Victory at sea pacific request

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TheGodUncle
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Re: Victory at sea pacific request

Post by TheGodUncle »

The ship construction works fine, but my convoys seem to stop moving after I build them.

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EnterpriseNL
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Re: Victory at sea pacific request

Post by EnterpriseNL »

option for war bonds would be great, can't upgrade or build ports anymore

EDIT, I have the Float value for bonds, but NoCostbuildship isn't tied to upgrading ports, @fantomas hope you can tie Nocostbuildship also to instant upgrading ports, now you need to wait the amount of days

TheGodUncle
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Re: Victory at sea pacific request

Post by TheGodUncle »

Everything but the nocostbuildship doesn't work.

Kaedus
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Re: Victory at sea pacific request

Post by Kaedus »

Is there a chance for a new table?

rigan
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Re: Victory at sea pacific request

Post by rigan »

still waiting for new table with instant ship construction , unlimited torpedoes, shells on ships, submarines, bombers and working nocostbuildship . please make it happen

Kaedus
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Re: Victory at sea pacific request

Post by Kaedus »

Version of the game 1.1.2. We still need a normal table.

porcalete
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Re: Victory at sea pacific request

Post by porcalete »

I would love to see a simple table for this game (god mode+fast build), v 1.3.1. Thank you.
p.s. - tested out of curiosity mr anti fun trainer ( i hope im not saying something that will get me banned) and the 3rd option is still working - the one with instant ship building - just do what as instructed - be patient, is taking like 5-10 seconds to activate.
PS - the above mentioned trainer was updated.

porcalete
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Re: Victory at sea pacific request

Post by porcalete »

v 1.5 out, anyone up for it? thank you!

porcalete
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Re: Victory at sea pacific request

Post by porcalete »

v 1.6.1 released, please update...? pretty please?

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fantomas
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Re: Victory at sea pacific request

Post by fantomas »

Table fixed to support the latest v1.6.1 update
Please, give it a go. :)

Image

*Easy Port Upgrade - You can upgrade your port w/o money/time requirement. Active the script, upgrade your port and make your time going a little bit faster and you'll see the effect.
*Free Ship Build v1 - All ships have 0 cost.
*Free Ship Build v2 - Build your ship even if you have 0 money.
*Unlimited Fuel - All your fleet have max fuel. It also includes your airplanes but it seems it does work randomly.
*Unlimited Moral - All your crew have max moral.
*Unlimited Health - All your fleet have max health. It also includes your airplanes but it seems it does work randomly.
*Unlimited Rations - All your fleet have max rations.
*Unlimited Crew - All your ships have max crew.
*Unlimited Supplies (Port) - All your ports have max supplies.
*Ignore Reload Progress (Weapon) - No weapon cooldown on your ships (be careful if you have a wired fleet, the game will slow down if they shoot together. Also in my case, the map/scenario will not load if the script is activated. Just deactivate it and it will be ok. Use it only when you need.
*Unlock All Ships - It will unlock all ship even if your port has a low level.
*SHIP_NEEDS - Just another way to have unlimited fuel/moral/health/rations/crew. Do not use it if you use other scripts!!!


Enjoy! ;)

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EnterpriseNL
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Re: Victory at sea pacific request

Post by EnterpriseNL »

Thanks for the new table, but getting crashes, I was just building things and sending fleets away, the first crash was with the free ship build v2, the second crash was with v1, unfortunately, it crashes randomly, honestly don't know if those options are giving problems

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fantomas
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Re: Victory at sea pacific request

Post by fantomas »

EnterpriseNL wrote:
Sun Dec 08, 2019 2:14 am
Thanks for the new table, but getting crashes, I was just building things and sending fleets away, the first crash was with the free ship build v2, the second crash was with v1, unfortunately, it crashes randomly, honestly don't know if those options are giving problems
Thank you for your feedback - I'm really sorry to hear that it still is crashing. :( Maybe you should try to start a new clean game to see if it will crashing again (but also to prevent to screw up with your current save). But on the other hand, I'm also tempted to believe that the game is still bugged , as an example here when I build a highest level ship then use 'Ignore Reload Progress (Weapon)' script (aka inf fire).

Image

:lol:

Image

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EnterpriseNL
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Re: Victory at sea pacific request

Post by EnterpriseNL »

Yeah, I started up a new game, it could be that the game got updated, game version is 1.6.2 now, and table is 1.6.1

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fantomas
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Re: Victory at sea pacific request

Post by fantomas »

EnterpriseNL wrote:
Sun Dec 08, 2019 1:06 pm
Yeah, I started up a new game, it could be that the game got updated, game version is 1.6.2 now, and table is 1.6.1
The table uses the 'aobscanregion' method which in theory should cover up a more large compatibility range. But I'll check it as soon as I have the game.

Pwawapwap
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Re: Victory at sea pacific request

Post by Pwawapwap »

fantomas wrote:
Wed Sep 19, 2018 12:18 pm
Guys, I'm really sorry but as I expected, the game is lagging a lot on my old PC and I'm afraid I'll not be able to make you a good CT. :(

Here just a few scripts that I just made - I didn't be able to test them enough, so there's no guarantee for their good working. Feel free to test them and report your feedback or just ignore them. ^_^
Image
Pls update to 1.7.0
Crashes when speed increases above 100

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