[SOLVED] Surviving Mars

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ChoGGi
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Re: Surviving Mars

Post by ChoGGi » Sat Mar 17, 2018 11:48 pm

I'm going to assume you're using the mod editor? you can change that pretty easily with a text editor
monk124us wrote:
Sat Mar 17, 2018 11:24 pm
Has anyone found a way to modify the values of resource veins?
not that I know of, but after you get deep scanning and such, you'll get extra large mines/water
Last edited by ChoGGi on Sun Mar 18, 2018 2:40 am, edited 1 time in total.

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Darkedone02
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Re: Surviving Mars

Post by Darkedone02 » Sun Mar 18, 2018 1:07 am

ChoGGi wrote:
Sat Mar 17, 2018 11:48 pm
I'm going to assume you're using the mod editor? you can change that pretty easily with a text editor
monk124us wrote:
Sat Mar 17, 2018 11:24 pm
Has anyone found a way to modify the values of resource veins?
not that I know of, but after you get deep scanning and such, you'll get extra large mines/water
Still it's very finite, expectantly the water. However with money in hand, you can buy resources using space ships, and research that funding tech to give you more money over and over.

Viken
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Re: Surviving Mars

Post by Viken » Sun Mar 18, 2018 3:57 am

There are late-game buildings you can research and build that don't require veins. Not sure on their efficiencies in comparison to the regular buildings, but they are more or less permanent.

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BoehserOnkel
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Re: Surviving Mars

Post by BoehserOnkel » Sun Mar 18, 2018 9:29 am

that universal storage mod - lol
you dont need a space lift now ,people on earth can grab fom stockpile :D :D

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Darkedone02
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Re: Surviving Mars

Post by Darkedone02 » Sun Mar 18, 2018 10:22 am

BoehserOnkel wrote:
Sun Mar 18, 2018 9:29 am
that universal storage mod - lol
you dont need a space lift now ,people on earth can grab fom stockpile :D :D
now you see my issue, you create mountains of stockpiles... That's why I want to find out how the hell can I turn it to 100 units per box appearance instead of just a single one per unit.

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Re: Surviving Mars

Post by Kingorino » Sun Mar 18, 2018 2:52 pm

Kalamity222 wrote:
Fri Mar 16, 2018 6:22 pm
Well, here you go. Made by FLiNG, a chinese cheat maker.
Should I archive the cheat into the "Surviving mars folder"?

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Re: Surviving Mars

Post by BellyCrusher » Sun Mar 18, 2018 6:27 pm

My game crashes when using this mods (cheats) when trying to save the game around SOL 150. No crash logs :/ Anyone having the same problem?

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Re: Surviving Mars

Post by SupremeSoviet » Sun Mar 18, 2018 6:31 pm

I have found the money value. At the moment the max you can set it to in game is 4,000m for some reason but here is how you find it.

For example.
Say you have 1,460m money.
Search under 4 bit for 1460000000
The game actually take the extra zeros behind the M for million litterally. So 1,460,000,000 is the actual amount of money you have.
Max settable is 4,000,000,000 or 4000000000 If you set it hihgher than this it will circle around with some random number lower than 4000m Not sure how to resolve that.

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BoehserOnkel
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Re: Surviving Mars

Post by BoehserOnkel » Sun Mar 18, 2018 6:48 pm

Kingorino wrote:
Sun Mar 18, 2018 2:52 pm
Kalamity222 wrote:
Fri Mar 16, 2018 6:22 pm
Well, here you go. Made by FLiNG, a chinese cheat maker.
Should I archive the cheat into the "Surviving mars folder"?
in your "Mods" Folder
for example \Users\(your name)\AppData\Roaming\Surviving Mars\Mods
(dont know- is it the same for steam users? :roll: )
if the folder dont exist just create em and extract the zip files there

