[COMPLETED] OVERKILL's The Walking Dead

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SunBeam
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Re: OVERKILL's The Walking Dead

Post by SunBeam » Mon Nov 12, 2018 9:00 am

Meanwhile..

Image

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Re: OVERKILL's The Walking Dead

Post by Sakurarozu » Mon Nov 12, 2018 10:36 am

how??!

Juan_Bakulaw
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Re: OVERKILL's The Walking Dead

Post by Juan_Bakulaw » Mon Nov 12, 2018 11:10 am

Wow... Console command. Saliva dripping....
All I want is ghost mode. Cheat table won't work on my end. Freeze-CTD upon pressing 1.
Zombies logic are stupid. they chase me not the NPC firing loud guns. Damn, Questionable game.

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Re: OVERKILL's The Walking Dead

Post by jonaaa » Mon Nov 12, 2018 12:19 pm

Juan_Bakulaw wrote:
Mon Nov 12, 2018 11:10 am
Wow... Console command. Saliva dripping....
All I want is ghost mode. Cheat table won't work on my end. Freeze-CTD upon pressing 1.
Zombies logic are stupid. they chase me not the NPC firing loud guns. Damn, Questionable game.
I must agree with you, the whole game is questionable, I only play solo or with friends...

I only need a proper god mode and a "no noise" to pass the missions.

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Re: OVERKILL's The Walking Dead

Post by SunBeam » Mon Nov 12, 2018 1:33 pm

From testing, god mode bypasses the crappy "zombie grab" animation :) As far as fly/ghost, it does turn on, message is sent to console, but I think I need to also fetch the IsFyling UObject(s) from memory and replace them where due :P Note Ghost doesn't make you invisible; its default behavior is noclip :)

Will be posted in a dedicated topic (with an UE4 tutorial).

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Re: OVERKILL's The Walking Dead

Post by Sylar2k18 » Mon Nov 12, 2018 2:27 pm

SunBeam wrote:
Mon Nov 12, 2018 1:33 pm
From testing, god mode bypasses the crappy "zombie grab" animation :) As far as fly/ghost, it does turn on, message is sent to console, but I think I need to also fetch the IsFyling UObject(s) from memory and replace them where due :P Note Ghost doesn't make you invisible; its default behavior is noclip :)

Will be posted in a dedicated topic (with an UE4 tutorial).
try to post so some codes weapons mods...etc :)

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Re: OVERKILL's The Walking Dead

Post by Juan_Bakulaw » Mon Nov 12, 2018 2:40 pm

jonaaa wrote:
Mon Nov 12, 2018 12:19 pm
Juan_Bakulaw wrote:
Mon Nov 12, 2018 11:10 am
Wow... Console command. Saliva dripping....
All I want is ghost mode. Cheat table won't work on my end. Freeze-CTD upon pressing 1.
Zombies logic are stupid. they chase me not the NPC firing loud guns. Damn, Questionable game.
I must agree with you, the whole game is questionable, I only play solo or with friends...

I only need a proper god mode and a "no noise" to pass the missions.
Yup. No-noise is what I meant on ghost mode.

rampant_uterus
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Re: OVERKILL's The Walking Dead

Post by rampant_uterus » Mon Nov 12, 2018 6:26 pm

Juan_Bakulaw wrote:
Mon Nov 12, 2018 11:10 am
Wow... Console command. Saliva dripping....
All I want is ghost mode. Cheat table won't work on my end. Freeze-CTD upon pressing 1.
Zombies logic are stupid. they chase me not the NPC firing loud guns. Damn, Questionable game.
cheathappens has a zombie freeze and zombies ignore you mode - but I'm not paying for a pve cheat =/

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Re: OVERKILL's The Walking Dead

Post by Juan_Bakulaw » Tue Nov 13, 2018 2:29 am

rampant_uterus wrote:
Mon Nov 12, 2018 6:26 pm
Juan_Bakulaw wrote:
Mon Nov 12, 2018 11:10 am
Wow... Console command. Saliva dripping....
All I want is ghost mode. Cheat table won't work on my end. Freeze-CTD upon pressing 1.
Zombies logic are stupid. they chase me not the NPC firing loud guns. Damn, Questionable game.
cheathappens has a zombie freeze and zombies ignore you mode - but I'm not paying for a pve cheat =/
True. Isn't their trainer, online always, due to account activation?
Beside SunBeam lighting us with his/her rays that would give us console command. :D

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Re: OVERKILL's The Walking Dead

Post by myden » Tue Nov 13, 2018 6:10 am

Can someone post the newest Table from zths?

