Robothorium

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shanmince
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Robothorium

Post by shanmince » Mon Aug 20, 2018 8:41 am

On Steam version~plz

acecel
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Re: Robothorium

Post by acecel » Fri Feb 01, 2019 11:24 pm

+1

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Re: Robothorium

Post by acecel » Fri Feb 01, 2019 11:51 pm

You can edit savefiles in
C:\Users\NICKNAME\AppData\LocalLow\GoblinzStudio\Robothorium\robothorium

The interesting files are mostly : team_0.json, saveInfo_0.json, player_0.json, inventory_0.json

You edit the file notepad++ or similar, all the content is it one line, but you can use the Find and Replace feature.

For exaple find and replace : "spellPoints":0 TO "spellPoints":99
Or with talentPoints or whatever, you get the idea, it look like there a lot of thing to be editable.

But i just found this and i have tried anything yet :D

Edit : There is a checksum/hash (or something similar) at the beginning of the file, and if it's not correct the game refuse to recognize the save.

mitsu80
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Re: Robothorium

Post by mitsu80 » Sat Feb 02, 2019 10:04 am

+1

krmit
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Re: Robothorium

Post by krmit » Sun Feb 03, 2019 8:32 pm

Game is out from early access.
Bump request.
Version: 1.0 (SiMPLEX release)
Request options: inf. HP/Shield, no overheat, max ability points, max faction reputation, 100% success chance & no alarm on levels.

NoNameSamurai
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Re: Robothorium

Post by NoNameSamurai » Thu Feb 07, 2019 12:36 am

+1

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aanpsx
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Re: Robothorium

Post by aanpsx » Thu Feb 07, 2019 6:56 am

Hi...
This table isn't finished yet, but here character pointer for Robothorium v1.0...
Attachments
Robothorium.CT
v1. char pointer
(15.66 KiB) Downloaded 48 times

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pgain2004
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Re: Robothorium

Post by pgain2004 » Thu Feb 07, 2019 12:22 pm

changing talent points seems useless, since the game will check whether it matches robot level or not.
---
ok, just spend it then change it to previous value, repeat, and all skill can fully upgrade.

mitsu80
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Re: Robothorium

Post by mitsu80 » Thu Feb 07, 2019 2:21 pm

pgain2004 wrote:
Thu Feb 07, 2019 12:22 pm
changing talent points seems useless, since the game will check whether it matches robot level or not.
---
ok, just spend it then change it to previous value, repeat, and all skill can fully upgrade.
It's not useless, just freeze the value on 1, and upgrade the abilities you want in a tier, then leave ability points at zero to unlock the next tier level when you level up, when ability points are 0 the next tier unlocks else it stays locked

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Lord Blade
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Re: Robothorium

Post by Lord Blade » Wed Feb 13, 2019 6:00 am

So, I tried locking it at 1 to unlock all the tier 1 stuff (shows 12/12) and then set it to 0 (unlocked of course).
When I gained a level, it shows me having 1 talent point, however the second tier of abilities aren't unlocked. I might have screwed my characters I guess.

krmit
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Re: Robothorium

Post by krmit » Wed Feb 13, 2019 9:33 am

@Lord Blade,
Set level to 20, set alent to 19, spend talents to unlock all tiers (16 if i remember correctly) then freeze remain talents and max all abilities. Then reveret level to normal and set talents to 0. Abilities will be shown as locked, but they will work.

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Lord Blade
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Re: Robothorium

Post by Lord Blade » Wed Feb 13, 2019 5:53 pm

Cool. Thanks for the info.

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Lord Blade
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Re: Robothorium

Post by Lord Blade » Wed Feb 13, 2019 6:10 pm

Seems to have worked.

What would be nice is a reputation editor, so we can get some of those awesome bonuses.
Or just a gear editor to give ourselves uber stuff. lol

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Re: Robothorium

Post by krmit » Wed Feb 13, 2019 6:46 pm

Think gear editor will be mostly read-only like character editor... But reputation editor will be very helpful.

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Lord Blade
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Re: Robothorium

Post by Lord Blade » Wed Feb 13, 2019 9:21 pm

And if possible, a way to influence success chance (both for in mission tasks like hacking stuff and for the demonstrations).

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