Cross Code V1.0

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Shion
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CrossCode v1.0.0-10 EasyMod

Post by Shion » Thu Oct 11, 2018 8:00 pm

Game stops at black screen only when there is an error in game.compiled.js. Errors can happen for many reasons: you are copying a string of over 2 megabytes long to and from browser/editor and they might have limitations. Opera and EditPad I use both freeze for about half a minute when I copy&paste the code, but nothing gets broken in the process.

They've made some major change to the code, so variable and function names are different now. Copy-pasting from previous mods won't work.

I've modded v1.0.0-10 script with most stuff again and game starts normally.
  • Invincibility
  • Skill points do not decrease
  • Consumables do not decrease
  • Trade does not consume items (but they are still required)
  • 100% drop rates (for both enemies and plants)
  • Combat arts are not limited by SP anymore
Wasn't updating the mod before, because I can't make myself play the game after the Vermillion chapter. Dat plot twist. Dem feelings. And then BLAM! you're back to those damn timing&precision puzzles. And I just hate them.
Attachments
game.compiled.zip
v1.0.0-10
(709.66 KiB) Downloaded 515 times

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Shion
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Re: Cross Code V1.0

Post by Shion » Thu Oct 11, 2018 8:14 pm

PolyCapped wrote:
Tue Oct 02, 2018 12:45 am
Also is "points for exp gain" and " money drops" still within the script for 1.0.0 - 7? i can't seem to find it.
Probably not.

But here's the code part for EXP gain:

Code: Select all

if (!(this.aa >= 99)) {
	var j = 0,
		a = a * i,
		j = d ? sc.dF.Wma(a, this.aa, b, g, g, f) : sc.dF.Wma(a, this.aa, b, 1 + this.W.Ag("XP_PLUS"), this.W.Ag("XP_ZERO"), f),

		j = j + (c || 0); // j is the amount of EXP gained

	if (j == 0) return 0;
	this.exp = this.exp + j;
	sc.pa.bc("player", "exp", j);
	if (this.exp >= 1E3) {
		a = Math.floor(this.exp / 1E3);
		this.aa = this.aa + a;
		sc.pa.Ni("player", "level", this.aa);
		this.PW(a, q, h);
		this.exp = this.aa >= 99 ? 0 : this.exp % 1E3;
		b = ig.copy(this.Ub);
		this.pw();
		this.Paa(-1E3);
		for (var r in b) b[r] = this.Ub[r] - b[r];
		b.level = a;
		b.cp = a;
		for (r in b) this.LN[r] = this.LN[r] + b[r];
		sc.P.Ga(this, sc.dd.DL, b)
	}
	sc.P.Ga(this, sc.dd.vV, j);
	return j
}
And right after it comes the code for credit drops:

Code: Select all

if (this.ki(sc.ng.CREDITS)) {
	c && (a = Math.round(a * (1 + this.W.Ag("MONEY_PLUS"))));

	this.df = this.df + a; // a is the amount of credits gained

	if (this.df >= 9999999) this.df = 9999999;
	sc.pa.bc("player", "money", a);
	sc.pa.bc("player", "moneyHold", this.df);
	sc.P.Ga(this, sc.dd.kja, a)
}
You can find both by searching "XP_PLUS" or "MONEY_PLUS".

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Re: Cross Code V1.0

Post by Test Subject » Thu Oct 11, 2018 11:10 pm

If I only want the 100% Drop rate how can I activate only that?

MIMAMO
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Re: Cross Code V1.0

Post by MIMAMO » Sat Oct 13, 2018 1:34 pm

is there any way i use this mod selectively?

Cor Blimey
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Re: Cross Code V1.0

Post by Cor Blimey » Sat Oct 13, 2018 10:17 pm

MIMAMO wrote:
Sat Oct 13, 2018 1:34 pm
is there any way i use this mod selectively?
Test Subject wrote:
Thu Oct 11, 2018 11:10 pm
If I only want the 100% Drop rate how can I activate only that?
This is a straight up edit of the game files. If you edit the files yourself, you can set it up how you like.

If you just want items, they're stored as 4 bytes, double of the amount the game actually displays. (As is money, CP, a few other things.) Get a handful of the items, and either get a couple more or sell/use a few, and re-search, they seem to be stored in a block, but the entire block changes position sometimes. 180 usually works for me, keeps it at 90, below the max of 99, and is almost always enough.

Don't lock values.

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zeronix
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Re: Cross Code V1.0

Post by zeronix » Mon Oct 15, 2018 6:18 am

Just finished the game. i'm here to share, if anyone having a difficulty solving the puzzle and willing to proceed for the sake of the story ;) , i know a way how to skip them. :D ,,

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Re: Cross Code V1.0

Post by der_bayer36 » Mon Oct 15, 2018 8:37 am

zeronix wrote:
Mon Oct 15, 2018 6:18 am
Just finished the game. i'm here to share, if anyone having a difficulty solving the puzzle and willing to proceed for the sake of the story ;) , i know a way how to skip them. :D ,,
How?

