[COMPLETED] OVERKILL's The Walking Dead

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Zircon
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Re: OVERKILL's The Walking Dead

Post by Zircon »

also when you modify a weapon/mod rate max is 5 (gold) 4 is purple
6 isn't used by the game yet from what i understood

rampant_uterus
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Re: OVERKILL's The Walking Dead

Post by rampant_uterus »

I suppose we should start a LIST OF WEAPON mod slots (not mods, but the slot on the weapon to make it equippable.)

Gadget slots are listed as Mod slot 0, 1, 2, 3 etc. from top to bottom (for equippable/availabe- NOT RED) on X weapon you're viewing in CE.

Mod Type is not Slot Type so I'll save ya'll some trial and error xP trying to find Weapon Slots.

Please be careful pasting code, you could corrupt someones save... Also these values are from 1.04 game version.
Also as per China OP's page, Confirm Modification on newly modded weapon crashes game the 1st time.

ALSO IF YOU ARE SHARING MOD SLOT CODES THE MOD SLOT MUST BE EMPTY (or you will give incorrect code!)

Again

DO NOT SHARE MOD SLOT CODES if the weapon has an attachment IN THAT SLOT (The code will be wrong!)

I think the game needs to be restarted without Weapon Mods attached to X weapons before the CORRECT code shows up.
(AKA Unequip all weapon mods and restart before sharing weapon mod slot codes)

Equippable Slots:

1911
Barrel Extension slot: 00000000220EE520
Gadget: 00000000220EE3E0
Sight: 00000000220EDC60
Grip: Don't have 1911 with grip yet

Beretta Pistol
Barrel Extension: 00000000220EE520
Gadget: 00000000220EDC60
Grip: 00000000220ECC20
Sight: 00000000220EE3E0

Example of modded Beretta in CE: [Link]
Final result of modded Beretta (200 Combat Rating, Purple 4 Rarity, 4 mod slots unlocked): [Link]

Deagle
Barrel Extension: 00000000220EE520
Gadget: 00000000220EDC60
Grip: N/A yet
Sight: 00000000220EE3E0

MP5
Barrel Extension: 000000002209E520
Gadget: Don't have MP5 with one atm.
Magazine: 000000002209D9E0
Sight: 000000002209E3E0
Stock: 000000002209D580

Reinfield 880 (Remington Pump)
Barrel: 00000000220EE480
Barrel Extension: 00000000220EE660
Gadget: 00000000220EE520
Sight: 00000000220ED6C0
Stock: 00000000220EDDA0

FROM CHINA SITE, IDK IF ACCURATE:


Bow component slot type:
0000025D46CBA9C0 machine
0000025D46CBA060 Counterweight
0000025D48325420 sight
0000025D48324B60 Attachment cam unknown
Last edited by rampant_uterus on Sun Nov 11, 2018 3:31 am, edited 1 time in total.

Slickrick123
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Re: OVERKILL's The Walking Dead

Post by Slickrick123 »

jonaaa wrote:
Sat Nov 10, 2018 7:38 pm
oyyzj wrote:
Sat Nov 10, 2018 6:23 pm
jonaaa wrote:
Sat Nov 10, 2018 5:58 pm
Yeah i got it working, nice table.
and what do you have to press? i did press 1 at mouse over weapon. still see only 0000000 do they change or stay as it is?
I have press 1 then the table updated.
Well i did everything as instructed in then i did a mouseover and pressed 1 (set weap as favorite) but the numbers won't change from 0000000 whats the problem?? someone help pls

rampant_uterus
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Re: OVERKILL's The Walking Dead

Post by rampant_uterus »

Slickrick123 wrote:
Sat Nov 10, 2018 11:57 pm
Well i did everything as instructed in then i did a mouseover and pressed 1 (set weap as favorite) but the numbers won't change from 0000000 whats the problem?? someone help pls
Click FINDERS, then click WEAPON FINDER. Then press 1 on the item and it will add that items code section to the bottom of the CE table.

Slickrick123
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Re: OVERKILL's The Walking Dead

Post by Slickrick123 »

rampant_uterus wrote:
Sun Nov 11, 2018 12:06 am
Slickrick123 wrote:
Sat Nov 10, 2018 11:57 pm
Well i did everything as instructed in then i did a mouseover and pressed 1 (set weap as favorite) but the numbers won't change from 0000000 whats the problem?? someone help pls
Click FINDERS, then click WEAPON FINDER. Then press 1 on the item and it will add that items code section to the bottom of the CE table.
Thanks for your fast response , im actually trying to only level the characters to 30 is it done the same way as this`? can you please help me and give instructions for that Thank you.! EDIT game seems to crash when i click on WEAPON FINDER

rampant_uterus
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Re: OVERKILL's The Walking Dead

Post by rampant_uterus »

Slickrick123 wrote:
Sun Nov 11, 2018 12:10 am
HALP
Self Explanatory buddy. Open Game. Open CE. Go to Characters Page. Click the top of the Characters Finder table. Click the item under it you want to enable Switch characters for CE to show the character you have. Edit accordingly. (Sorry I don't have table open, haven't messed with my chars).

Slickrick123
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Re: OVERKILL's The Walking Dead

Post by Slickrick123 »

rampant_uterus wrote:
Sun Nov 11, 2018 12:13 am
Slickrick123 wrote:
Sun Nov 11, 2018 12:10 am
HALP
Self Explanatory buddy. Open Game. Open CE. Go to Characters Page. Click the top of the Characters Finder table. Click the item under it you want to enable Switch characters for CE to show the character you have. Edit accordingly. (Sorry I don't have table open, haven't messed with my chars).
game always crashes when i click on the subsections of the table Like Characterstatusfinder,Modfinder etc how to fix that :/

rampant_uterus
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Re: OVERKILL's The Walking Dead

Post by rampant_uterus »

Open Game. Go to CHARACTERS page in game. Click FINDERS in CE. Click CharactersStatusFinder in CE.

