Ghost of a Tale

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Alebastrowitch
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Ghost of a Tale

Post by Alebastrowitch »

Hi guys, can anyone make table for this game?
[Link]

[Death]
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Re: Ghost of a Tale

Post by [Death] »

try that pal. my nephew is playing it so just a very simple trainer,

health / stamina / enemy detection
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GoaT.CT
(134.68 KiB) Downloaded 250 times

Alebastrowitch
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Re: Ghost of a Tale

Post by Alebastrowitch »

[Death] wrote:
Thu Mar 15, 2018 7:28 pm
try that pal. my nephew is playing it so just a very simple trainer,

health / stamina / enemy detection
Works fine, thanks for the table

tork879
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Re: Ghost of a Tale

Post by tork879 »

[Death] wrote:
Thu Mar 15, 2018 7:28 pm
try that pal. my nephew is playing it so just a very simple trainer,

health / stamina / enemy detection
can you add infinite lightning (candles/oil) ?? That would be perfect!

[Death]
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Re: Ghost of a Tale

Post by [Death] »

candle added as u requested, only tested at very start

enable candle option once candle is eqipped and in use
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GoaT v2.CT
(8.57 KiB) Downloaded 143 times

bandit5
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Re: Ghost of a Tale

Post by bandit5 »

The health bar drops down when you leveled up. And how do I change the florins?

Razt
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Re: Ghost of a Tale

Post by Razt »

bandit5 wrote:
Sat Mar 17, 2018 6:51 am
The health bar drops down when you leveled up. And how do I change the florins?
Go into the script and change the part that says;

Code: Select all

code:
  mov [eax+30],(float)30
  fld dword ptr [eax+30]
  fldz 
  jmp return
to

Code: Select all

code:
  mov [eax+30],(float)80
  fld dword ptr [eax+30]
  fldz 
  jmp return
You can change the float value to anything if the bar ends up being too big or small, the same applies to the stamina if you wanted to change that for some reason. As for florins it's a 4byte search, they're easy to find.

[Death]
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Re: Ghost of a Tale

Post by [Death] »

yep as i said nephew is yound and was playin he never leveled up, just set to 999 etc, just max it out.

[ENABLE]
aobscan(level,8B 48 10 8B 95 48 FF FF FF) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:

code:
mov [eax+10],9999
mov ecx,[eax+10]
mov edx,[ebp-000000B8]
jmp return

level:
jmp newmem
nop
nop
nop
nop
return:
registersymbol(level)

[DISABLE]

level:
db 8B 48 10 8B 95 48 FF FF FF

unregistersymbol(level)
dealloc(newmem)

will give u a massive level boost on xp collection too, dont know where to collect skills as he has not got that far so not gonna try and unlock them yet

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Csimbi
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Re: Ghost of a Tale

Post by Csimbi »


ReDe3m3r
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Re: Ghost of a Tale

Post by ReDe3m3r »

Health + Stamina works fine but I cannot activate Invisible.

jules146
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Re: Ghost of a Tale

Post by jules146 »

I took the script at the beginning of this thread and reworked for the 64 bit version shipped with Game Pass (and presumably Microsoft Store). I changed the stamina/health so that they take the current maximum and added something to find the number of gold pieces.

The primary difference with this version seems to be the use of xmm register set instead of old float engine and that its fully 64 bit.

The invisibility is really only to rats but it solves the main problems esp combined with the Stamina/Health.

I should note that this is my first ever post of a CE script, hopefully it is correct.

Enjoy
GoaT-MS64.CT
(236.84 KiB) Downloaded 219 times

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