Cross Code V1.0

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iyeru
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Re: Cross Code V1.0

Post by iyeru » Mon Dec 31, 2018 4:06 pm

Pachux wrote:
Sat Dec 29, 2018 9:13 pm
Hey! Thank you very much for this.
I want to disable the ignore SP option. I found the lines on the script but I don't know exactly what to edit to disable it. What should I do?
The script is javascript, so putting // in front of each line will disable that part of the code. Alternatively if you want to disable whole lines of code without having to add it each line, you can use /* at the start and */ at the end: http://www.tizag.com/javascriptT/javascriptcomment.php

Not sure if you have it in the script, but if you do, Credits still deduct (So does CP on the Circuit). Ignoring SP works in the game it seems, but I'm unsure how to enable anything else if they're all disabled. (I'm not using a custom launcher or using it in browser, I'm actually using it through steam.)

ButterKnife
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Re: Cross Code V1.0

Post by ButterKnife » Mon Dec 31, 2018 11:47 pm

Can someone PLEASE post a modded version of the game that only gives you Invincibility? Please! It would make my whole life! I can't do it myself because I have no idea how to do it :c

iyeru
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Re: Cross Code V1.0

Post by iyeru » Tue Jan 01, 2019 2:10 am

If you mod the json file for hedgehog or whatever they're called like another crosscode thread (in assets/data/enemies) and set the EXP value to well over 500k, you will overflow all of your stats to 99k+ (though they'll only display as 9999. Similarly, CP will overflow to over 500, but the game can only show 108.) No enemies can do that much damage to you, and hazard damage will only do about 3% of your health.

If you're having trouble in bergen mine with the enemies that throw bombs at you to help destroy rocks (IE: you're killing them in one hit), use your guard at all times at the position you want them to throw the bomb. The bombs are used to stop you from guarding, in addition to when they're low health.

Though, if you're bad at stealth, you should probably just quit the game now. Immediately after the prior early access content is a large stealth section, and it's infuriating.

Asuma
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Re: Cross Code V1.0

Post by Asuma » Thu Jan 31, 2019 11:01 pm

Crosscode updated to 1.03. Any chance in updating?

preksebe
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Re: Cross Code V1.0

Post by preksebe » Fri Feb 01, 2019 7:00 am

Can anyone tell me from where i can download said script?

edale
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Re: Cross Code V1.0

Post by edale » Mon Feb 04, 2019 12:03 am

@Shirokaido Any chance of an updated script for v1.0.3-2?
preksebe wrote:
Fri Feb 01, 2019 7:00 am
Can anyone tell me from where i can download said script?
Go back one page in this thread, and look for posts with attachments. Make sure you're grabbing the right script for the version of the game you're playing. Also note there's 2 people releasing scripts, and they have different effects, so actually read the posts to make sure you're getting the modifications you prefer. None of the 1.0.3 versions have an updated script yet.

Shirokaido
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Re: Cross Code V1.0

Post by Shirokaido » Thu Feb 07, 2019 6:44 pm

edale wrote:
Mon Feb 04, 2019 12:03 am
Sorry, but I can't make updates anymore. I was using a company computer and I don't work there anymore (unrelated). If/when I get my own, I'll make updates, but I can't say exactly then that'll be.

edale
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Re: Cross Code V1.0

Post by edale » Sun Feb 10, 2019 2:07 am

Shirokaido wrote:
Thu Feb 07, 2019 6:44 pm
Sorry, but I can't make updates anymore. I was using a company computer and I don't work there anymore (unrelated). If/when I get my own, I'll make updates, but I can't say exactly then that'll be.
All your updated code is marked with "///" at the start right?

Would just copy/pasting the code into the new version do it, or does some of the code need to be replaced/rewritten, and how would I find where in the code to paste your mods into... And how do I know if the code's been re-obfuscated?

Sadly, the extent of my programming knowledge is being really good at the logic involved...

If the problem is just access to the updated files, I can upload a copy of 1.0.3-2's game.compiled.js for you.

*edit- Looks like the code has been re-obfuscated, so a copy/paste probably won't work... :cry:

*edit2- Looking closer at things, this isn't actually that hard to replicate even with the re-obfuscation; especially as it looks like with the exception of overheat reduction no code is actually changed, just commented out... I just need to test things out now...

edale
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Re: Cross Code V1.0

Post by edale » Sun Feb 10, 2019 2:50 am

OK, I've managed to duplicate Shirokaido's mod for v1.0.3-2, and everything seems to work in testing, so here you go:

-Consumables do not decrease
-Trade does not decrease items
-100% drop rate from enemies
-Ignore SP
-100% drop rate from plants
-Overheat Reduction (modifier changed from 50 to 500, so it both gains and drains VERY slowly)

Filepath: Steam\steamapps\common\CrossCode\assets\js
Pachux wrote:
Sat Dec 29, 2018 9:13 pm
Hey! Thank you very much for this.
I want to disable the ignore SP option. I found the lines on the script but I don't know exactly what to edit to disable it. What should I do?
With the exception of overheat reduction, all of the mods are just commented out lines of code, so to disable Ignore SP do this:

-Backup game.compiled.js
-Open game.compiled.js in Notepad++
-CTRL-F and search for "///" (all the sections modded use "///" to label themselves)
-'Find Next' until you get to the Disable SP code.
-Delete the "//" from the start of the lines of the code related to the mod (Notepad++ will display the commented out lines as green).
-Save the modified game.compiled.js
Attachments
game.compiled.js.zip
(719.29 KiB) Downloaded 59 times

edale
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Re: Cross Code V1.0

Post by edale » Fri Feb 15, 2019 10:33 am

Well it looks like beater's not around either, so here's his/Shinon's script updated to 1.0.3-2:

-Invincibility (you'll still go critical, but won't die)
-Skill points do not decrease
-Consumables do not decrease
-Trade does not consume items (but they are still required)
-100% drop rates (for both enemies and plants
-10 times the EXP and credit gained

This one had a few actual coding changes, especially the invincibility one (worse, the coding for invincibility had several variables that had changed names, so I had to find the new variable names... coding is NOT my strong suit, lol), but I managed to stumble my way through it and got everything working (after a mishap or two where I broke the game...literally).
Attachments
game.compiled.js-Shinon-beater.zip
(719.34 KiB) Downloaded 16 times

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