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SpaceBourne

Posted: Fri Oct 12, 2018 5:33 am
by Ryzen
Game Name: SpaceBourne
Game Engine: Unreal 4
Game Version: 1.04
Options Required: Cheat Table with:
Infinite Health ,energy, shields ect
Ability points
Money
Game/Steam Website: [Link] , [Link]
Other Info: looking for a Table

Re: SpaceBourne

Posted: Tue Oct 23, 2018 2:42 am
by Ryzen
no one?

Re: SpaceBourne

Posted: Thu Nov 29, 2018 12:19 am
by Alucard0Reborn
+1

Re: SpaceBourne

Posted: Mon Feb 11, 2019 6:19 pm
by Empress_Ravenna
I may look into this, Version 1.1.5 see what I can make, or Find >;3

Re: SpaceBourne

Posted: Mon Feb 25, 2019 9:51 pm
by Empress_Ravenna
1.1.6-1.1.7 came out and has changed the way values are stored now, basically have to restart now (game had a overhaul somewhat)

is anyone else working on this?

Re: SpaceBourne

Posted: Tue Jun 18, 2019 2:23 am
by dragon011
Not perfekt cherat engine cheater^^


Easy for inf Cargo Space not the Cargo slots:
example:

1. Change the Value Type to float
example for my Cargo is 50 than put i 50 in Value and push New Scan
Than take it from Mining or storage in your Cargo Change the Value to 40 or 60 and push Next Scan.
Now you have 1 Adress doubleclick on this.
Change the Value from the Adress to 0 and Aktivate it.
PS: MY Cargo switch to 3-11 to zero than 3-11 to zero works not perfekt its works cargo go never full to the 1000^^

Slots is not inf only the cargo space to 1000

Money is very easy think 4 byte i dont use money cheats^^ only money farming :D
Skillpoints dont know think same 4byte

Money:
Value 1000 klick New Scan change it ingame to 1001 or 999 new Value 1001 or 999 than klick Next scan.
Same to skill points think

More energie or shields is for me to hard^^ to find :(


Image

Re: SpaceBourne

Posted: Sun Jan 19, 2020 11:37 am
by Empress_Ravenna
anyone working on this anymore?

Re: SpaceBourne

Posted: Sun Jan 19, 2020 4:39 pm
by VampTY
Uh, i remember this, i messed for around 5 mins, then i removed it in a flash, i just don't have the patience required with strategy games, especially space simulators, though i quite remember that finding values in version 1.4.8 (i remember since yesterday i wanted to do it, on some non-steam version) is very easy.What i remember, that the left ship bar truster is exactly 500 on float when it's full, when you'll use some weapon from the left inventory, that bar will decrease (500 first then decrease/increase only and you'll find it fast)..and those weapons used from left, their recharge timers are on 4 byte (if the seconds are 20, then search for the exact value)..the right truster bar is reversed...and after i've found these values, i just couldn't stand it anymore, then i removed it!I hope this might help in some way.All the best!

V.

Re: SpaceBourne

Posted: Fri Jan 24, 2020 1:25 pm
by JonathanVQP
I am able to change the money to $900 million. Still working on everything else like shields etc... FYI, with enough $, you can buy a station in the Atlas map!!

Re: SpaceBourne

Posted: Mon Jan 27, 2020 6:43 pm
by porcalete
Well, cash is easy and exp is 4byte. The exp value will change when you dock/change map so you can use it in battle(war with many ships, etc) to manually adjust it after every kill-the value will be the same between levels. I participated in a war and leveled from 40 to 81 very fast. High level means best equipment=easy life

Re: SpaceBourne

Posted: Sun Feb 02, 2020 5:42 am
by JonathanVQP
How about infinite shields and such....any luck in finding that out?

Re: SpaceBourne

Posted: Fri Feb 28, 2020 4:07 am
by fennix102
anyone made a table yet?

Re: SpaceBourne

Posted: Fri Feb 28, 2020 4:42 am
by gideon25
I'm gonna start looking at it. Downloading tonight. I kinda like messing with space games. For those of you familiar with my starpoint gemini tables(ie. viewtopic.php?f=4&t=11676), you know that :P Might be a few days to get it done though..just depending on how difficult it is and the scope of what I want to do with it.

Re: SpaceBourne

Posted: Fri Feb 28, 2020 5:23 am
by fennix102
ty Gideon

Re: SpaceBourne

Posted: Fri Feb 28, 2020 11:31 am
by gideon25
Hm. The game uses scripts that execute from 1 address in vcruntime . Ugh. Probably beyond my skill level for scripting. I can find some pointers though hopefully. And from there I can easily get to the ship and player structures..Just got to narrow down some pointers.