Cross Code V1.0

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Shirokaido
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Re: Cross Code V1.0

Post by Shirokaido » Tue Nov 27, 2018 7:53 pm

shadowfang82 wrote:
Tue Nov 27, 2018 4:53 pm
is there any way to edit your inventory like add a item or change how many you have.
Yeah, just use this web-based save editor:
https://insyg.github.io/CCSaveEdit/
Here's how to use it:
-In game, with a save loaded, hit f10 to bring up the save import/export screen
-Copy the giant block of text in the top portion
-Paste your save into the box on the editor and hit Load Save
-Make your edits
-NOTE: You have to hit Apply Changes on each individual page you make edits on
-Copy the new block of text
-Paste it into the bottom half of the import/export screen (There's a text box there, even if you can't see it. Just trust me.)
-Hit submit (Or whatever the button on the import/export screen says)
-Your newly edited save will now be at the bottom of the save list. Simply load that one and enjoy.

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Re: Cross Code V1.0

Post by beater0001 » Wed Nov 28, 2018 2:22 am

There's a new patch today
This is a script that I ported Shion's previous easymod tweaks over (Invincibility, Skill points do not decrease, Consumables do not decrease, Trade does not consume items (but they are still required), 100% drop rates (for both enemies and plants), Combat arts are not limited by SP anymore)
Attachments
game.compiled.js.zip
(743.8 KiB) Downloaded 95 times

Shirokaido
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Re: Cross Code V1.0

Post by Shirokaido » Wed Nov 28, 2018 4:28 am

Here's my updated file for game version 1.0.2-1. Reminder on what I've done:

-Consumables do not decrease
-Trade does not decrease items
-100% drop rate from enemies
-Ignore SP
-100% drop rate from plants
-Overheat Reduction (modifier changed from 50 to 500, so it both gains and drains VERY slowly)

Filepath: Steam\steamapps\common\CrossCode\assets\js
Attachments
game.compiled.zip
(788.22 KiB) Downloaded 126 times

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Re: Cross Code V1.0

Post by beater0001 » Fri Nov 30, 2018 1:58 pm

The game updated again to 1.0.2-2
Updated script attached
Functions: (thanks to Shinon)
-Invincibility
-Skill points do not decrease
-Consumables do not decrease
-Trade does not consume items (but they are still required)
-100% drop rates (for both enemies and plants
-10 times the EXP and credit gained
Attachments
game.compiled.js.zip
1.0.2-2
(767.01 KiB) Downloaded 210 times

Shirokaido
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Re: Cross Code V1.0

Post by Shirokaido » Sat Dec 01, 2018 1:16 am

Here's my updated file for game version 1.0.2-2 (Not even sure what changed; doesn't look like they ran it through an obfuscator...). Reminder on what I've done:

-Consumables do not decrease
-Trade does not decrease items
-100% drop rate from enemies
-Ignore SP
-100% drop rate from plants
-Overheat Reduction (modifier changed from 50 to 500, so it both gains and drains VERY slowly)

Filepath: Steam\steamapps\common\CrossCode\assets\js
Attachments
game.compiled.zip
(788.22 KiB) Downloaded 357 times

KS212
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Re: Cross Code V1.0

Post by KS212 » Mon Dec 03, 2018 11:29 pm

Thanks for the updates guys :)

Shirokaido
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Re: Cross Code V1.0

Post by Shirokaido » Sat Dec 22, 2018 3:52 am

If you're looking to use the save editor but can't find the text box for import, here's a picture of where it is.

Image

Antagonist
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Re: Cross Code V1.0

Post by Antagonist » Sat Dec 22, 2018 12:48 pm

Shirokaido wrote:
Sat Dec 22, 2018 3:52 am
If you're looking to use the save editor but can't find the text box for import, here's a picture of where it is.

Image
Now thats expert hiding talent there if i ever seen one. Way to go telling in a black background apart. Thanks.

