Sword Art Online: Fatal Bullet(Steam)DIY

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QuotterBatt
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by QuotterBatt » Thu Nov 29, 2018 6:07 am

radthezero wrote:
Wed Nov 28, 2018 10:47 pm
How are you guys bypassing the EAC?
I do just rename "EasyAntiCheat_x64.dll" in the game install directory in the folder "EasyAntiCheat".
You will get an error message when starting the game but you just click "ok" and the game starts like normal but you cannot play online with this so 2 birds with 1 stone i suppose :mrgreen:

doggyJack
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by doggyJack » Wed Dec 05, 2018 2:21 pm

Is there anyone know how to change the value of skill points ?

retro
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by retro » Sat Dec 15, 2018 11:23 am

kaede1984 wrote:
Thu Mar 01, 2018 5:09 pm
Though I can only edit memory chips, I think it's enough, especially useful for accessories.
The structure is 1p:* w:3 fp:*, where byte is the chip type, from 01 to 58(3A), and float is the stats.
e.g. a weapon with physical damage 10.8% and 3.1% crit rate => search grouped: 1p:8 w:3 fp:0.108 1p:21 w:3 fp:0.031.

Note that you can use a wildcard so you don't really need to know the code of chip type, and usually you don't need to input all stats.
Using the "generate groupscan command" to change values may avoid some typos,
and put "p" after value types to add those addresses only. (or uncheck "add" in gui)

Edit: I don't know how to make it into a table and sorry for my poor English.

Thanks to cdtrico for full list: link
some of chip types: (decimal)Show
01 str
02 vit
03 int
04 agi
05 dex
06 luk
07 weapon attack
08 physical attack
09 optical attack
10 blast attack
12 damage to humans
13 damage to living
14 damage to machine
15 damage to unaware
17 damage when max hp
19 weakpoint damage
20 crit damage
21 crit rate
23 physical defense
24 optical defense
25 blast defense
26 close range defense
27 defense to humans
28 defense to living
29 defense to machine
38 auto recover hp
39 max hp
40 hp recovery amount
44 movement speed
45 reload speed
48 recharge time
49 bullet acquisition
50 bullet capacity
52 drop rate
53 rare item drop rate
55 medal acquisition +1
56 medal gauge
57 selling value
58 exp
you are so fu*ing awesome, fu*ing genius, it worked, nicee

JohnnyBarbony
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by JohnnyBarbony » Sat Dec 29, 2018 11:15 pm

So, so far, does anyone have a tutorial on how to cheat on this game without getting an easy anti cheat ban? I don't care about multiplayer i just wanna do my own thing in singleplayer

Divinehero
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by Divinehero » Fri Jan 18, 2019 11:04 pm

any plans to update with the release of the new patch?

XaViZaVx
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by XaViZaVx » Wed Jan 23, 2019 9:37 am

Is it still possible to edit accessories in all 4 slots I can only do the top one on 1.6.1

radthezero
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by radthezero » Thu Jan 24, 2019 1:17 pm

Been editing them no problem, man.

mamorukaiyo
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by mamorukaiyo » Thu Jan 31, 2019 3:20 am

nvm got it figured out >.>()

though an updated table that would include all the new chip options would be nice ^.^()

terry4756
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by terry4756 » Tue Feb 05, 2019 6:19 am

is it will have any update table for it?

772313434
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Re: Sword Art Online: Fatal Bullet(Steam)DIY

Post by 772313434 » Wed Feb 13, 2019 3:32 pm

where is the dohikiri f6?

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