Cross Code V1.0

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PolyCapped
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Re: Cross Code V1.0

Post by PolyCapped » Tue Oct 02, 2018 12:45 am

Hey guys, thanks very much for sharing the tables. I am not much of scripter and i do see you guys have several script options working already. I am wondering if anyone is willing to just create a script with just the following active so i can have a not too overpowered playthrough? without the "points for exp gain" and "skill points do not decrease". Or if simple enough, kindly direct me on how to edit them? Thanks
______________________________________________
100% item drop rate
x10 money drops from monster kills
Consumables do not decrease on use
No SP required for combat arts
Trades do not consume items
Immortal mode (HP will go down to "CRITICAL" still)
______________________________________________

update: Also is "points for exp gain" and " money drops" still within the script for 1.0.0 - 7? i can't seem to find it.

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zeronix
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Re: Cross Code V1.0

Post by zeronix » Tue Oct 02, 2018 1:53 am

Laice wrote:
Mon Oct 01, 2018 8:58 pm
for jumping problems you could use the jetpack mod pack ;)
How or where is that jet mod pack??

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zeronix
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Re: Cross Code V1.0

Post by zeronix » Wed Oct 03, 2018 6:01 am

zeronix wrote:
Tue Oct 02, 2018 1:53 am
Laice wrote:
Mon Oct 01, 2018 8:58 pm
for jumping problems you could use the jetpack mod pack ;)
How or where is that jet mod pack??
Nevermind this. i already figured out how to high jump really higggghhhh almost like flying. :o

ajip2
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Re: Cross Code V1.0

Post by ajip2 » Wed Oct 03, 2018 1:45 pm

zeronix wrote:
Wed Oct 03, 2018 6:01 am
Nevermind this. i already figured out how to high jump really higggghhhh almost like flying. :o
What the name of the file?

Sorry for my bad english.

Laice
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Re: Cross Code V1.0

Post by Laice » Wed Oct 03, 2018 2:49 pm


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zeronix
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Re: Cross Code V1.0

Post by zeronix » Thu Oct 04, 2018 3:22 am

ajip2 wrote:
Wed Oct 03, 2018 1:45 pm
zeronix wrote:
Wed Oct 03, 2018 6:01 am
Nevermind this. i already figured out how to high jump really higggghhhh almost like flying. :o
What the name of the file?

Sorry for my bad english.
actually i modified the DASH function, instead of dashing it will jump, and by pressing it again will do double jump , but continue doing it will make your character out of the screen :P ,, here's how : edit the \CrossCode\assets\data\players\lea.json find the "DASH" under actions and replace it with this

Code: Select all

			
"DASH": {
	"steps": [
		{
			"volume": 0.9,
			"global": false,
			"loop": false,
			"type": "PLAY_SOUND",
			"sound": "media\/sound\/battle\/dash-3.ogg"
		},
		{
			"factor": 1,
			"type": "SET_PLAYER_INVINCIBLE"
		},
		{
			"wait": false,
			"viaWalkConfig": false,
			"type": "SHOW_ANIMATION",
			"anim": "idle"
		},
		{
			"followUp": "aimMove",
			"wait": false,
			"viaWalkConfig": false,
			"type": "SHOW_ANIMATION",
			"anim": "dash"
		},
		{
			"value": 300,
			"type": "SET_Z_VEL"
		},
		{
			"value": "IGNORE",
			"type": "SET_COLL_TYPE"
		},
		{
			"time": 0.35,
			"stopBeforeEdge": false,
			"type": "MOVE_FORWARD"
		}
	]
},

or you can replace your lea.json with this file :
Attachments
lea.rar
backup your lea.json first then replace it with this.
(55.83 KiB) Downloaded 127 times

RichardZH
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Re: Cross Code V1.0

Post by RichardZH » Thu Oct 04, 2018 11:58 pm

Game update to 1.0.0.9 this morning...Now have to wait new mod files.
Will you do it?

