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Rush Rover v1.1.0 (steam)

Posted: Sun Aug 05, 2018 6:40 am
by wyxls
[B]Game Name:[/B] Rush Rover

[B]Game Engine:[/B] Unknown

[B]Game Version:[/B] 1.1.0

[B]Options Required:[/B] Health (Armor) , Rush CD (or times), EXP, Money, KeyChip

[B]Game/Steam Website:[/B] [URL]https://store.steampowered.com/app/438320/Rush_Rover/[/URL]

[B]Other Info:[/B]

1.Prefer table.

2.It's okay if some functions are hard to hack.

3.Most of the values should be double float.

4.In the game, Health bar is at at the top right of the screen. When character get second life, the icon (there's a number 2 on it) next to the HP bar will be lighted up. Below the HP bar are EXP points, Money and Keychip.

5.In v1.1.0, ammo upgrades are replaced by slots in character status interface (Press E to show). Character could upgrade slot of probe, plugin and spare. Probe slot can be upgrade in "EXPLORER". ps: Probe slot means extra drone, Spare slot means character can hold spare switchable weapon.

6.About shops:

-EXPLORER, can buy extra probe slot.

-ENGINEER, can upgrade weapon, probe, skill.

-FABRICATOR, can manufacture weapons, probes, plugins, skills, rush effects.

-SYNC BACKUP, get second life

7. Item "BOOST ENHANCES" could give character extra dash times.

[B]8. @[USER=18664]koderkrazy[/USER]

. [/B]Sorry about my absence for a month. As the game updates to v1.1.0, the last table is invalid. As you asked in last post(threads/rush-rover-steam.7187), here are the answers:

?There's an item name "ARMOR EXTEND" that can upgrade character's max HP.

?It was EXP bar that shows how many exp you get in v1.0.0. Character will lv up when the bar is full. But in v1.1.0, it's replaced by number values which means it's more easier to search its mem address (i guess)

?When enemies die, they will drop some EXP points on the ground. The character can get close and automatically collect them.

?There's a machine named "SYNC BACKUP". It can "backup" character's data which means you get the second life. When character dies, he will respawn at where the machine is.

Rush Rover v1.1.0 (steam)

Posted: Sun Aug 05, 2018 9:10 am
by wyxls
Don't know how to add pictures in reply. I have some shops screenshots.



btw, i have tried pointers scanner. But can't find any valid address pointing at HP, EXP, Money, etc.

Rush Rover v1.1.0 (steam)

Posted: Sun Aug 05, 2018 7:54 pm
by koderkrazy
[QUOTE="wyxls, post: 54100, member: 5257"]Don't know how to add pictures in reply. I have some shops screenshots.

[/quote]

Use external image hosting site like [URL]https://imgbb.com/[/URL]. Get the direct link from embed codes. And post image(ctrl+p) here by url.



[QUOTE]btw, i have tried pointers scanner. But can't find any valid address pointing at HP, EXP, Money, etc.[/QUOTE]

Scanning pointers won't help because pointer values are not stored. The game calculates pointers using bitwise operations. Its been a long time but I think they have map tables just for offsets. These offsets are used to calculate the real pointer values.

In last version I had to debug code to get those calculated offsets. Debugging is not easy either cos they deliberately write one dummy counter non stop in same loop which sets the health, xp , and other values.

Rush Rover v1.1.0 (steam)

Posted: Wed Aug 08, 2018 10:24 am
by wyxls
[QUOTE="koderkrazy, post: 54132, member: 18664"]Use external image hosting site like [URL]https://imgbb.com/[/URL]. Get the direct link from embed codes. And post image(ctrl+p) here by url.





Scanning pointers won't help because pointer values are not stored. The game calculates pointers using bitwise operations. Its been a long time but I think they have map tables just for offsets. These offsets are used to calculate the real pointer values.

In last version I had to debug code to get those calculated offsets. Debugging is not easy either cos they deliberately write one dummy counter non stop in same loop which sets the health, xp , and other values.[/QUOTE]



Gosh, now I see. A small game use such complex method to prevent cheating.