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Magic Scroll Tactics

Posted: Fri Aug 31, 2018 12:46 pm
by nuocda
[Link]

req: inf magic, quick exp, quick master ability/skills, unlock shop items :oops:

Re: Magic Scroll Tactics

Posted: Fri Oct 26, 2018 10:10 pm
by dd777
Going to second this. Maybe a money cheat too?

Re: Magic Scroll Tactics

Posted: Sat Oct 27, 2018 7:57 pm
by linkff
Made something for igg version of this game you are free to try it on other versions too (uses mono feature)
>Gold pointer script (enable on world map)
>Current CharacterMp pointer: 1) activate during your turn, 2) right click to enter view mode and move cursor around till it updates pointer, 3) edit value --> (move cursor again in view mode to update value in game)
>1 kill ---> Levelup enable (enable during battle kill an enemy :3 first enemy sets exp to 99 )

Re: Magic Scroll Tactics

Posted: Thu Nov 01, 2018 9:21 pm
by dd777
Here's a table, I don't know if it'll work:

*Activate "Resolve GameData"
Load game and the values should populate
*Gold
*Nash/Summoner's Stat Modifiers and AP
*Item Storage Start (Right Click and Browse the Memory Region, it'll take you to the block of all your item quantities (Ctrl + 6 to put into 4 Byte display for easier reading), edit them as needed, new items are at bottom of block)

If it works, I'll add in the current character MP and Damage Taken...

It's too big for an attachment, so here's a Google Drive link:
[Link]

Re: Magic Scroll Tactics

Posted: Fri Nov 02, 2018 5:44 pm
by linkff
yep seems to work the way you made it dd777

Re: Magic Scroll Tactics

Posted: Thu Nov 08, 2018 9:30 pm
by dd777
Updated table:
* Summon Stats are in now (Base Stat %s, Lvl, XP, AP)
* Current Unit Battle Stats (Only useful during battles)
- Action Count (Set to 2 for Double Turns, 3 for a Triple Turn, Freeze for Inf. Turns)
- HP Lost (Set to 0 for full HP)
- Current MP

Also, I managed to make it 88 kb.