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Jotun: Valhalla Edition

Posted: Sat Mar 25, 2017 1:41 pm
by 444
There was a CE table on cheatengine in the past, but I can't find an archive or copy of that table.

Re: Jotun: Valhalla Edition

Posted: Sat Mar 25, 2017 3:40 pm
by 444
Figuring out how to make a table but:
For unlimited powers: Run game, use any god power at least once:
then find:
74248B471C4889471C
replace with:
74248B471C48909090

Re: Jotun: Valhalla Edition

Posted: Sun Jul 16, 2017 2:49 am
by FreeER
I found this for free on GOG (and steam) before seeing this so here's a quick mono script I made while playing to get the player pointer and from that you can set it to be invulnerable or change the max/current health values: [Link]

Re: Jotun: Valhalla Edition

Posted: Thu Jul 27, 2017 2:42 am
by sakaik
FreeER wrote:
Sun Jul 16, 2017 2:49 am
I found this for free on GOG (and steam) before seeing this so here's a quick mono script I made while playing to get the player pointer and from that you can set it to be invulnerable or change the max/current health values: [Link]
thank you but seems not working on steam version :(

Re: Jotun: Valhalla Edition

Posted: Thu Jul 27, 2017 12:05 pm
by FreeER
sakaik wrote:
Thu Jul 27, 2017 2:42 am
thank you but seems not working on steam version :(
I don't have the steam version installed currently, could you try using this script instead of the one in the CT (same idea, just using AOB instead of mono)

Code: Select all

[ENABLE]
aobscan(getPlayerPawn,55 48 8b EC 48 ?? ?? ?? ?? ?? ?? ?? ?? ?? 48 83 ?? ?? 49 bb 00 ?? ?? ?? ?? ?? ?? ?? 41 ff ?? 48 83 ?? ?? ?? ?? 0f 84 78 00 00 ?? 48 83 ?? ?? 49 bb 70 ?? ?? ?? ?? ?? ?? ?? 41 ff ?? 48 83 ?? ?? 48 8b ?? ?? ?? 48 83 ?? ?? 49 bb 40 ?? ?? ?? ?? ?? ?? ?? 41 ff ?? 48 83 ?? ?? ?? ?? 0f 84 41 00 00 ?? 48 83 ?? ?? 49 bb 70 ?? ?? ?? ?? ?? ?? ?? 41 ff ?? 48 83 ?? ?? 48 8b ?? 83 39 00 41 ba 40)
globalalloc(getplayer,1024)
globalalloc(_playertest,8)

getplayer:
  call getPlayerPawn
  mov [_playertest], rax
  ret
createThread(getplayer)
 
 
[DISABLE]
_playertest:
  dq 0
In case you've deleted the CT and don't want to redownload (now has both the mono and this aob script) the health (float) is [_playertest]+60, max (float) is at[_playertest]+58, and godmode (4 byte) is at [_playertest]+68

Re: Jotun: Valhalla Edition

Posted: Thu Jul 27, 2017 3:03 pm
by WarCOzes
Hi,
Use the search function >>> viewtopic.php?t=737.
Works on steam.

Re: Jotun: Valhalla Edition

Posted: Fri Jul 28, 2017 3:21 am
by sakaik
FreeER wrote:
Thu Jul 27, 2017 12:05 pm
sakaik wrote:
Thu Jul 27, 2017 2:42 am
thank you but seems not working on steam version :(
I don't have the steam version installed currently, could you try using this script instead of the one in the CT (same idea, just using AOB instead of mono)

Code: Select all

[ENABLE]
aobscan(getPlayerPawn,55 48 8b EC 48 ?? ?? ?? ?? ?? ?? ?? ?? ?? 48 83 ?? ?? 49 bb 00 ?? ?? ?? ?? ?? ?? ?? 41 ff ?? 48 83 ?? ?? ?? ?? 0f 84 78 00 00 ?? 48 83 ?? ?? 49 bb 70 ?? ?? ?? ?? ?? ?? ?? 41 ff ?? 48 83 ?? ?? 48 8b ?? ?? ?? 48 83 ?? ?? 49 bb 40 ?? ?? ?? ?? ?? ?? ?? 41 ff ?? 48 83 ?? ?? ?? ?? 0f 84 41 00 00 ?? 48 83 ?? ?? 49 bb 70 ?? ?? ?? ?? ?? ?? ?? 41 ff ?? 48 83 ?? ?? 48 8b ?? 83 39 00 41 ba 40)
globalalloc(getplayer,1024)
globalalloc(_playertest,8)

getplayer:
  call getPlayerPawn
  mov [_playertest], rax
  ret
createThread(getplayer)
 
 
[DISABLE]
_playertest:
  dq 0
In case you've deleted the CT and don't want to redownload (now has both the mono and this aob script) the health (float) is [_playertest]+60, max (float) is at[_playertest]+58, and godmode (4 byte) is at [_playertest]+68

thanks mate problem solve

and also thank you Warcozes,i should use fuction before i ask the quesiton