[SOLVED] Surviving Mars

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BoehserOnkel
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Re: [SOLVED] Surviving Mars

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edit:outdated
Last edited by BoehserOnkel on Thu Mar 29, 2018 3:25 pm, edited 1 time in total.

Kaedus
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Re: [SOLVED] Surviving Mars

Post by Kaedus »

BoehserOnkel wrote:
Tue Mar 27, 2018 6:04 pm
@ChoGGi
you may check Steam Workshop
i found my OvalDome Mod there lol
[Link]
stolen and no credits ...
what a huge conceit. There is nothing in common. Only 2 words in the title. We need proof.
BoehserOnkel wrote:
Tue Mar 27, 2018 6:30 pm
maybe i should have written copied/stolen :P
...
and ofc im not the only one who find his mods there "copied" :lol:
By this logic, you copied part of my mod "New Edem" from March 16th. It also has an oval dome.
Last edited by Kaedus on Tue Mar 27, 2018 7:42 pm, edited 1 time in total.

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BoehserOnkel
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Re: [SOLVED] Surviving Mars

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edit:outdated
Last edited by BoehserOnkel on Thu Mar 29, 2018 3:25 pm, edited 1 time in total.

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ChoGGi
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Re: [SOLVED] Surviving Mars

Post by ChoGGi »

Asagi wrote:
Tue Mar 27, 2018 2:09 pm
Did you update your menu based on the last update of the game ? Since the last update, you can queue scan 10 areas but with your CMenu, it goes back to the old 5 areas queue.
Well I didn't want to read the values from the game, assuming people have other mods which change values, so I manually enter them.
Oh, and I'm a dirty pirate; not that I'm actually playing the game anymore, modding's more fun :)
Pongolamma wrote:
Tue Mar 27, 2018 10:51 am
I am running into an issue wherein the bots cannot transfer the waste rocks from any of the extractors to the dumpsite. Any solution to this problem ?
Yeah, I'm already working on that, next update.
Last edited by ChoGGi on Tue Mar 27, 2018 7:54 pm, edited 1 time in total.

Kaedus
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Re: [SOLVED] Surviving Mars

Post by Kaedus »

BoehserOnkel wrote:
Tue Mar 27, 2018 7:39 pm
who is "we"
how? i dont own the steam version so icant download there an alter files :P
Users of the forum.
To claim that someone copied or stole your mod only because of 2 (!) identical words in the title is absurd. I repeat: there is nothing in common in these modifications.

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ChoGGi
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Re: [SOLVED] Surviving Mars

Post by ChoGGi »

Kaedus wrote:
Tue Mar 27, 2018 7:51 pm
BoehserOnkel wrote:
Tue Mar 27, 2018 7:39 pm
who is "we"
how? i dont own the steam version so icant download there an alter files :P
Users of the forum.
To claim that someone copied or stole your mod only because of 2 (!) identical words in the title is absurd. I repeat: there is nothing in common in these modifications.
And besides the best way to unlock breakthrough buildings is with
UnlockBuilding("DefenceTower")
UnlockBuilding("CloningVats")
UnlockBuilding("BlackCubeDump")
UnlockBuilding("BlackCubeSmallMonument")
UnlockBuilding("BlackCubeLargeMonument")
UnlockBuilding("PowerDecoy")
UnlockBuilding("DomeOval")
then you still get your usual amount of breakthroughs

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BoehserOnkel
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Re: [SOLVED] Surviving Mars

Post by BoehserOnkel »

yeah w/e
i leave it be
and keep an eye on it :D

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ChoGGi
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Re: [SOLVED] Surviving Mars

Post by ChoGGi »

FlipFloppy wrote:
Thu Mar 22, 2018 12:39 pm
OK, I'm sorta kinda bored of the same music in this game but I like the radio feature. I want a mod where I can point it to my music collection.
I got it working, but you might be unhappy with the resulting mod ;)

Place files in AppData/Surviving Mars/Music
As far as I know it only plays opus and wav
mp3,aac,ogg,flac,aiff = don't work

Spaces and what not in names are a-ok
CheatMod_CustomMusic.zip
(1.36 KiB) Downloaded 38 times

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ChoGGi
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Re: [SOLVED] Surviving Mars

Post by ChoGGi »

Updated [Link]
Bumped the RC Transport storage capacity amount given to 256 (from 100)
Fixed waste storage not storing waste

Menus:
Made the toggle msgs more useful
option to increase colonists capacity in Arcology
ExplorationQueueMaxSize default is now 10

boosts capacity by 1024 each time
Gameplay/Buildings/Capacity/Storage Waste Depot
Gameplay/Buildings/Capacity/Storage Other Depot
Gameplay/Buildings/Capacity/Storage Universal Depot

WriteDebugLogs:
Fixed some issues with WriteDebugLogs
They get stored them in logs folder now
Now stores console output, so if you type Consts, all that output is now saved

Examine:
Added a Dump button to the Examine Dialog
added console command for Examine
examine(SelectedObj)
or shortform
ex(Consts)

includao
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Re: [SOLVED] Surviving Mars

Post by includao »

ChoGGi wrote:
Wed Mar 28, 2018 3:31 am
Updated [Link]
Bumped the RC Transport storage capacity amount given to 256 (from 100)
Fixed waste storage not storing waste

Wow, thanks ChoGGi. Really amazing menu.

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hentai-sama
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Re: [SOLVED] Surviving Mars

Post by hentai-sama »

Guys can u make a mod that makes all colony sites with all threats at max and all resources on minimum?

Pongolamma
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Re: [SOLVED] Surviving Mars

Post by Pongolamma »

[/quote]
Yeah, I'm already working on that, next update.
[/quote]

Thank You sir for the prompt reply. Take Care.

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ChoGGi
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Re: [SOLVED] Surviving Mars

Post by ChoGGi »

ChoGGi wrote:
Sun Mar 25, 2018 6:41 pm
[Link]
This needs to be placed in the game folder for Surviving Mars
NOT in AppData\Surviving Mars

Surviving Mars\BinAssets\AssetsRevision.lua

This'll skip both logos at startup, and skips two of the mod manager warning msgs.

I also included an option (commented out) to skip straight to the load menu.
You can still get back to the main menu with Esc/Cancel.
Turns out starting a new game gives a blank map, looks like you need to pass the correct revision (it's stored in Packs\BinAssets.hpk, or just check the log, it'll say Assets revision: 17650 (17000 works fine)

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Re: [SOLVED] Surviving Mars

Post by Pongolamma »

ChoGGi wrote:
Wed Mar 28, 2018 3:31 am
Updated [Link]
Bumped the RC Transport storage capacity amount given to 256 (from 100)
Fixed waste storage not storing waste
Nope still has the issue with the drone hub controlled drones not transferring concrete or sometimes waste rock. This issue almost never happens simultaneously. Either the first batch is cleared and then it stops or either the concrete or the waste rock fill-up causes the extractors to cease operation. :( :(

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BoehserOnkel
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Re: [SOLVED] Surviving Mars

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