Modify selected character that shows up in bottom of table. If character hasn't shown up, Change character in game.

Ultima
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Re: OVERKILL's The Walking Dead

Post by Ultima »

Zircon wrote:
Sat Nov 10, 2018 10:01 pm
also when you modify a weapon/mod rate max is 5 (gold) 4 is purple
6 isn't used by the game yet from what i understood
Still crashes for me as soon as I open process with the table active, also when I open process first then add table. Instant crash, all setting are as suggested. [Link] [Link] Can't figure it out -_-

Evilpwn
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Re: OVERKILL's The Walking Dead

Post by Evilpwn »

How to download this table?

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Zircon
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Re: OVERKILL's The Walking Dead

Post by Zircon »

Evilpwn wrote:
Sun Nov 11, 2018 4:03 am
How to download this table?
1st page table in attachement i will repost it here for you check this post's attachements


so for the table to work (after mofifying cheat engine settings as explained in page 1)
1-you open the game (get into the map)
2-open the cheat table you will have this window:
Spoiler
Image
3-click yes then you will have this window:
Spoiler
Image
don't touch the green square(it will be highlited by green color then red then green etc)
you can activate the cheats now as you can see in the second picture the cheats are ticked

game version : 1.0.4
Cheat engine version : 6.8.1
Attachments
OTWD-Win64-Shipping.CT
here's the table
(13.61 KiB) Downloaded 90 times

fuc847
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Re: OVERKILL's The Walking Dead

Post by fuc847 »

are u guys using cheat engine 64 or 32bit? does it matter?

Ultima
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Re: OVERKILL's The Walking Dead

Post by Ultima »

Can anyone tell me how to change this to work with the 1.0.1 version instead of the 1.0.4, I'm currently playing the codex cracked version for until I get paid. This table won't work though, only possible reason is the version.

zths
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Re: OVERKILL's The Walking Dead

Post by zths »

i post my table here viewtopic.php?f=4&t=8229

Groovylicious
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Re: OVERKILL's The Walking Dead

Post by Groovylicious »

Spoiler
rampant_uterus wrote:
Sat Nov 10, 2018 10:56 pm
I suppose we should start a LIST OF WEAPON mod slots (not mods, but the slot on the weapon to make it equippable.)

Gadget slots are listed as Mod slot 0, 1, 2, 3 etc. from top to bottom (for equippable/availabe- NOT RED) on X weapon you're viewing in CE.

Mod Type is not Slot Type so I'll save ya'll some trial and error xP trying to find Weapon Slots.

Please be careful pasting code, you could corrupt someones save... Also these values are from 1.04 game version.
Also as per China OP's page, Confirm Modification on newly modded weapon crashes game the 1st time.

ALSO IF YOU ARE SHARING MOD SLOT CODES THE MOD SLOT MUST BE EMPTY (or you will give incorrect code!)

Again

DO NOT SHARE MOD SLOT CODES if the weapon has an attachment IN THAT SLOT (The code will be wrong!)

I think the game needs to be restarted without Weapon Mods attached to X weapons before the CORRECT code shows up.
(AKA Unequip all weapon mods and restart before sharing weapon mod slot codes)

Equippable Slots:

1911
Barrel Extension slot: 00000000220EE520
Gadget: 00000000220EE3E0
Sight: 00000000220EDC60
Grip: Don't have 1911 with grip yet

Beretta Pistol
Barrel Extension: 00000000220EE520
Gadget: 00000000220EDC60
Grip: 00000000220ECC20
Sight: 00000000220EE3E0

Example of modded Beretta in CE: [Link]
Final result of modded Beretta (200 Combat Rating, Purple 4 Rarity, 4 mod slots unlocked): [Link]

Deagle
Barrel Extension: 00000000220EE520
Gadget: 00000000220EDC60
Grip: N/A yet
Sight: 00000000220EE3E0

MP5
Barrel Extension: 000000002209E520
Gadget: Don't have MP5 with one atm.
Magazine: 000000002209D9E0
Sight: 000000002209E3E0
Stock: 000000002209D580

Reinfield 880 (Remington Pump)
Barrel: 00000000220EE480
Barrel Extension: 00000000220EE660
Gadget: 00000000220EE520
Sight: 00000000220ED6C0
Stock: 00000000220EDDA0

FROM CHINA SITE, IDK IF ACCURATE:


Bow component slot type:
0000025D46CBA9C0 machine
0000025D46CBA060 Counterweight
0000025D48325420 sight
0000025D48324B60 Attachment cam unknown
I've tryed your berreta and Reinfield 880 - crashed.

SA A144
Weapon type - 000002361D36C7C0
ModAbleParts - 4
Rate 0-6 - 4
CombatRate - 165

Mod: 0Type: 000002361EA83E40
Mod: 1Type: 000002361EA843E0
Mod: 2Type: 000002361EA842A0
Mod: 3Type: 000002361EA84200

AK SUVOROV SV7
Weapon type - 000002361D36CE80
4
4
165

Mod: 0Type: 000002361EA83E40
Mod: 1Type: 000002361EA843E0
Mod: 2Type: 000002361EA836C0
Mod: 3Type: 000002361EA842A0

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