit your saves easily
Where are the saves located? I can't seem to find 'em. :?

Re: [Request] Warhammer 40K: Mechanicus

Posted: Sat Nov 17, 2018 9:32 am
by BoehserOnkel
users-> appdata->locallow->bulwark

Re: [Request] Warhammer 40K: Mechanicus

Posted: Sat Nov 17, 2018 10:16 am
by Coga
BoehserOnkel wrote:
Sat Nov 17, 2018 9:32 am
users-> appdata->locallow->bulwark
Nice! Thanks, man! :lol:

Re: [Request] Warhammer 40K: Mechanicus

Posted: Sat Nov 17, 2018 5:20 pm
by maxime
BoehserOnkel wrote:
Fri Nov 16, 2018 2:29 pm
you can edit your saves easily - open "Meta.sav" with an editor/notepad++
search -for example - cognitionbonuspoint - edit to 10 or w/e and you have the amount on missions ;)
same for blackstones (look for
"resources": {
"$id": 4,
"$type": "4|Mechanicus.Saves.SaveDataArkMechanicusResources, Assembly-CSharp",
"data": XXXX
where XXXX is your amount of blackstones (dont go over 9.999.999 - i think more is breaking )

you may have to be on bridge not on mission map
remember to make a backup
Thanks a lot BoehserOnkel

+1 for the trainer requests

Re: [Request] Warhammer 40K: Mechanicus

Posted: Sat Nov 17, 2018 5:35 pm
by jonexhd
Well, it's easy to use CE to edit blackstone, but I really need a Inf. Life

Re: [Request] Warhammer 40K: Mechanicus

Posted: Sat Nov 17, 2018 7:48 pm
by BoehserOnkel
jonexhd wrote:
Sat Nov 17, 2018 5:35 pm
Well, it's easy to use CE to edit blackstone, but I really need a Inf. Life
just level your mechanics with those blackstones
i never was even near dead - use the right equip combination after level up (hp stuff and/or defense)