Cor Blimey
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Re: Cross Code V1.0

Post by Cor Blimey » Fri Oct 05, 2018 8:28 pm

der_bayer36 wrote:
Fri Sep 28, 2018 4:15 pm
I was talking about this:
Image

Is there a way to get a big amount of this one or any specific item?
Inventory amounts (and upgrade points, and money) are 4 byte, and reset sometimes, but not too often. Search for double the amount you actually have. I've been able to get massive amounts of anything that I can get a few of, easily if a shade tedious, I just don't feel like editing the game files yet.

Recommend using 180, to get 90 of the item. I've had 2000 crash me once. Money can be high though, but don't go overboard in case you want to reset it later for some reason.

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sabin1981
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Re: Cross Code V1.0

Post by sabin1981 » Tue Oct 09, 2018 9:25 pm

Hi there! The game updated to 1.0.0-10 about an hour ago and, obviously, all the mods/hacks I've done to the files - thanks to the incredible help in this thread - have been undone. I already managed to repair the .json mods, but unfortunately I can't edit game-compiled.js any more :( It defaults back to obfuscated/compressed/whatever, but if I try to "beautify" it via the provided site, the game no longer loads. Just freezes on a black screen.

If I put the original, "new" 1.0.0-10, file back; works fine.

It seems/feels like the developers have done something to prevent the game from reading a deobfuscated .js --- is there anything I can do to re-add the "100% drop rate" mod? That's the ONLY cheat/hack/mod I want, but just so happens to be the only cheat broken with the latest version :( Thanks!

~edit~

Okay, I did it myself :) You can't "beautify" the file any more but you can still edit it. // comments basically tell the program to pass over whatever line is commented out, which you can't do with compiled JS -- so I simply removed the lines by hand. Here is the latest game-compiled.js from today, version 1.0.0-10, with 100% drop-rate mods applied. That's all that is applied, just drop-rate chances from Plants and Enemies, nothing else :)

I fully understand if people don't trust this file, so by all means run it through a beautifier and compare the code with legitimate Steam download data. You'll see it's identical, save the missing lines that specifically refer to randomised math for the drop-rates. I wouldn't have had a clue where to start with this if not for the incredible work of Shion, so thank you VERY much!
Attachments
game.compiled.rar
(542.64 KiB) Downloaded 133 times

AntaraX
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Re: Cross Code V1.0

Post by AntaraX » Wed Oct 10, 2018 2:03 am

Did not have issue 'beautify' and adding back the cheats.

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sabin1981
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Re: Cross Code V1.0

Post by sabin1981 » Wed Oct 10, 2018 2:07 am

To game-compiled.js? I'm not talking about the ,json files, they work fine, but I tried several beautify options and each one fails immediately. If you save game-compiled.js "beautified" (as in, readable syntax nicely arranged) the game just gives a black screen. If you had no issue with that and yours works, please explain how you did it :D

AntaraX
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Re: Cross Code V1.0

Post by AntaraX » Wed Oct 10, 2018 2:56 am

I did it same as I always did on every update. Copy paste the java into https://codebeautify.org/javaviewer and manually add // and copy paste over the original.

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sabin1981
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Re: Cross Code V1.0

Post by sabin1981 » Wed Oct 10, 2018 3:01 am

AntaraX wrote:
Wed Oct 10, 2018 2:56 am
I did it same as I always did on every update. Copy paste the java into https://codebeautify.org/javaviewer and manually add // and copy paste over the original.
!! Fantastic, I just tried that very same thing and it worked fine :o Yet, for some reason, it didn't work via Beautifier.io which I had been using before. Thank you very much :)

Aizius
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Re: Cross Code V1.0

Post by Aizius » Thu Oct 11, 2018 12:07 am

I'd use 'Notepad++' with no issues.

Oh! sorry. forgot to describe.
Notepad++ with plug-in 'JSTools' -> JSFormat

and if you want to make it back to 'Hard2Read' again just use JSTools->JSMin

der_bayer36
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Re: Cross Code V1.0

Post by der_bayer36 » Thu Oct 11, 2018 12:11 pm

It's a bit off-topic but how do I load the save file into this save editor?

https://github.com/INSYG/CCSaveEdit

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