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Re: OVERKILL's The Walking Dead

Post by Juan_Bakulaw » Tue Nov 13, 2018 11:34 am

myden wrote:
Tue Nov 13, 2018 6:10 am
Can someone post the newest Table from zths?
I thinks its here:
viewtopic.php?f=4&t=8229&start=45

Hyro12345
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Re: OVERKILL's The Walking Dead

Post by Hyro12345 » Sun Nov 18, 2018 2:31 pm

oyyzj wrote:
Sat Nov 10, 2018 1:17 am
if anyone want to play together.
Hey Oyzzj If u wana play together add me on skype -I cant find any players to play and its almost impossible playing alone.

Skype ID:-ashu740

You can send me a mail also on my gmail-ashu740@gmail.com

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Re: OVERKILL's The Walking Dead

Post by isosplz » Tue Nov 20, 2018 10:43 am

rampant_uterus wrote:
Sat Nov 10, 2018 10:56 pm
I suppose we should start a LIST OF WEAPON mod slots (not mods, but the slot on the weapon to make it equippable.)

Gadget slots are listed as Mod slot 0, 1, 2, 3 etc. from top to bottom (for equippable/availabe- NOT RED) on X weapon you're viewing in CE.

Mod Type is not Slot Type so I'll save ya'll some trial and error xP trying to find Weapon Slots.

Please be careful pasting code, you could corrupt someones save... Also these values are from 1.04 game version.
Also as per China OP's page, Confirm Modification on newly modded weapon crashes game the 1st time.

ALSO IF YOU ARE SHARING MOD SLOT CODES THE MOD SLOT MUST BE EMPTY (or you will give incorrect code!)

Again

DO NOT SHARE MOD SLOT CODES if the weapon has an attachment IN THAT SLOT (The code will be wrong!)

I think the game needs to be restarted without Weapon Mods attached to X weapons before the CORRECT code shows up.
(AKA Unequip all weapon mods and restart before sharing weapon mod slot codes)

Equippable Slots:

1911
Barrel Extension slot: 00000000220EE520
Gadget: 00000000220EE3E0
Sight: 00000000220EDC60
Grip: Don't have 1911 with grip yet

Beretta Pistol
Barrel Extension: 00000000220EE520
Gadget: 00000000220EDC60
Grip: 00000000220ECC20
Sight: 00000000220EE3E0

Example of modded Beretta in CE: https://i.gyazo.com/15f347464c9025b004a ... 439b1f.png
Final result of modded Beretta (200 Combat Rating, Purple 4 Rarity, 4 mod slots unlocked): https://i.gyazo.com/2b85d8b433b0c07b2b9 ... aeab17.jpg

Deagle
Barrel Extension: 00000000220EE520
Gadget: 00000000220EDC60
Grip: N/A yet
Sight: 00000000220EE3E0

MP5
Barrel Extension: 000000002209E520
Gadget: Don't have MP5 with one atm.
Magazine: 000000002209D9E0
Sight: 000000002209E3E0
Stock: 000000002209D580

Reinfield 880 (Remington Pump)
Barrel: 00000000220EE480
Barrel Extension: 00000000220EE660
Gadget: 00000000220EE520
Sight: 00000000220ED6C0
Stock: 00000000220EDDA0

FROM CHINA SITE, IDK IF ACCURATE:


Bow component slot type:
0000025D46CBA9C0 machine
0000025D46CBA060 Counterweight
0000025D48325420 sight
0000025D48324B60 Attachment cam unknown
I as able to obtain the MP5 Gadget Code - 0000019659FCCCC0.
You will need to add CCC0 to the end of the generated values.

For example if your Weapon Finder populates 00000220169BCCC0 as the Weapon type, replace the last 4 digits with the last 4 digits of this weapon template.

MP5 Gadget Template Code
XXXXXXXXXXXXBCCC0
NOTE: This is the static mod value you need to add to the end of the weapon code that is randomly generated upon each time you launch the game client.

Populated Weapon Finder Result
00000220169BXXXX
NOTE: This part is the dynamic weapon key generated upon each game load.

Final Result
00000220169BCCC0
NOTE: This is the final result with both pieces of code combined into one final mod type.

Aviven
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Re: OVERKILL's The Walking Dead

Post by Aviven » Wed Nov 28, 2018 1:32 am

Zircon wrote:
Sat Nov 10, 2018 8:13 am
found this table on :
http://bbs.3dmgame.com/thread-5811694-1-1.html
made by:
Zths
Can someone with access to this table's latest version upload it or give a download link? Thanks

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Re: OVERKILL's The Walking Dead

Post by Hennenmann » Sat Dec 01, 2018 9:47 am

Aviven wrote:
Wed Nov 28, 2018 1:32 am
Zircon wrote:
Sat Nov 10, 2018 8:13 am
found this table on :
http://bbs.3dmgame.com/thread-5811694-1-1.html
made by:
Zths
Can someone with access to this table's latest version upload it or give a download link? Thanks
Yes please, it's a great table

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