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zeronix
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Re: Cross Code V1.0

Post by zeronix » Mon Oct 15, 2018 9:24 am

here goes, this is just a sample , but if u cant understand you can tell me what map u are stuck.

just browse thru your CrossCode\assets\data\maps .. then select and edit which map > floor > current location

this sample is for a door that can be unlock by a key. Just edit the condition to "condition": "" ,, save, reload game, then viola!! the door is already unlocked. You can also edit the "map": "cold-dng.g.room3" to boss map like "wave-dng.b1.boss",, entering this door will direct you to the boss room immediately. SAVE A BACKUP BEFORE DOING THIS!! ,,this sometimes cause a story skip if done incorrectly.

i recommend you do this on the shock, wave puzzle dungeon and the vermillion tower. Those puzzle is damn hard for me.

Code: Select all

{
			"type": "Door", (TeleportField on some dungeon)
			"x": 96,
			"y": 576,
			"level": 1,
			"settings": {
				"name": "exitWest",
				"doorType": "DEFAULT",
				"dir": "SOUTH",
				"mapId": 194,
				"map": "cold-dng.g.room3",
				"marker": "entrance",
				"hideCondition": "",
				"blockEventCondition": "",
				"variation": "",
				"condition": "map.keyUsed"
}

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Re: Cross Code V1.0

Post by Chikumori » Thu Oct 18, 2018 10:27 am

zeronix wrote:
Mon Oct 15, 2018 9:24 am
here goes, this is just a sample , but if u cant understand you can tell me what map u are stuck.

just browse thru your CrossCode\assets\data\maps .. then select and edit which map > floor > current location
I'm stuck at the very last puzzle room in Vermillion Dungeon. The one on the 4th floor, supposedly Gautham's biggest puzzle room involving all 4 elements. Might you know which parts of the data can be edited to get through this?

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Re: Cross Code V1.0

Post by zeronix » Fri Oct 19, 2018 4:10 pm

Chikumori wrote:
Thu Oct 18, 2018 10:27 am
zeronix wrote:
Mon Oct 15, 2018 9:24 am
here goes, this is just a sample , but if u cant understand you can tell me what map u are stuck.

just browse thru your CrossCode\assets\data\maps .. then select and edit which map > floor > current location
I'm stuck at the very last puzzle room in Vermillion Dungeon. The one on the 4th floor, supposedly Gautham's biggest puzzle room involving all 4 elements. Might you know which parts of the data can be edited to get through this?
edit this \CrossCode\assets\data\maps\arid-dng\second\f4\center.json

find this code "startCondition": "map.finalSwitch" >>>> edit to "startCondition": "" ,,, save and reload game.

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Re: Cross Code V1.0

Post by shadowfang82 » Tue Oct 23, 2018 6:05 pm

game just got a update to 1.1 will the 1.0.0-10 script still work

erdrick27
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Re: Cross Code V1.0

Post by erdrick27 » Thu Oct 25, 2018 11:41 pm

How do you actually use this script?

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Re: Cross Code V1.0

Post by omgwut » Mon Nov 19, 2018 9:07 am

Could someone verify if the 1.0.0 -10 script works with game version 1.0.1? I tried doing it myself but I'm too stupid to do code editing.

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Re: Cross Code V1.0

Post by Shirokaido » Mon Nov 26, 2018 5:42 pm

They're onto us. I was making some edits and found THIS:
Show
FOR_THE_HACKERS = "I see you are browsing through the code of our game! Hope you having a good time around here. I thought I adda little extra for you here, since you took the effort to check out the optimized/obfuscated code of CrossCode.If you happen to have a particular question about a feature, you can write us a mail and will be happy to answer it!Simply check out our homepage over at www.radicalfishgames.com! Also don't tell Lachsen you found this, or he will throw evil looks at me all day! - R.D."
So, uh, yeah!

Anywho, I made some edits to game version 1.0.1-1. I'm at work, so I was only able to do some quick testing. They worked, tho, so it looks like we're all good. I'll probably maintain this for about a month, so if it updates during December, I'll redo the file. Here's the 'mods' I made in this:

-Consumables do not decrease
-Trade does not decrease items
-100% drop rate from enemies
-Ignore SP
-100% drop rate from plants
-Overheat Reduction (modifier changed from 50 to 500, so it both gains and drains VERY slowly)

Also
Shion wrote:
Thu Oct 11, 2018 8:00 pm
Wasn't updating the mod before, because I can't make myself play the game after the Vermillion chapter. Dat plot twist. Dem feelings. And then BLAM! you're back to those damn timing&precision puzzles. And I just hate them.
I feel you on that. I just went through that chapter last night and I literally couldn't sleep until I was done with it.

Filepath: Steam\steamapps\common\CrossCode\assets\js
Attachments
game.compiled.zip
(786.55 KiB) Downloaded 40 times

shadowfang82
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Re: Cross Code V1.0

Post by shadowfang82 » Tue Nov 27, 2018 4:53 pm

is there any way to edit your inventory like add a item or change how many you have.

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