[SOLVED] Surviving Mars

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miestaruler
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Re: Surviving Mars

Post by miestaruler »

Kalamity222 wrote:
Fri Mar 16, 2018 4:42 pm
The fearlessrevolution trainer can set the maximum Rocket cargo and money to 1.000.000 .Anything higher sets the value to negative.
But at least with lots of money you can order resources from earth. So that's not bad.
Not paying for a hack =)
lol

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Darkedone02
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Re: [SOLVED] Surviving Mars

Post by Darkedone02 »

BoehserOnkel wrote:
Wed Mar 21, 2018 12:36 pm
because the lack of storage space i made this one

each storage can hold 300 //UniversalStorage 100 each (excluded the blackcubedump-they are "story" related so no need to have em always on)
i think its good enough (to have not stockpiles like a skyscraper ;) )

HF
i make one that was 300K. to those new here, take a look at the 5th page of this thread for my mods.

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ChoGGi
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Re: Surviving Mars

Post by ChoGGi »

Stuck my mods on a github page (easier to update)
[Link] (if anyone else is cool with adding your mods, let me know)

Also added a decompiler for the LUA files, as the ones that prrovoss posted were kind of mangled (luadecs fault not prrovoss)
(I didn't want to decompile and upload them myself, as I don't know how legal that is)
It needs java and a copy of unluac (2015_06_13), if it's too confusing I'm happy to pm you a copy of the LUA files.

miestaruler wrote:
Wed Mar 21, 2018 10:21 pm
Not paying for a hack =)
lol
My Cheat menu mod has a section for adding funds, and bumping the cargo space

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BoehserOnkel
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Re: [SOLVED] Surviving Mars

Post by BoehserOnkel »

Darkedone02 wrote:
Thu Mar 22, 2018 12:16 am
BoehserOnkel wrote:
Wed Mar 21, 2018 12:36 pm
because the lack of storage space i made this one

each storage can hold 300 //UniversalStorage 100 each (excluded the blackcubedump-they are "story" related so no need to have em always on)
i think its good enough (to have not stockpiles like a skyscraper ;) )

HF
i make one that was 300K. to those new here, take a look at the 5th page of this thread for my mods.
this where the piles go into space? :D

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Darkedone02
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Re: [SOLVED] Surviving Mars

Post by Darkedone02 »

Yep that be the only (sadly). I don't know how I could fix that warehouse issue...
If I was an advanced modder, I would of make a "Quantum Storage Box" where it's look like those black cubes in the game, rotating and stuff, but turn it a purple-white RGB-ish design on the cubes, no more need to see those boxes anymore.

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ChoGGi
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Re: [SOLVED] Surviving Mars

Post by ChoGGi »

Added prefabs to Cheat menu (10 at a time)
[Link]

@Darkedone02 Well I just deleted all my map files (whoops), after the download is done I'll see about that

FlipFloppy
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Re: [SOLVED] Surviving Mars

Post by FlipFloppy »

ChoGGi, thanks a lot for your mods. The cheat menu is even better than a table for this game cuz don't need to alt-tab. I have a request if I may. I saw a Birth Control mod on Steam, could you include it in your cheat menu mod? Be careful tho, I read comments that said the mod broke background sound for some reason. Btw, good idea to put your mods on github.

prrovoss
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Re: Surviving Mars

Post by prrovoss »

ChoGGi wrote:
Thu Mar 22, 2018 12:36 am
Stuck my mods on a github page (easier to update)
[Link] (if anyone else is cool with adding your mods, let me know)

Also added a decompiler for the LUA files, as the ones that prrovoss posted were kind of mangled (luadecs fault not prrovoss)
I just read the thread on techpowerup.com :D
You could have saved some time by just asking me about the patching of the lua headers :D thats exactly what i did with the python script i posted here a few days ago.

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ChoGGi
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Re: Surviving Mars

Post by ChoGGi »

[Link]

Updated CheatMenu
Add specialization to Colonists (If Colonist has no specialization then add a random one)
Set Colonists ages and genders
Temp Set Colonists Morale,Sanity,Comfort,Health to 100
Added a whole bunch of default values (if you perfer to)
Cleaned up the menu a bit

FlipFloppy wrote:
Thu Mar 22, 2018 2:21 am
ChoGGi, thanks a lot for your mods. The cheat menu is even better than a table for this game cuz don't need to alt-tab. I have a request if I may. I saw a Birth Control mod on Steam, could you include it in your cheat menu mod? Be careful tho, I read comments that said the mod broke background sound for some reason. Btw, good idea to put your mods on github.
StopChildBirths
No more children born (maybe, untested)
and if that doesn't work, then will this?
Edit: Might be broken
viewtopic.php?p=39114#p39114

NewColonistsYouth
Turns all born/sent from Earth Colonists into youths (no more dealing with children).
prrovoss wrote:
Thu Mar 22, 2018 6:54 am
I just read the thread on techpowerup.com :D
You could have saved some time by just asking me about the patching of the lua headers :D thats exactly what i did with the python script i posted here a few days ago.
;) Always a next time.
Last edited by ChoGGi on Sat Mar 24, 2018 1:09 pm, edited 1 time in total.

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EnterpriseNL
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Re: Surviving Mars

Post by EnterpriseNL »

ChoGGi wrote:
Thu Mar 22, 2018 9:12 am
[Link]

Updated CheatMenu
Add specialization to Colonists (If Colonist has no specialization then add a random one)
Set Colonists ages and genders
Temp Set Colonists Morale,Sanity,Comfort,Health to 100
Added a whole bunch of default values (if you perfer to)
Cleaned up the menu a bit
;) Always a next time.
[/quote]

Has the cheatmenu every cheat mod you did make?

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ChoGGi
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Re: [SOLVED] Surviving Mars

Post by ChoGGi »

None of the custom buildings

Setting something doesn't necessarily mean it'll still enabled the next time you start the game.
Changing capacity of RC transport or sex of colonists carries over, but stuff like instant rocket speed doesn't (or anything that changes a const).
Though I may be able to do something with the example code from the "Time Capsule" mod...
Last edited by ChoGGi on Thu Mar 22, 2018 9:54 am, edited 1 time in total.

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BoehserOnkel
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Re: [SOLVED] Surviving Mars

Post by BoehserOnkel »

looks like we have to wait for content patch for next usefull mods :/
they anounced dome conection and lot more (on twitch or w/e)- some free some dlc
"more mod options" they said :D :D

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BoehserOnkel
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Re: [SOLVED] Surviving Mars

Post by BoehserOnkel »

and ChoGGI - u can add my mods too if you want
just give me a little bit credit with em ;)

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ChoGGi
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Re: [SOLVED] Surviving Mars

Post by ChoGGi »

kk

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BoehserOnkel
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Re: [SOLVED] Surviving Mars

Post by BoehserOnkel »

can you maybe give me the extracted lua files ?
i dont get this thing working (that hpk/decompile thingy)
i know i had long time ago an hpk tool (not this what is around atm) but i dont find it ...
thx in advance

half the night i was looking into thos attack rover - drives me crazy lol

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