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NumberXer0
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Re: Cross Code V1.0

Post by NumberXer0 » Sun Dec 23, 2018 5:00 pm

Shirokaido wrote:
Sat Dec 22, 2018 3:52 am
...
Hey, I just made a request for a game called HEARTBEAT, it's a very similar structure to Cross Code. It has all the same issues with CE and a ton of .js files that can be edited. Do you think you could look into that game as well? I'm not sure if you made that save editor or were just posting it, but something along those lines would be great! Not trying to hijack this topic, just wanted to bring attention to it since it's so similar with it's engine.

Shirokaido
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Re: Cross Code V1.0

Post by Shirokaido » Sun Dec 23, 2018 6:53 pm

NumberXer0 wrote:
Sun Dec 23, 2018 5:00 pm
Sorry, I've got nothing for that game. I don't really know how to find these things, I just understand the patterns once someone else shows them to me. Plus, I don't have that game. Sorry. Maybe try making a request topic? That's the best advice I could offer.

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NumberXer0
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Re: Cross Code V1.0

Post by NumberXer0 » Sun Dec 23, 2018 7:20 pm

Shirokaido wrote:
Sun Dec 23, 2018 6:53 pm
NumberXer0 wrote:
Sun Dec 23, 2018 5:00 pm
Sorry, I've got nothing for that game. I don't really know how to find these things, I just understand the patterns once someone else shows them to me. Plus, I don't have that game. Sorry. Maybe try making a request topic? That's the best advice I could offer.
I did make a request. I just thought you had something to do with the edits for this game with how you posted them haha. It's fine, someone will mess with it eventually, thanks anyways.

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Re: Cross Code V1.0

Post by Weisshuf » Mon Dec 24, 2018 1:51 pm

Can you also modify which skills each weapon has?

Shirokaido
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Re: Cross Code V1.0

Post by Shirokaido » Tue Dec 25, 2018 6:39 am

Weisshuf wrote:
Mon Dec 24, 2018 1:51 pm
Can you also modify which skills each weapon has?
Clarify?

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Re: Cross Code V1.0

Post by Weisshuf » Tue Dec 25, 2018 2:37 pm

Shirokaido wrote:
Tue Dec 25, 2018 6:39 am
Weisshuf wrote:
Mon Dec 24, 2018 1:51 pm
Can you also modify which skills each weapon has?
Clarify?
Like, add more skills to a weapon and things like that.

But I figured out myself, when you change the Item-Database.json. There are "properties" and you can put more skills in there. Problem is, thats what it seems, you can only put skill in there that exist normally. Like only Avenger and things like that on helmets, but never iron guard since it just doesnt show up

Edit: I dont know why you can put some skills and some not on items. For example:
I took the mining helmet and put Avenger (called GUARD_SP) in there. It worked. After that, I wanted to put another skill in there, but it didn't show up. I tried it with skills that belong to other helmets and not. But I cant really figure out why some work and some not.

Another example is Pin Body. I put it on a chest without Pin Body (Called SPIKE_DMG) and it didnt show up, even when other chests have it. It seems that you can only put some skills on armor that works every time. Avenger works on every helmet, SP Regen works on every chest. But thats all I can figure out.

If you guys can do something with that info, I'd be happy

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Re: Cross Code V1.0

Post by Pachux » Sat Dec 29, 2018 9:13 pm

Shirokaido wrote:
Sat Dec 01, 2018 1:16 am
Here's my updated file for game version 1.0.2-2 (Not even sure what changed; doesn't look like they ran it through an obfuscator...). Reminder on what I've done:

-Consumables do not decrease
-Trade does not decrease items
-100% drop rate from enemies
-Ignore SP
-100% drop rate from plants
-Overheat Reduction (modifier changed from 50 to 500, so it both gains and drains VERY slowly)

Filepath: Steam\steamapps\common\CrossCode\assets\js
Hey! Thank you very much for this.
I want to disable the ignore SP option. I found the lines on the script but I don't know exactly what to edit to disable it. What should I do?

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