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Re: Surviving Mars

Post by susnake » Sun Mar 18, 2018 6:56 pm

monk124us wrote:
Sat Mar 17, 2018 11:24 pm
Has anyone found a way to modify the values of resource veins?
Yep. I could freeze values.
I found it via "Unknown initial value" and then scanned via "Increased value" and "Decreased value".
I in the game I created Metal Storage (180 points) and my drones started to fill it. So, when the first drone came and put metal on the metal storage I clicked on the storage, checked a value and scanned it in CE via "Unknown initial value". When the second drone came and put a metal on the storage I clicked on the storage, checked a value and scanned it in CE via "Increased value". So, I did it (Drone put a metal, I clicked on the storage, In CE scanned via "Increased value") 5 or 7 times. Then I built a Solar Panel, scanned it via "Decreased value" 2 times and now I had 9 value:
In My table, I froze the following values, but I think the "working" and real address is 22E02E10118:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="26">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"No description"</Description>
      <LastState Value="173000" Activated="1" RealAddress="22E0248D768"/>
      <VariableType>4 Bytes</VariableType>
      <Address>22E0248D768</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>1</ID>
      <Description>"No description"</Description>
      <LastState Value="7" Activated="1" RealAddress="22E0248E108"/>
      <VariableType>4 Bytes</VariableType>
      <Address>22E0248E108</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>7</ID>
      <Description>"No description"</Description>
      <LastState Value="167772187" Activated="1" RealAddress="22E02E10118"/>
      <VariableType>4 Bytes</VariableType>
      <Address>22E02E10118</Address>
    </CheatEntry>
   </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
And in the game value froze and I have unlimited Metall with value 7.1. Have no any Idea why it's 7.1.
there is a few screenshotsShow
Before builded Solar Panel
Image
After builded Solar Panel
Image
I hope it will help you and it will be working with another resource and someone can understand why appeared 7.1 in the game when I froze the address 22E02E10118

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Re: Surviving Mars

Post by prrovoss » Sun Mar 18, 2018 9:03 pm

I dont know if the is the right forum or thread:
Does anyone have the decompiled lua scripts from the Lua.hpk? Because i managed to unpack, patch and then decompile them. But i dont know if thats something new or if im late to the party :D
I also couldnt find any other site that contains inoffical informations about modding

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Re: Surviving Mars

Post by BrooklynKnight » Sun Mar 18, 2018 9:53 pm

So has anyone managed to make an actual table that can be shared?

ChoGGi
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Re: Surviving Mars

Post by ChoGGi » Sun Mar 18, 2018 10:11 pm

Moved all my mods here
Last edited by ChoGGi on Thu Mar 22, 2018 2:03 am, edited 17 times in total.

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Re: Surviving Mars

Post by NiNBeR » Sun Mar 18, 2018 10:24 pm

Resource table looks like this
One record - 16h 22 bytes
2A3B7C42122 polimer
2A3B7C42138 unknown resource 1
2A3B7C4214E Unknown resource Big Values
2A3B7C42164 Unknown resource Big Values
2A3B7C4217A unknown resource 0
2A3B7C42190 fuel
2A3B7C421A6 Unknown resource Big Values
2A3B7C421BC unknown resource 0
2A3B7C421D2 MachParts
2A3B7C421E8 Food
2A3B7C421FE iron
2A3B7C42214 Electronics
2A3B7C4222A Concrete

ChoGGi
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Re: Surviving Mars

Post by ChoGGi » Sun Mar 18, 2018 10:25 pm

BellyCrusher wrote:
Sun Mar 18, 2018 6:27 pm
My game crashes when using this mods (cheats) when trying to save the game around SOL 150. No crash logs :/ Anyone having the same problem?
Which mods?
Logs are stored in %APPDATA%\Surviving Mars\logs

Edit:
prrovoss wrote:
Sun Mar 18, 2018 9:03 pm
Does anyone have the decompiled lua scripts from the Lua.hpk? Because i managed to unpack, patch and then decompile them. But i dont know if thats something new or if im late to the party :D
Would you want to share how? I noticed there's a cheat menu, but I haven't figured out how to unlock it yet :(

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